If you build units as fast as you can with no more than 2 on screen ever and use symbiosis all the time you can blow through this game in no time, you end up destroying the crystals before they can spawn/grow stronger. Once I learned this trick after 5 mins of playing it was way too easy, but still a great game with a very unique concept. 4/5
This is literally "Chain Reaction" off of the windows store, down to the last pixel (same levels and rquirements I s--- you not), 2/5 only because I love that game, otherwise a 1/5 for the creators blatent disregard for originality and research
Once you master staring at the triangle segments and seeing which one you need to be in to pass through the lines, game is simple. I will admit that the controls are a bit too jumpy for my taste which creates an extra layer of difficulty that doesn't need to be there. 3/5
Great game except for the upgrade system....In the beginning the upgrades don't do much for your bot (cooling I-III only increase your depth by a minute amount) and then take a huge leap later on, might I suggest ore sells for less but upgrades do a little more thereby encouraging further mining? I beat the game without ever completing the lab missions because I didnt see the point in continuing. Great game (again) but because of the faulty upgrade system I can only give it a 3/5
Don't know if anyone else caught this, but the damage stat on the homing weapon mod says "reduces damage dealt" now does this mean I do less damage as I upgrade it, or is this just a small error on the dev's part?
An even better elevator solution is to build two of the biggest ones at each end of your hotel (right against the border) and build a staff elevator in the middle...keep your rooms next to the two big elevators and all your luxury rooms (restaurant, laundry,etc.) in the center...after doing this I had 250 rooms and very rarely had a complaint about elevators b/c by the time the guests get to it...its already come back down/up...+ this for everyone to see