mecheng_analyst's Comments

Game Comments
Play Colony Defenders TD2 Colony Defenders TD2 Jul. 09, 2014
a bit better than basic, and it works, which is key. nice challenge, not too long. good effort all around.
Play Davey Jones: TD Davey Jones: TD Mar. 03, 2014
Though I would normally agree that towers that take damage is annoying (more clicking, more tasks), in this case since the tower field is so small, it allows for placing better towers in later rounds. I'd like to be able to see upgraded DPS for towers once placed easier though. graphics are a little annoying but serviceable. Overall fine effort and like the tutorial, but nothing shocking / engaging.
Play War of Omens War of Omens Feb. 15, 2014
Love the no energy stuff but the game itself seems a bit bland. Not many real choices, but perhaps this changes with better cards?
Play Anti Arachnid Tower Defense Anti Arachnid Tower Defense Feb. 10, 2014
I can't tell if its the Unity Player or just poor design but I can navigate the game.
Play Dynetzzle Dynetzzle Jan. 28, 2014
Very good overall. Clean, straight forward, and works. I find it to be just the right number of levels - more would just get repetitive. Great job.
Play 10 is Again 10 is Again Jan. 10, 2014
Overall another great effort. Just enough levels with variety without becoming tedious. thanks
Play Horde of Darkness Horde of Darkness Jan. 04, 2014
I found this to be a good first effort. I don't understand anoter post saying sending waves early = little or that can complete only using archers. I can only assume they did the first few levels only. It seems balanced overall.
Play Dino Assault Dino Assault Dec. 19, 2013
good effort overall. some levels seem very easy, and a couple are very hard. lost upgrade points for range as someone else noted = annoying. speed upgrade seems counter still? needs speed up. sometimes towers don't target enemy closest to exit and I can't tell why.
Play Dungeons of Kong Dungeons of Kong Nov. 08, 2013
Overall good stuff. I like that it was short. Longer and it would be repetitive.
Play 3D SPACESHIP TD 3D SPACESHIP TD Nov. 06, 2013
Seems the AOE tower is a bit over powered. put 3 in a corner, upgrade max, add 1 slow tower. repeat in each corner. once done, add nukes. even works on straight line levels. helps to have some EXP purchase bonuses to start the level.
Play 3D SPACESHIP TD 3D SPACESHIP TD Nov. 05, 2013
possible bug or just text issue - for the EXP purchases, Grade 4 Lives says 850,000 for 25 lives, but I think it should be 85,000. Always use commas with large numbers and you'll spot errors quicker.
Developer response from netzeus

Bug fix thanks :)

Play 3D SPACESHIP TD 3D SPACESHIP TD Nov. 03, 2013
Good stuff overall. Do the upgrades purchased in the Exp store stay permanent or just for next level played?
Developer response from netzeus

Yes permanent - you can save your progress with the load and save button :)

Play Champions Of Chaos 2 Champions Of Chaos 2 Oct. 29, 2013
well done overall but little long and repetitive for me. still, good job.
Developer response from EpicLLama

Thanks for the cheers and the feedback! We will work to make our next game better :D

Play Royal Offense Royal Offense Oct. 18, 2013
overall great effort. good enough on menu, tutorial, different levels and options. graphics and sound on/off. wish had arrows or WASD to scroll screen though instead of mouse (since conflicts with trying to move troops). nice skill tree and ability to farm.
Play The Keeper Of 4 Elements The Keeper Of 4 Elements Sep. 26, 2013
overall good so far. I see other comments complaining, but maybe those things are fixed now. I like the balance mostly - the first few levels are pretty easy even without upgrades; but then level 9 is darn near impossible. strangely after that, not so difficult again. but everything works - fun graphics, seed up button, different towers (what is water tower useful for though?), upgrade paths. good job.
Play The Keeper Of 4 Elements The Keeper Of 4 Elements Sep. 25, 2013
sometimes people have to clear cookies - isn't there a way to save progress other than this?
Play CastleMine CastleMine Sep. 09, 2013
great first effort. everything works, which is a plus. I find the 1st 30 levels to be just right. after that, starts to get tedious (not enough differences to keep interesting). still, great job, looking forward to next one.
Play Cursed Treasure 2 Cursed Treasure 2 Sep. 03, 2013
Another fine game. While I agree with some of the minor complaints (targeting, space bar), I think the real issue is balance. Seems that for every level, the 1st few waves are hard – tension, choices to be made, speed counts, etc – and then after that, you just win out. Which is pain because you're holding down the space bar for 20 waves of “yep, my towers just killed everything.” Sure, every now and then you have to upgrade towers and maybe even drop a nuke, but there is no more challenge. I'm not complaining, and I'm sure it would be hard to design, just thought I'd point it out.
Play Spectromancer: Gathering of Power Spectromancer: Gathering of Power Aug. 18, 2013
like the game (just like first), but this one seems a big memory intensive.
Developer response from fighter106

Use option dialog to tune up the performance.

Play Worlds' Guard 2 Worlds' Guard 2 Jul. 27, 2013
Can get through the 1st 8 levels with 3 stars. Can't complete lvl 9 though. Don't mind the strong monsters or the low upgrades but don't like the locked levels. Tough to see what's beyond lvl 9 to see if it's worth it to try again.