Nice idea... however, as a game it could be better: It would be nice if you could browse all the toques to practice. Also you never know what would have been the correct answer. More variety in the sound samples would be nice (and they could also be longer). Oh, and why not a quiz where you actually have to a play (or write down) a given toque? :)
Very nice game! But still -- the snake feels a little too stiff for me. I'd like to be able to curl up into a ball. The movements of the tail pieces are a little unpredictable, i.e. sometimes you drag your body into a monster just because the movement of the head influences the tail pieces a little too much.
Guys, if you love the music you might want to try Jose Gonzalez. The guitar piece in the beginning reminds me very much of his music. Great game btw! ^^
'Good' is not about how fancy the graphics are and it's not about how many options you have or whatsoever. Some (or even most?) people think a game is 'good' because they like the ideas and the feelings it conveys. In that sense a pac man clone with crappy 8bit graphics can still be better than the super uber 3d pac man deluxe. In that sense I really like this game and I don't feel anyhing like I 'need' to vote in any other way.
Interesting concept, but the controls really suck. Sometimes clicking won't launch the disk. This pretty much ruins the whole game. Also I think the game concept would greatly benefit from some inertia, i.e. physics-wise the disc should have a momentum tangentially to the arc it's moving on. And even nicer if also the discs would get moved from the impact. Additionally I'd like to see a timer telling me when a disc will launch itself.
I do not like the controls. I can't pinpoint it exactly, it has probably something to do with the fact that you can't stop whereever you want (but always slide to the center of a tile). Also I find the graphics a little bit confusing, it's simply too colorful. I don't like hue-only contrasts.
Btw, if you think shooting at gibbets is something so very unsual that only Gibbets (the game) could have thought of it and every other game using it automatically stole it from there: I know at least on Robin Hood movie where he shoots the rope of a gibbet just like this. Dunno, I think it might be part of the legend as well a the splitting arrow is.
Well, it's clearly inspired by Giblets (similar graphics, rag doll model), but Giblets itself is not THAT original. C'mon... shooting a bow by dragging your mouse? How ingenious is that? ;) And also look at the tons of tower defense games -- all stolen? On first glance the levels aren't direct copies of neither Giblets or Giblets 2, but maybe you have other levels other there (level 8 or level 9 are copies of which levels in Giblet?) Dunno what fun you're missing... it's as funny or un-funny as Giblets. At first I thought it is a new version of Giblets but with another theme. Strangely there are no credits whatsoever given in game which maybe makes it a little suspicious.
Very nice! The physics feel natural. Controls are very good and not too tricky (responsive but not over-sensitive). The music is especially nice. =) Good job. 5/5
Hey, this is actually fun! Only things that bothers me a little is that the highlighted shape changes so often. Maybe it would be nice to slowly fade the highlight to black again, the bigger the shape the slower the fading or something?