level 20 is a good lesson in how to make a level more annoying than it needs to be - and how much annoyance players will bear if they've invested a lot of time and come up short of the next reward (= badge)
Very enjoyable! The low-budget approach to graphics makes it more of an illustrated text adventure. When you update the game for badges, could you add a link to episode 2 on the closing screen (along with a reminder to rate this episode up before the next one)?
Nice attempt. The rocket needs inertia to make flying enjoyable; it's just stop & turn & stop & turn now. Also, consider not punishing the player that badly for turning the ship, which generally, results in a collision, at least at first.
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