mendelde's Comments

Game Comments
Play Primal Sands Primal Sands May. 22, 2013
On a repair skill: to speed up the % repair would be diminishing the game, I feel. As I played, I got a feeling of how long it would take me to complete, and speeding it up would destroy that anticipation. However, if there was a skill to speed up base repair (the bar on the right) or allow damage for that to be bought in the shop as it is for the robot itself, that would be nice. Sometimes you just can't distract these green biters, and the punishment seems too harsh for that. I also feel that the weapon change delay is part of the challenge, even though it feels frustrating. What I'll remember most about the game is how the different animals "swarm" differently, they're well characterized by their behaviours (and the playing field is probably obstacle-less because they would otherwise run into pathing issues and look unnatural?).
Developer response from scriptwelder

Yeah, path-finding would have been a problem :) As for the repair upgrades, it would probably increase both the % and damage repair amounts. I have to test it first and see how it turns out.

Play Primal Sands Primal Sands May. 21, 2013
Amazing gameplay, very enjoyable game!
Play Skunk Meat Skunk Meat May. 16, 2013
Sydney find a crossbow and teh taser is gone? What happened to sharing??
Play Skunk Meat Skunk Meat May. 15, 2013
Oh, and 101 days is too long.
Play Skunk Meat Skunk Meat May. 15, 2013
I'm currently on day 9. Thoughts so far: The "distance to the edge of the city" display kinda gives the story away, maybe show that only once the group actually starts travelling? Searching for food/meds is a bit weird; when I do that, the day number does not progress, but I end up in a different location (i.e. the description changes). Also, I collect food, but my people seem to stay hungry. (They aren't very hungry yet.) I'd like to see character descriptions when I hover my mouse over their portraits because I don't remember much from the initial dialogue. Some kind of log book that recounts what I had the characters do and how successful they were at it would also come in handy in providing some orientation.
Play Divide Divide Apr. 11, 2013
This game punishes using fewer cuts (this is possible as early as level 10) or creating more pieces instead of rewarding it (after all, you're doing *better* than is demanded of you). What's your excuse for this behaviour?
Play Cyclomaniacs Epic Cyclomaniacs Epic Mar. 12, 2013
I definintely do NOT miss the mini games. :-P
Play Cyclomaniacs Epic Cyclomaniacs Epic Mar. 11, 2013
Great game! The stats don't show coins collected, or am I missing something?
Play Hidden Object - Haunted House Hidden Object - Haunted House Mar. 09, 2013
I love your difference games and follow you for them, but this one just doesn't cut it. Reasons: * making a picture where you have to find stuff purposefully dark is just messing with me - I don't like that. * No story. * The relative scale of the objects in the picture is way off. * There's no rhyme or reason to the selection of objects in a particular room. This game is no fun, it is a chore. There are hidden object games much better made than this one.
Play Bubble Sky Bubble Sky Mar. 05, 2013
Either the rules are obscure, or the game is buggy. Sometimes I get a missed shot on edge shots (if they refelct twice), with an additional miss if they don't connect. Sometimes I'll have 1 ball left after a new wave of balls spawns. And don't remind me of the time I had 700+ balls on the field...
Play Renegade Racing Renegade Racing Feb. 27, 2013
Thanks for the update. I can now complete level 18 without having to learn how to jump and flip through the air while on the straights like the AI cars do - just a straight, flawless run wins it. I don't know whether I'm up for the challenges the achievements represent, but to keep somebody playing the game for 3 hours on an almost impossible achievement to have him finally beat it means to me you've done something right.
Play Band Of Heroes Band Of Heroes Feb. 17, 2013
Somewhat of a grindfest, I wish there were more different levels because I end up having to grind and upgrade my heroes to progress.
Play Crazy Hangover 3 Crazy Hangover 3 Feb. 16, 2013
Moves too slow and looks buggy - maybe my computer is just too slow, though.
Play Little Wars Little Wars Feb. 12, 2013
Where's the "restart level" button?
Play 400 Years 400 Years Feb. 12, 2013
I can't help thinking that scriptwelder must've played OIO and thought, hey, these things grow way too fast, let's do it realistically. ;-)
Play Steppin' Stones Steppin' Stones Feb. 10, 2013
Hmm, more and more difficult levels would be nice. Maybe add some obstacles, such as "ponds" or walls that obstruct unfolding? Or squares that unfold in the direction that you bump them? I was thinking I'd need an undo button, but the game ended before I really needed one.
Play Fractured Fractured Feb. 10, 2013
This game breaks my brain, but in a good way. Well done, Sir - thanks!
Developer response from GroZZleR

Glad you enoyed it. Thanks.

Play Wake Up the Box 5 Wake Up the Box 5 Feb. 09, 2013
Nice sequel, pity it seems so short - I want more! I was looking for an indication per level how many objects I had needed to solve it, but it seems there isn't one.
Play Frantic 3 Frantic 3 Feb. 09, 2013
The ability to say, "now it really counts, shoot harder!" is very satisfying, more games should have that.
Play Where the Rose is Blooming Where the Rose is Blooming Feb. 07, 2013
Ok, add an energy bar, an in-game currency that can be purchased with creds that buys ammo, medkits, or food, and PvP, and a better sense of progression, and you'll have yourself one of these monetized Flash MMOs that seem to be so popular with Kongregate these days.