michanforever's Comments

Game Comments
Play Rogue Legend: Tame the Wild Rogue Legend: Tame the Wild Dec. 04, 2014
my only problem right now is that shift+click to drop items isn't working. anyone know anything about this?
Play AdVenture Capitalist AdVenture Capitalist Oct. 02, 2014
I can't lie--I've been playing this since the beginning so the whole new look is kinda overwhelming, it'll take me a while to get used to it, though it is really nice :) But I do appreciate the angel upgrades and cash upgrades being in two different menus, I'd still like to be able to customize my capitalist and also scroll down menus with the mouse wheel. Anyway please keep up the great work, this is one of the few idle games I come back to day after day <3
Play JUGGERNAUT II: Uprising JUGGERNAUT II: Uprising Jul. 03, 2014
I like this game so far, but I was honestly really surprised to see that leveling up didn't refill HP and EP. It seems like only going to inns does that, which is kinda inconvenient when I'm far from the villages. Also, I agree with Svieden, a bestiary would be awesome to have.
Play Bush Whacker 2 Bush Whacker 2 Feb. 26, 2013
Not only do I love the fact that we can use all our energy packs at once, I also love that just now I got a warning telling me that I'm close to leveling up and using a pack now might mean missing out on the free energy refill. Seriously, thanks. :) 5/5
Play Bush Whacker 2 Bush Whacker 2 Feb. 06, 2013
Out of curiosity, is the "find 99 heart balloons" quest a nod to the song "99 red balloons"? xD I'm just wondering, because as soon as I saw that quest I thought of the song.
Play Bush Whacker 2 Bush Whacker 2 Jan. 13, 2013
I don't know if it's because of the updates or not, but whenever I visit the Town the background looks weird and glitchy.
Play Bush Whacker 2 Bush Whacker 2 Dec. 30, 2012
BroadwayDiva3539, the only way I get Bush Bucks is by logging in every day, then on the last day of each week I get a few. But to pass those road blocks I just posted in the "add me" topics in the forum, people added me, and now I have plenty of friends to help me out. I don't usually like those "add me" things, but I didn't have enough friends either and I was not about to spend money.
Play Bush Whacker 2 Bush Whacker 2 Dec. 22, 2012
Damaia, if you've got extra items that increase the amount of energy you have, the packs are probably only refilling 10% of your original max and ignoring the extra. Not sure if it's the actual reason, but I saw it on a forum topic asking that same question.
Play Bush Whacker 2 Bush Whacker 2 Dec. 16, 2012
I agree with Bethanyblueberry's ideas a million times over. I was fine with this game until I realized there was a limit on the energy packs. Seriously? :/ Also, I don't like the 100 friend whacks per week thing. Maybe make it 50 per day at the very least?
Play Bush Whacker 2 Bush Whacker 2 Dec. 12, 2012
The thing is, I don't like the energy limitation either, but I feel like if it wasn't there, people would be complaining about how boring it is to repeatedly whack bushes for ages on end. At least with the energy there, we have to come back again to play, though I wish the regen was a bit faster.
Play Outernauts Outernauts Dec. 09, 2012
I love this game already, I really do. The only issue I have right now is the fact that I can't seem to find the item collections screen. I mean, when I pick up certain items a sidebar appears and shows it as part of a set, but then it disappears and I can't find the collections anymore.
Play Dungeon Rampage Dungeon Rampage Dec. 08, 2012
I would've liked to choose my starting class, rather than be stuck with the berserker. Not that I hate it, but I much prefer mage or archer. Other than that and the price of keys, which has been mentioned, I like this game.
Developer response from RebelEnt

Glad you like it, and thanks for the feedback. :)

Play Evilgeddon Spooky Max Evilgeddon Spooky Max Nov. 26, 2012
Hey bluecat77, see the little yellow arrow in the top right corner? Hover your mouse over that, the sound controls are in the drop down menu.
Play Dungeon Blitz Dungeon Blitz Sep. 20, 2012
One more thing, actually - I'd like a screen (in the inventory, maybe) that shows me which stats I've bought from trainers. I really can't remember how much more damage I deal dragons, or how much more gold I'm getting.
Play Dungeon Blitz Dungeon Blitz Sep. 20, 2012
Love this game, but I'd like some way to teleport between different areas. It takes quite a while to move from one part of the world map to another. (That's probably just me being lazy though lol)
Play Heavens Heavens Sep. 16, 2012
The game itself isn't all that bad, but I'd like it if there weren't so many things that can only be bought with diamonds. The inventory's tiny and we don't even get any free chest space.
Play Hello Kitty Adventure Hello Kitty Adventure Sep. 04, 2012
This is very simple, but cute. As a suggestion, maybe you could add secret items that we'd have to search for, and they could unlock extra levels or other special content? It's not bad, though.
Play Knightmare Tower Knightmare Tower Sep. 01, 2012
I fully upgraded my potions, and I have to say, I wasn't disappointed. Best potion EVER. In any case, I love this game. If only there were more like this.
Play Elephant Quest Elephant Quest Jul. 16, 2012
I love this game, and I finally finished the whole skill tree, yay! Sadly, though, I was kinda disappointed. After finishing the tree, I had 20 points left over for intelligence (with all three skills maxed out), and only two out of three skills were maxed out for the other three attributes. So if you make a sequel (which I really hope you do), can you make it so that the skill tree will max out all skills in all the attributes, please? It was a bit disappointing to finish the whole thing, only to have skills not maxed out.
Play Dash'n Knights Dash'n Knights Apr. 23, 2012
I think that having the weapons be destroyed after some time is fine, but I wish they started out with more rounds of use. Having it be destroyed after just one round is a bit annoying. Also, a clear explanation of combos would be useful, because I'm not entirely sure how I'm even getting them. One more thing - I was surprised to find that if one of my own characters bumps into another, that character takes damage. I don't really like the idea of friendly fire in a game like this. Other than that, I really like this game.
Developer response from turnA

Thanks for the comment. The game is created from the get-go that it was possible to make friendly fire to enforce strategic placing and movement plan. About the weapon, you can get *much* better weapon on later stages :)