I don't understand why this game is only at 3.0. It is a unique shooter, very well designed, responsive, your ships target the ship you would want them to target first, and it requires strategy and reactions... This is a really great little game. When going for scores, I'd like a little more detail, but mostly it's kill the enemy as fast as possible it seems.
I've never seen this puzzle before, but it's a decent logic puzzle (if it is your creation, congratulation on it). However, your implementation needs a few tweaks for player comfort, like using numpad (forcing mouse-button clicks on the numbers is inexcusable), moving around the grid with arrow keys, and then having some conclusion after finishing a puzzle (I don't mind the path-drawing, but I need a "yay" or "congratulations" button to go back to the menu, instead of forcing us to use the same back button that we can use without solving the puzzle. Also, have a list of best times for each puzzle type (and you could implement the API for high scores of that too).
Just a note, if anyone else thought it would be a good idea to use an autoclicker so you don't have to hold down the mouse button the ENTIRE level, it doesn't fire as fast as holding down the mouse (this made it impossible to beat the boss). I wonder even more why there isn't an autofire option.
Tip for getting around the auto-pause when you click away (which you want to do during ally-only missions): Select a different active window, then right as you click "Resume" in this game, alt-tab to a prior window, and it should resume action while a different window is active. This is also nice for grinding while doing something else (if you have an ally-only mission that your allies can reliably do).
So just hold up (since you are using gas at the same rate anyhow) - in which case, why isn't it automatically on go full speed? That way people who think the game might have some skill involved in using fuel efficiently don't waste their time.
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