mikerspd's Comments

Game Comments
Play Red Remover BLAST Red Remover BLAST Sep. 26, 2014
<3 Gaz and Gaz physics. Please put a high score in for total under par!
Play Cardinal Quest 2 Cardinal Quest 2 Sep. 05, 2014
I got a legendary dagger with auto-charge; which was awesome, until I killed my dog a 2nd time, and then attacked a scavenger... :(
Play Last Legacy: Null Space Last Legacy: Null Space Jul. 02, 2014
FYI, you need 13 or higher speed to get the 3rd triangle on level 7 Hard mode.
Play Mighty Knight Mighty Knight Apr. 30, 2014
Tip for getting around the auto-pause when you click away (which you want to do during ally-only missions): Select a different active window, then right as you click "Resume" in this game, alt-tab to a prior window, and it should resume action while a different window is active. This is also nice for grinding while doing something else (if you have an ally-only mission that your allies can reliably do).
Play The Last Door - Chapter 3: The Four Witnesses The Last Door - Chapter 3: The Four Witnesses Feb. 24, 2014
The adventure continues in Chapte... nice finish. :/
Play 10 is Again 10 is Again Jan. 10, 2014
If you have it on low quality, the divide signs look like - (minus), just an fyi. Fortunately the level set is called "Dividing is fun" so I figured it out.
Play Earn to Die 2012: Part 2 Earn to Die 2012: Part 2 Dec. 08, 2013
So just hold up (since you are using gas at the same rate anyhow) - in which case, why isn't it automatically on go full speed? That way people who think the game might have some skill involved in using fuel efficiently don't waste their time.
Play Easiest game ever! Easiest game ever! Nov. 08, 2013
Couldn't load - need walkthrough
Play Brick Killer 2 Brick Killer 2 Oct. 15, 2013
Looks like you have no control over the trajectory the ball leaves, which makes it almost like you aren't even playing. Other things seem fine, but I don't really have any interest in progressing until I have control over ball rebounds.
Developer response from betterplayer

I'm sorry, I've tried to fix that problem a million times, it's just not fixable unless I spent 24 hours a day 7 days a week for a month and a half to fix it.

Play Panda's Bigger Adventure Panda's Bigger Adventure Oct. 15, 2013
You misspelled "Vitruvian." Otherwise, I enjoyed all the nuance humor. :)
Play BattleCry BattleCry Oct. 11, 2013
Really? I click save, then an accidental click of reset and the whole army is lost immediately? Really?
Play Battalion Commander Battalion Commander Sep. 11, 2013
2843, full team, and my leader is picked off...
Play Swords & Potions 2 Swords & Potions 2 Aug. 17, 2013
Need a confirm for using Special items. Too easy to waste starry coupons on an accidental double click on an item you don't have resources to build.
Play One Step Back One Step Back Aug. 16, 2013
Decent concept, at least one decent level requiring you to map out a path vs. just jumping up and moving a tiny bit forward, and now that I've finished I see why no level saves, but it could still have a save (and a mute button). Sadly jumping mechanics are oddly poor. Oh, and screw the hourglass level part 2... in its rear.
Play Die in a carpet fire Die in a carpet fire Jul. 12, 2013
I give up on the boss... for now.
Play The Last Door - Chapter 1: The Letter The Last Door - Chapter 1: The Letter Jul. 05, 2013
... There's a "Low" quality option?
Play Comic Book Cody Comic Book Cody Jul. 05, 2013
Stuck in the wall in level 25. :(
Play Blue Box Blue Box Jun. 04, 2013
Restart option? I don't like the lack of control (2 "push" speeds) and sometimes it would "kill" me when I ran out of energy, other times not. Then at the end, just a donate button? Really? Not even a "retry levels" or high score, or anything?
Play Swarm Defender Swarm Defender Jun. 04, 2013
The basic game seems like a nice TD. However you need a lot of polishing. I suggest having a small playtest group to tell you what a player wants: hotkeys, game balance (upgrades are OP), a little more detail upon request (wtf does "-3 speed" actually mean?), etc.
Play Pro Parking Collector Pro Parking Collector Jun. 04, 2013
It seems difficult to predict which graphics will hurt the car, and some are hard to discern even when you know they are harmful. The "parking" seems silly as it's an easy target and you don't even have to stop. I suggest you make the "obstacles" more clear, add a point system (penalties for damage and time, bonus for no dings and all oil, etc.), and make the actual "parking" more accurate and trying (parallel parking?).