I had 2 trade quest asking for the same item. When I tried to trade in for item B, it actually gave me the item for the first quest (quest A), and validated quest B (preventing me from getting the better item)
Atmosphere, music and graphics : 2 thumbs up, really great!
The tension is building up as the show approaches, and we never even get to see Aurora, nor witness what she does... serious story killer here.
3/5. Would have been 5/5 with a better polished storyboard.
Easy as pie, and somewhat dull graphic-wise, but very fun and refreshing, which is what games need. Music in the turtle level seemed to come straight from a C-64 (that's a praise! I loved the C-64 synth). 5/5
Nice idea, but a) Upgrades should carry over to upgraded units, or they're just not worth using. b) I'm not sure the enemy king should be targettable by spells. I basically use my guys as a meatshield while I zap him to death.
3/5, could be improved to a much better game!
Difficulty was just right, not too boring, not too many "luck"-based (or tight timing) puzzles. The smiling shapes and sfx added a bit of lightness (loco roco ftw!), which perfected alleviated the usual tediousness of this kind of games. 5/5
Loved it, it reminded me of the old Lufia 2 "endless" dungeon, for those who played it.
It's pretty easy though, especially with wings being so easily acquired (maybe make them pop in the 1st artifact chest opened?).
As others said, magic is a bit tricky to use, dragging to such a small area takes time, and battles are over too quickly to use it much.
The game could be improved in many ways, it's a great base to add stuff to, but it was pretty good nonetheless! 4/5
Nice idea, but waaay too easy. there should be a penalty for not killing stuff at least (like balloon gets damaged). I think the balloon should also slowly deflate when not pumping, just to add some tension.
There should be a badge for grabbing all the badges too.
4/5 because it was still fun.