nice. enjoyed it. few thoughts:
hand of god looks more like d!ck of god. that was pretty funny.
maybe it's my slowish computer, but there's a delay between clicking on a unit to retreat and the moment it retreats. i lost quite a few units this way.
since i have to watch my units and retreat them, i don't want to also have to use my mouse on the battle field. so the hand of god and tornado specials should be automatic. (maybe have the hand of god auto-hit the areas with the highest concentration of enemy units, and the tornado just wander around randomly on the map or something).
i initially rated this game 4/5. i'm changing that to a 2/5 now, and stop playing. too many things wrong with it. WAY too little play time versus wait time, extremely unbalanced, poorly thought out and overall not enough content or whatever a good game has to keep me interested. i'm level 9, and it's already the second time i had to grind my arse off to accumulate the experience to level up and afford a plane that was mandatory to accomplish a mission. and now, i finally level up to level 9, bought the effing plane with enough seats to accommodate the bloody nazi and his entourage, and it doesn't have enough range to make the trip from nairobi to cairo. bollocks to this, i'd rather play one of the papa's games (and i fricking hate those) than this load of crap.
hmm... i finished the game, but didn't get the achievement. i did get a negative score (something like time score?), and the achievement lists that number as the "best so far" value. it says "Best so far: -9746000". anybody else had the same problem?
the "hire 600units" is not the only badge that needs some adjusting. i've finished the game, all 24 levels 3stars, and i'm still 116/400 on the "cast protection" badge, 82/200 on "use mind control" and 257/400 on "kill w/ meteor". others are incomplete too, but the numbers are closer. anyway, the point is, maybe you could group some achievements (like the ones that are somewhat complementary, i.e. soldiers resurrected with protection cast, and lightning kills with meteor kills. alternatively, add some kind of endless mode. that would make grinding less of a bore. that being said, even with these minor complaints, this is the best strategy game i've played here on kongregate. very well done! looking forward to your next game.
yep, the daily puzzle has a guessing point at the very end. i have two groups of 2 pixels each that i have to place, and four groups of empty (not X-ed) places to put them in. they could either go left-up and right-down or (the correct option) left-down and right-up.
@dev - the error message is "reset: Error #1009". however, despite getting the error message, the game works. like previously stated, it would help if there was some extra content. as it is, i feel no motivation to continue playing it. good luck with it, hope you turn it into something cool.
there's nothing wrong with level 8
if anything, the whole game is a tad on the easy side. could do with a little more difficulty. maybe slightly increase the health of the incoming enemies as one nears the end, and also make their attacks somewhat stronger. it's not challenging at all as it is now.
brilliant game. i love it. as previously pointed out, some minor flaws here and there. for instance, i'd like to see badges explained a little better (junk collector = get junk. +300% gold... what does that even mean). but all in all, loved it. 5/5
i wonder when it starts making sense buying a 475,000 mall that produces 330 instead of a 95,000 disco that produces 165. four times the price, twice the output. i know prices go up as you build more of the same building, but how many would i have to build for the next one to stop being profitable when compared to the next level one.
just curious. what is the "clear time" score? i thought it would be the time it took to destroy the devil, and then i thought it would be the time it took to get all the achievements, but now i've got all 40 of them too, and i still haven't set a score.
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