mixt's Comments

Game Comments
Play AdVenture Capitalist AdVenture Capitalist Dec. 18, 2014
Not sure how it would fit into the UI, but a cost to next achievement display would be great. Maybe as one of the buying quantities?
Play A Dance of Fire and Ice A Dance of Fire and Ice Dec. 11, 2014
I wish the music waited to start for you to hit the first tile rather than the count down. Easily more than half of my losses are just a failure to start.
Developer response from fizzd

Haha, if I did that, you wouldn't fail half the time on the first beat, but you would fail all the time on the second beat cause you would have no idea how fast the song was going to be. :P Four counts is standard in music!

Play Idle Conquest Idle Conquest Nov. 23, 2014
Not that the gains matter much, but it would be nice for you to start getting rewards from a country immediately after conquering instead of needing to hit accept. Especially in offline mode it is annoying to log in and see the accept window there. It isn't like there is a choice to make there that would affect output.
Developer response from CodeRiftStudios

We did that as a noob prevention method. So players don't log on, see no battle progressing, and make comments about the country not being captured while offline, when in fact it was captured and they just forgot which one they had attacked last. =). We may be adding in a different summary method when we expand conquest content, until then it will probably stay as it. Thanks for the idea though =)!

Play Wish Upon a Star Wish Upon a Star Jun. 01, 2014
Why buy extra time when nothing needs to be done in 1 day (except the badge, which can easily be done in the minimum time)
Play Puzzle Legends Puzzle Legends Apr. 25, 2014
Oh, the Minotaur won't go on the gray tiles. I was having a lot of trouble figuring why he would sometimes kill me and sometimes stop short.
Developer response from NazoSystems

Yes, that's the players spawning point. We wanted the player to feel safe when he's on it. Sorry if it confused you.

Play Once Upon A Life Once Upon A Life Mar. 10, 2014
Wins lottery - "Well that explains the rocket cane" Gives it all away - "Well then. hmm..."
Play Dynetzzle Dynetzzle Jan. 27, 2014
Might be hard to program at this stage, but I think it would be useful to have a legend on the side that has all the cube colors that you could click on to focus in on that one cube net (probably by darkening all squares not in that net). I found in the later levels some of the hardest part was just trying to keep straight what was relevant at that moment, plus it would help with the colorblind issue.
Play Loot Hero Loot Hero Dec. 30, 2013
It would be nice to be able to manually slow down. High speed is nice for full level grinding but it is too chaotic if don't know you'll make it though (you aren't even on the screen frequently) and I've recently found myself struggling to come to a stop in front of shops. Including a shop in the level select menu would also help.
Play Tower of Heaven Tower of Heaven Nov. 23, 2013
Did anyone else check the rules for the first time once that was against the rules just to see? Great game, currently stuck on level 11 because of that spike in the middle of blades. But with the slow jumps and good music I don't find myself getting too frustrated when I fail.
Play Pause Ahead Pause Ahead Nov. 22, 2013
Man I'm finding the levels to be a real pain. Came down to read comments as a break from level 15 just to find that the levels are apparently easy compared to the boss. I'm not sure if I want to advance anymore. lol. Great game though.
Play Momentum Momentum Nov. 07, 2013
I don't know if my timing is bad or if there is a bit of lag but I'm finding it hard to get the momentum capture right. Maybe an option to say that you want to record at the base of a jump or the moment before impact?
Play Legend of Kalevala Legend of Kalevala Oct. 19, 2013
@blanketyblank: I just happened to be revisiting this game today. You can dodge the flame pillars with a double jump. And when you see three bombs at once just pick one to focus on. When one hits the boss the other two disappear. And for what it is worth I meant that the boss was easy with a bit of practice. It managed to kill me twice this playthrough, but back when I wrote my other comment I was able to kill it without taking damage. If you can get good and bouncing bombs you have the battle made.
Play Samsara Room Samsara Room Oct. 01, 2013
Nice game. I felt like I was playing Viridian Room again. There were some odd moments of logic (like the fire and ice candles being lit linearly from your perspective rather than in a circle) but nothing that felt too hard about any of it.
Play Folds -- Origami Game Folds -- Origami Game Jan. 30, 2013
Not loading for me (stuck on an empty beige screen). Shame since many others seem to like it.
Play Sonny Sonny Dec. 29, 2012
@BaconMaster93: That is part of the emphasis on speed. You might not do as much each turn but you have more control.
Play Shift: Freedom! Shift: Freedom! Dec. 27, 2012
I'm not sure what the issue is but this game is really laggy despite my having plenty of computer resources available. I got about half way through but the platforming is just too annoying with the skipping
Play Berzerk Ball 2 Berzerk Ball 2 Dec. 22, 2012
Bullies, I forgive you. Never knew beating us up was this much fun
Play Santa's Clause Santa's Clause Dec. 20, 2012
Would be nice if we could align pieces into a grid. For example the bear and the gingerbread man look like that could mesh together and be very sturdy and useful, but since doing so is near impossible, said gingerbread man is likely to mess something up as he falls to the side instead. Though this is a minor detail since the physics would render the grid useless fairly rapidly.
Developer response from happybirthday90

yes i agree with the part that its a bit difficult to mesh them together .. but yes the pieces have been designed keeping in mind that they inter-lock. :)

Play Cursed Treasure: Level Pack! Cursed Treasure: Level Pack! Dec. 20, 2012
Return Portal is so tempting early game since it increases your chances of getting excellent/good and you get more gem experience. But then in the late game when you are getting a lot of excellents and are trying for brilliant you really find yourself wishing you spent those points elsewhere.
Play The Grinns Tale The Grinns Tale Nov. 30, 2012
Would it be possible to display current job's max levels on the change job screen? I know that if you are at the max level and you select that job it pulls up a note, but it would be nice to see them on the selection grid even if it isn't reached (e.g. "Knight Level 4/6" or since the max is consistent across all characters you could have it as a static note on the side)
Developer response from nexontgt

We'll take a look at this.