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Sep. 24, 2008 I would like u to be upgrade...
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Oct. 07, 2008 needs score api
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Jan. 17, 2009 needs a way to send the next wave.
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Jan. 18, 2009 realized that you can click the count down timer to send the next wave.
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Feb. 01, 2009 this has potential... but needs a save function, a score function that works, a difficulty setting (other than time consuming its not hard), and perhaps some way to get structures past level 9... whats up with that.
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Feb. 04, 2009 you make combos by placing more than 1 gem on the turret guy
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Feb. 06, 2009 no way to play again without reloading
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Feb. 10, 2009 after you beat the 10 easy levels you don't unlock speed mode...
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Feb. 13, 2009 good game play, has repeat play potential. Badges were a little too easy... would have liked one that was actually a challenge...
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Feb. 16, 2009 could use keyboard short cuts and some other things to reduce the amount of mouse movements when dropping gems on a tower.
Since wave 100 or so - the game runs really slugglishly and has been consuming a processor core and several hundred megs of ram. Something to make it still function when you have a few hundred towers would be cool.
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Feb. 17, 2009 got to wave 529 before the browser crashed - annoying.
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Feb. 17, 2009 great game - nice to see the score api attached
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Feb. 19, 2009 worth playing once - but thats about it.
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Feb. 22, 2009 have to redo the whole thing to do the extra endings - because the scene select button didn't work - lame
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Feb. 23, 2009 too much lag to really get past wave 61
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Feb. 27, 2009 really needs to fix the lag that happens above level 50. makes the game worthless to play.
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Mar. 05, 2009 simple set of badges... would have liked a challenge...
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Mar. 15, 2009 great start. but some kind of level of "perfect" score would be good so you know what your working toward...
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Jul. 03, 2009 easiest 50 points ever
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