moogoat's Comments

Game Comments
Play D-fender:Sworn Protection D-fender:Sworn Protection Aug. 12, 2009
This would be the best game in the world if it was not so bad ;)
Play Dodge Dodge Jan. 27, 2009
@stingerno: what're you talking about, I do have the hard badge :s
Play Dodge Dodge Jan. 20, 2009
@chadthegamer No need to tell me multiple times, thanks.
Play Dodge Dodge Jan. 19, 2009
@littlematch: Sorry, I have no control over the Kongregate connection light. That's a Kongregate issue.
Play colorfill colorfill Jan. 19, 2009
@stubby7 Wow if you hate the game why bother playing for 30-60 minutes?? Just to get a badge? :| Anyways, great game kokosan :D 5/5
Play Dodge Dodge Jan. 19, 2009
@babachele: Please judge my game by its gameplay and not the graphical style. I'll admit, it WAS inspired by Geometry Wars as I used to play it quite a bit, but the gameplay is, in my opinion, totally different. The last part of your comment was just...strange. I'll let it go :P
Play Dodge Dodge Jan. 18, 2009
@ampzone: I can't control the Kong chat. Sorry.
Play Dodge Dodge Jan. 18, 2009
@lolada1337: Going in circles isn't a bug. Going in circles and not getting hit 99% of the time is. Therefore, I'm going to do my best to fix it!
Play Dodge Dodge Jan. 15, 2009
You're welcome ;)
Play Dodge Dodge Jan. 15, 2009
@Hiccuple: Care to elaborate/submit a bug report? Did the game glitch up after a few levels or were you not able to control it from the beginning? Were you using WASD or arrow keys? Thanks.
Play Dodge Dodge Jan. 15, 2009
@Lynn: Flash is more intensive on the CPU, not the GPU. Memory won't matter here either...the game doesn't use enough to make much of an impact. Try playing on a lower setting? I've got a Geforce 8400M (which sucks btw) running on Vista and I can play on "High Effects/Medium AA" fine for all levels (yes, EVEN the finale) with minimal lag.
Play Dodge Dodge Jan. 14, 2009
@jaco10: ArmorGames is my sponsor, I still retain full rights to the game.
Play Dodge Dodge Jan. 14, 2009
@XVTaubattlesuit: That's not fair. Sure I admit the graphics are similar to Geometry Wars (in fact they were INSPIRED by Geometry Wars, since I love that game), but their graphics style was itself inspired by old arcade games. The gameplay is nothing like it, and that's how two games' similarities should be compared. In Geometry Wars, you're a ship that shoots and kills enemies while they come at you (mostly without shooting, mind). In Dodge, shooting is done by the enemies and all you do is move around and bring it back to them!
Play Dodge Dodge Jan. 10, 2009
@Kopa and others with the health refill not showing up: You've got to be at <50% life too.
Play Two Rooms Two Rooms Jan. 10, 2009
Nice game, I get a little lag sometimes but that's okay :D
Play Dodge Dodge Jan. 10, 2009
@ragnarok_flamr: The first level only has one enemy type. As the game progresses, more enemy types get introduced for a total of 5 enemy types. The first level's meant to be an intro for people to realize what the game's all about (i.e. dodge and use enemy missiles to kill). Play a bit longer and see!
Play Dodge Dodge Jan. 09, 2009
@SavajCabbaj, Thexor and all you others that had the level bug: Fixed the but now!