yeah, major memory leak that causes massive lagging gets really annoying. But what really annoys me, is that jump is the left mouse button, but this isn't a one button game. Yeah,, you can use Z button, but again, that is a ridiculously annoying button to have to hit. We're talking three levels of the keyboard here. Just, WHY? At least let us set up our own keys.
There are times where I'm not in a free for all battle, but rather that different colors are working together against me. Especially when the black comes out, some colors will attack me, sacrificing all of their planets in an attempt to take one of my planets that they have no hope of taking, but rather weaken my defenses and offenses by miring me down on back planets while my front planets get taken apart by a different color.
and then they leave eachother alone.
who ever sighted in the scopes and iron sights on these guns needs fired. It's ridiculous to believe that when the trigger is pulled that in the space of 8 meters the bullet will veer off to the side so that it wont even hit within 6 inches of where it was aimed. I understand the point is to not have it be a point and click game, but to live up to reality (which is the point) the bullets should go where I aim the gun.
oh and why do I hold the gun NEXT to my head to aim, the FAMAS takes up the whole right half of the screen, which is entirely unrealistic, and takes away from the game because I can't see half the enemies.
two main issues
1. I understand the desire for different health levels on the enemies, but the purple hat ladies are ridiculous, and there are times where I feel like I headshot some of the harder enemies, and they don't end up dying
#2. the game has the accuracy fallacy, where for some reason, guns just don't hit where you point them. I understand there is some creating the recoil, but if I have a hunting rifle, point it at a head, and miss, that is totally unrealistic.
It would be a nice touch to add strengths to different weapon tiers, instead of it just having a weakness, have a strength where it would get an extra pop or two against special types of balloons. Like rockets being good against MOABS, and darts against glass. Would help balance it more, and make it much more interesting.
In addition to my last comment, another way to fix the issues with how long it takes to level up and be able to beat the game would be to make it so that anytime you fail a level, it doesn't count as though you collected the red blops, except in your cash on hand. That way it would be more worthwhile to continue playing through the level, instead of going "well, i have 100% on all previous level, and this one give me the most of replaying with 1200 blops, so i guess i'll play it 50 more times to be able to afford the next upgrade."
I don't think that teh grindiness is the issues, I think it is how you scaled the upgrades costs. They go from 200 to 12k over 6 upgrades, which for the power given, is not worth it. If you cut back the costs, you wouldn't have to change the collection mechanism at all, and would help the game go from being a 12 hour grindfest, to a fun 3 hour play. With the number of levels here, that's about all it's worth.
I want to like this game so much, there is so much going for it. The concept is great, the story is great, the setup is great, but the game is terrible. There are so many issues with units leaving towns to capture them, or defending towns then leaving after being attacked so they don't heal, then the issue where we're pitted against a greater opponent, and then they don't follow the rules of the game. They have unlimited mana, money and units. Their units do what they tell them to. Their spells actually do stuff. Mine do not. It is ridiculous how many issues there are. I want to like this game, but I can't. The times are impossible, the enemies overpowered and unlimited.
judging by the number of abandoned buildings, tree stumps and wild animals from different ecosystems, i'm going to say that this is set in a post-apocalyptic future. abandoned buildings, massive deforestation in an attempt at staying warm, and animals set free from the zoo. The kid is just trying to escape the horrors that are his every day life at his computer trying to figure out how to fix the atmosphere and put color back into the world. This game is that journey of him implementing it through music.
i dislike how this becomes more about timing when to start and stop your person, instead of it being about making interesting challenges, it's a clicking puzzle. i was hoping to have more challenge from the bridge building, and finding interesting work around, and less about having to time stuff right so that your person doesn't walk off the edge. still a good game though, just not what i expected/hoped for.