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mp630
Apr 15, 2013 6:40am need some better rating for armored assault online to get listed, if you can vote it a 5 for me so I can get it up to 3.0 ish. Its a good game, I guess the kids are hating on it since its more like chess then a game that plays itself. Thanks.
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tankumo
Feb 18, 2013 1:03am I heard they have hacker problem with Java, I mean Java is under attack constantly, what’s the alternative of Java? Also, your other game, assault outpost, it must require a lot of computer resources, the game is slow, I have core-i7 and 8GB ram and it’s still running slow, not sure if this is due to my video card, I have geforece GT220… show moreI heard they have hacker problem with Java, I mean Java is under attack constantly, what’s the alternative of Java? Also, your other game, assault outpost, it must require a lot of computer resources, the game is slow, I have core-i7 and 8GB ram and it’s still running slow, not sure if this is due to my video card, I have geforece GT220. show less
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mp630
Feb 18, 2013 3:24am
all my games are flash action-script – I dont use java. IF you are getting slowdown with AO3 – maybe try closing all other media that is flash, like movies, etc, sometimes that can slow d… show moreall my games are flash action-script – I dont use java. IF you are getting slowdown with AO3 – maybe try closing all other media that is flash, like movies, etc, sometimes that can slow down, other then that, it could be a memory leak in the game, does it start slow, or does it progress and get slower and slower as you play? I made a lot of updates to Armored Assault, especially with the AI, have you tried it lately? If you do let me know what you think. thanks show less
tankumo
Jan 20, 2013 10:25pm how’s everything going?
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mp630
Jan 21, 2013 4:14pm
things are ok, needed to take a break from the programming but will be working on it again soon. Been having issues with my hosting that I am trying to get solved. If you have any feedback on it for… show morethings are ok, needed to take a break from the programming but will be working on it again soon. Been having issues with my hosting that I am trying to get solved. If you have any feedback on it for me I would appreciate what you have to say. Good or bad, it all helps. show less
tankumo
Dec 28, 2012 10:21pm How can I send you an email again? I forgot how to do it. I am able to log in now, thanks. My Java plug-in tends to crash and I had to restart games sometimes, I I have core -i7 with 8 GB Ram and Geforce GT220 video card. Thanks.
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mp630
Dec 30, 2012 11:01am
oh the weight changed because I added 1 pt of firepower to all the units. – the java plugin crash and the slowdown should be fixed now. Let me know if you find any bugs, and what you think abou… show moreoh the weight changed because I added 1 pt of firepower to all the units. – the java plugin crash and the slowdown should be fixed now. Let me know if you find any bugs, and what you think about any changes that might be needed. show less
Ageofgames
Nov 23, 2012 3:03am Hi!
Renee_Wells
Jan 15, 2012 10:29am 5 has some nice improvements/bug fixes. One thing that still bugs me that I never mentioned. In the trade turn I expect the “Finish” button in response to a trade offer to prevent further offers from that color AI in that round, and “Reject” to deny that offer but allow other offers. Both buttons behave as “RejectR… show more5 has some nice improvements/bug fixes. One thing that still bugs me that I never mentioned. In the trade turn I expect the “Finish” button in response to a trade offer to prevent further offers from that color AI in that round, and “Reject” to deny that offer but allow other offers. Both buttons behave as “Reject” it’s quite annoying having to reject half a dozen or more trade offers from the same color AI each turn in late game. show less
mp630
Dec 9, 2011 3:51am
devi
Nov 18, 2010 3:23pm I have a question. For Kings of Conquest. I understand the idea of only restraining direct production of a unit type when one of that unit type is already present on the particular square, but why don’t the computers also have to follow this rule? Similarly it seems like the “fog of war” “feature” would only harm human… show moreI have a question. For Kings of Conquest. I understand the idea of only restraining direct production of a unit type when one of that unit type is already present on the particular square, but why don’t the computers also have to follow this rule? Similarly it seems like the “fog of war” “feature” would only harm humans while the computers are immune to such visual penalties, unless of course it is somehow built into the coding to stop them from “seeing” it also. Regardless, it would be nice if the owner could at least see his own “fogged” unit (or whatever it is that happens to be “fogged”). I have to say though, the game is absolutely great and I can’t understand how it could possibly receive anything less than four from someone who actually played it. I personally liked the diving right into combat and figuring it out, but I bet the game’s rating would significantly improve if you included a tutorial, some sort of campaign, etc. It has one of the best replay values of any game on the site, and though similar to risk, it is a unique game in its own right. show less
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devi
Nov 22, 2010 4:42pm
I would love to, however, I probably won’t really be able to play games a lot until Christmas break. If you are still working on it, I will check it out then, probably. I wish you the best of lu… show moreI would love to, however, I probably won’t really be able to play games a lot until Christmas break. If you are still working on it, I will check it out then, probably. I wish you the best of luck on the new game and the remake of KoC. show less
DeeBreezy
Dec 23, 2010 12:11am
Hello i am interested in testing out your multilayer game. I recently started playing koc 4 and i love it. I would love to play with other players and see how it is.
mp630
Sep 3, 2011 7:40am
kos 5 is live, havent started the PvP game yet, that is soon and next. but as always real world and paying my rent comes first, heh.
MW2freak777
Aug 31, 2011 9:17am
mp630
Aug 14, 2011 1:36am
waterman22
Jan 23, 2010 6:19pm hey man, sorry it took so long to say this, but i dont read my whispers so i didnt see what you wrote to me, i want to apologize for what i said, i said it in anger and i didnt mean it. I understand that its hard making games and i thank you for making the games that youve made so far, honestly i love every one of them and you are one of my favorit… show morehey man, sorry it took so long to say this, but i dont read my whispers so i didnt see what you wrote to me, i want to apologize for what i said, i said it in anger and i didnt mean it. I understand that its hard making games and i thank you for making the games that youve made so far, honestly i love every one of them and you are one of my favorite game makers.So sorry for being a hater and i look forward to playing your games :D show less
aierce
Nov 23, 2009 2:34pm assult outpost is a simple game, you just sit in the middle and shoot, games like that as 2/5 at best, yet u stuffed abouted 50 upgrade options, which are all about the same, that’s what i mean by ‘a too simple game is too complex’. it’s like giving an army of 3 year olds super cutting edge weaponry, totally pointless
sirspikey
Nov 22, 2009 5:44am yepp i thought it were to much to control, didn’t leave any fun. I believe you found it funny and that’s totally ok! People have different tastes and approaches, that is part of the beauty of mankind. yepp i thought it were to much to control, didn’t leave any fun. I believe you found it funny and that’s totally ok! People have different tastes and approaches, that is part of the beauty of mankind.
dominator497
Nov 18, 2009 5:49pm
Renee_Wells
Sep 2, 2009 12:23pm The quick start works fine don’t change it. I had misunderstood a comment you made and not tried it. You said it used the same map and i thought that meant it would use the same map it generated last time and not regenerate when I tested it it generated a new map. Player creation when not quick starting could use default and remembered settin… show moreThe quick start works fine don’t change it. I had misunderstood a comment you made and not tried it. You said it used the same map and i thought that meant it would use the same map it generated last time and not regenerate when I tested it it generated a new map. Player creation when not quick starting could use default and remembered settings 12 clicks to set up 4 players is alot. show less
bjmenowpls
Sep 1, 2009 8:55am Hey i love the game u made, it requires a lot of strategy and its different very nicely done keep up the work~
Renee_Wells
Aug 30, 2009 1:21pm On game options Number of Resources and Random Events don’t save the setting. On Map Options Water Area and Islands don’t save the setting. A redo button that used to be on the lake screen should be added to the save map screen to generate a different map without refreshing the page.
Renee_Wells
Aug 29, 2009 9:34pm I just reproduced the bug in a test game. Picking up then dropping off your king in a battle where you capture a ship will dupe your king and remove your horse.
Renee_Wells
Aug 29, 2009 9:23pm I just duped my king and lost my horse. I used my horse to pick up the king and a weapon from the territory it was in moved to a territory adjacent to the one i was attacking dropped the king and then attacked. After the battle I had a king where i dropped it and a king in the captured territory but no horse in the captured territory. I also captur… show moreI just duped my king and lost my horse. I used my horse to pick up the king and a weapon from the territory it was in moved to a territory adjacent to the one i was attacking dropped the king and then attacked. After the battle I had a king where i dropped it and a king in the captured territory but no horse in the captured territory. I also captured a battleship in the fight. I normally do not dupe kings when doing that move but I’ve seen the AI do it before I’m wondering if the captured battleship is the key. show less
Renee_Wells
Aug 29, 2009 8:11pm IMO right now the biggest change the game would benefit from is streamlining the interface. Right now it takes too much clicking especially starting a game the players screen should start with a default set of players and the players and map screens should remember your last settings and use them as default next game. When generating maps filling i… show moreIMO right now the biggest change the game would benefit from is streamlining the interface. Right now it takes too much clicking especially starting a game the players screen should start with a default set of players and the players and map screens should remember your last settings and use them as default next game. When generating maps filling in lakes could be an automatic step instead of waiting for a click and something should be done to make map generation more efficient if the number of tiles in the grid can’t be increased maybe reduce the number of tiles used by each territory for medium/large maps. During game play have the game automatically move on when you can’t do anything like development if you can’t build anything. A fast mode would also be nice where resources are distributed instantly each turn battle results take less time and the AI is more instant in many of it’s actions. Making the war room always available would also be good I don’t know how many times I’ve partially done an action then had to back out of it to check forces or stockpiles. Better would be separate direct always available buttons for those 2 actions. A more streamlined interface would be a convenience for repeat players and might get more people that try it to play through. As a separate thought having in game tips that during a normal game that can be toggled from the the war room or pregame config(a saved setting so you don’t have to turn them off every time) might help ease new players into the game. show less |