n4zarh's Comments

Game Comments
Play World Idle World Idle Jul. 22, 2015
And sorry for bad formatting, it's just how comments work around here. Howgh!
Developer response from Baldurans

Thanks for feedback. I will try to improve on building descriptions, easier starting pace. Tool, etc buildings produce resources with same name that people buy, therefore you get more money. With food stat - good catch! And now I see what you meant with bad formatting, all line breaks lost...

Play World Idle World Idle Jul. 22, 2015
- lack of any law options - I know, it's still under construction, but it's not nice to lure someone with cake and then letting them down. Last time someone (or something) did it whole facility went down. - I really cant see this game as something more complicated than the others. It might be complicated for you, since you made whole simulation of pop growth based on buildings, stats etc, but overall it seems like a generic (and cheap) idle game. Not sure if I want to get to the wars, when game is so repetitive. - later on building farm is still kind of expensive in gold/wood, but you get like NOTHING from getting it (flat growth suxx on high levels). - Food growth stat is not working properly. I can have 2400 food, I can see +300, and after a second/2/3/4 (and so on) I can see both food and growth stat falling down (2395/+278, 2388/+243 (...)). Must be fixed.
Play World Idle World Idle Jul. 22, 2015
- you dont know what are buildings for. I did build tool maker and I have no clue at all what does it do - except for being kinda useless. - when you start game, you rapidly lose much of your food and your population falls down rapidly. It's not nice to starting player, since game speaks something like "quick! quick! do something NOW or your tribe will fall!". That's not nice, even if thats not true. Give players more food at start and less population, so they can see growth - it's much better. - early on I felt like I had to build stuff quick. When I realized I dont actually have to, I had like 25k pop, 80 farms, 45 wood cutters and NO TOOL MAKERS AT ALL. (to be continued)
Play Sancho Ponchek Sancho Ponchek Jun. 23, 2015
2/5. Not because it's bad - it's kinda fun. But if you are adding Idle (furthermore, as 2nd) tag, you should know that people expect IDLE (or idle-ish) game. If it's not, I can hardly say that I found what I'm looking for. Other than that, this game is nice - just fix tags. Oh, and by the way - enemy pathfinding SUCKS.
Developer response from pixelcontinuous

If I made it 5th tag will you rate it 5? ^^

Play Shonen Idle Shonen Idle Jun. 10, 2015
Shouldn't we like, I don't know, get hurt by fighting?
Play Sugar, sugar 3 Sugar, sugar 3 Jun. 09, 2015
I'd prefer to see new Factory Balls, but hey, it's still game from Bonte, so it will be good!
Play Give Up 2 Give Up 2 Jun. 05, 2015
At the beggining of every - EVERY - level everything is set to the way it was before, so no, there is no randomness. It's purely skill based.
Play Realm Grinder Realm Grinder Jun. 04, 2015
Scientific notation should be fixed at certain levels, like E24 or E27. It's annoying to see that you have 2E23 coins and you need 5E25 for next bunch of it.
Play Epic War VI Epic War VI May. 25, 2015
Day 6, dev still don't give a crap about my bug report which doesn't let me to even START the game.
Developer response from artlogicgames

see your PM .

Play Sushi Catapult Sushi Catapult May. 03, 2015
I, um... Actually it wasn't that bad, but it wasn't too good as well. I expected more, especially with that story. Even though... ending was funny.
Play Crave The Mineral Crave The Mineral Apr. 15, 2015
Not an idle. 1/5 for lying.
Play Vox Populi Vox Dei: Episode 2 Vox Populi Vox Dei: Episode 2 Mar. 25, 2015
It was good to see a sequel. I started playing it... and I found out it's just a short demo of regular Steam game. If I knew about this, I wouldn't feel like I've been kicked in my balls even after noticing it's goddamn short (did it even last for 5 minutes?). However, if only warning about this being demo version is link below whole game description - it disappointed me way too much for any other rating than 1/5. And you deserved it, despite making game which is probably very good.
Play Time Clickers Time Clickers Mar. 22, 2015
And now I feel like I live in another dimension, cause game lags terribly for me.
Play Big Dig:Treasure Clickers Big Dig:Treasure Clickers Feb. 19, 2015
How it's an idle, if changing tab stops the game?
Play Valentine Boy Valentine Boy Feb. 14, 2015
Should be 1, but I won't provoke Room Owner of my room, so 5/5
Play Puzzle Fuzz: Idle Stories Puzzle Fuzz: Idle Stories Feb. 08, 2015
Keep it idle, but not offline. During offline you get shit amount of ooze, much less than from idling.
Play King Of Cash! Business Simulator King Of Cash! Business Simulator Feb. 08, 2015
Pretty much AdCap few months ago. Nothing less, nothing more. And since it's nothing more...
Developer response from KevinCodes

Hi n4zarh! Try out the competition in the newest version!

Play Decision 3 Decision 3 Feb. 05, 2015
It's 4th time when I have to reload whole page to continue playing because game just likes to randomly go blackscreen.
Play Puzzle Fuzz: Idle Stories Puzzle Fuzz: Idle Stories Jan. 30, 2015
Also, I think that increase in HP of bosses is really overboard. One of my bosses was close to have 1m HP with 56lvl requirement - it should take less than 17867 hits to take him down (not counting charging). Next boss requires lvl60 and has above 1.2m HP - which makes above 20000 hits... I know it's not supposed to be quick - it's an IDLE game after all - but it might feel unsatisfying to barely scratch boss.
Play Puzzle Fuzz: Idle Stories Puzzle Fuzz: Idle Stories Jan. 30, 2015
I think you messed up with numbers. With base 50 ooze and 4 multipliers I had 800 ooze per jar before an update. No matter how much do I calculate it I get ~1950 with new multiplier (and game gives me that much). Is it a typo or it's bugged a bit?
Developer response from YAYitsAndrew

1950 is how much you should be getting now, I just upped the multiplier at each tier to 2.5