nakka's Comments

Game Comments
Play Battle Beavers Battle Beavers Nov. 24, 2014
Kind of a one-trick pony, eh?
Play The Last Door Ch.4 - Ancient Shadows The Last Door Ch.4 - Ancient Shadows Nov. 18, 2014
Spoiler - After you get the "cristal", go to the piano. For those who got stuck where I did.
Play Color Pic-a-Pix Light Vol 2 Color Pic-a-Pix Light Vol 2 Nov. 12, 2014
The game stops loading for me at 4/5 of the pencil.
Play Barons Gate 2 Barons Gate 2 Nov. 10, 2014
Why are the grumpy comments all listed as the best? Yeah, this game isn't a zelda, but it's a fun diversion.
Play Roadkill Revenge Roadkill Revenge Nov. 10, 2014
I blew up two F16 fighter jets, but I haven't done $80,000 in damage yet.
Play Sum Tracks Sum Tracks Nov. 08, 2014
I liked it, but I jumped to the last level and finished it without a strategy. It's a solid game in a genre I like, but it just isn't quite complex enough. Good game.
Play Run 3 Run 3 Nov. 07, 2014
I got to Winter level 18, but the badge of winter level 20 wasn't worth the effort.
Play Run 3 Run 3 Nov. 07, 2014
Not my genre of game, but I can respect it for what it is.
Play Dodge Dodge Nov. 04, 2014
I prefer games where messing around in level 1 won't affect your ability to beat the game.
Play Transmission Transmission Oct. 30, 2014
It's not badging for me. Oh well.
Play Amorphous+ Amorphous+ Oct. 28, 2014
My controls seem a bit buggy... I'll click and it won't move, the guys won't lurch. No-one else seems to have this problem, but other games are fine. Oh well, I'll get the badge and move on.
Play Back to Zombieland Back to Zombieland Oct. 23, 2014
70% of time - getting rat combos. 30% of time - beating rest of game.
Play Notebook Wars 3: Unleashed Notebook Wars 3: Unleashed Oct. 17, 2014
I like how the game lags when the screen gets busy. It's like "slow motion time," The Matrix style.
Play Dibbles 2: Winter Woes Dibbles 2: Winter Woes Oct. 13, 2014
Play Eien Eien Oct. 10, 2014
Minor hint for those stuck in the very beginning: Up!
Play Hook Hook Oct. 10, 2014
It didn't badge.
Play Red Remover BLAST Red Remover BLAST Oct. 08, 2014
Sorry, but I'm not a fan of coin mode. It's like having to solve the puzzle exactly the way you did, often down to a pixel. The hard badge should be "par the first 40, beat 80", but par'ing 80 isn't worth it.
Play Hook Hook Oct. 08, 2014
I thoroughly enjoyed this game and the asthetic of the levels, however I think that it was the right length for the concept. It will never be difficult to see the order to pull the things, and I prefer the game as it is (a puzzle game) rather than a hair-trigger-timing game. So... Great game. I look forward to seeing what other ideas you have for us in the future!
Play Portal: The Flash Version Portal: The Flash Version Oct. 01, 2014
Later levels get even buggier. Your guy hits his head on an invisible ceiling. You die. Your guy continues walking past an edge. Step, Step, LUNGE! Power run from a standstill! A plasma ball misses you. Die. Electricution wider than the pad. Precision timing required, but your portal gun targets far from the mouse. Side portals stop momentum. Portal gun randomly won't fire under you. Die. You cannot pick up a block without precision mouse skills. Sometimes you can't jump over or push guns. Controls unresponsive when changing aiming direction mid-air. Die each time.
Play Portal: The Flash Version Portal: The Flash Version Oct. 01, 2014
Great game, poor controls, buggy. Argh! It's frustrating because you got the hard part, level design, right.