name333's Comments

Game Comments
Play Magnetized Magnetized May. 19, 2013
After getting to level 56 in 150 lives, I then proceeded to die 150 on the next level.
Play The Grinns Tale The Grinns Tale May. 04, 2013
I am going to break the kneecaps of whoever thought it was a good idea to give ruffian lookers for the daily challenge.
Developer response from nexontgt

I guess you can say that it was I...

Play The Grinns Tale The Grinns Tale May. 01, 2013
The trees in the background near the floating store form a triforce.
Play Mini Dash Mini Dash Apr. 29, 2013
4/5 would be a perfect score if it had R to reset. I also don't like the roof holding, but you nailed the implementation of it so I won't dock for that.
Play no-one has to die. no-one has to die. Apr. 29, 2013
What? No darkest timeline reference?
Play Enough Plumbers Enough Plumbers Apr. 19, 2013
A game with volume control? Why the hell don't more games have this?!?!?!
Play I'd Like To Be The Captain I'd Like To Be The Captain Apr. 01, 2013
Who else broke the game by doing level 7 before level 5?
Play Arkandian Revenant Arkandian Revenant Mar. 31, 2013
Terrible game. RNG to determine if you attack is the worst idea in history. 1/5
Play Cat God vs Sun King 2 Cat God vs Sun King 2 Mar. 25, 2013
Having no control over when you attack is a flaw and should be considered one. 2/5
Play Give Up Give Up Mar. 18, 2013
4/5 because half of my deaths are from the buttons continuing over, and the fact that it doesn't tell you how many deaths/your time after finishing the game. Needs a mode that flips the buttons as well (down is jump, left is right and vice versa)
Play The Grinns Tale The Grinns Tale Mar. 12, 2013
I'm really disappointed at how long everything takes in this game. It looks fun, but I find myself playing my phone games while waiting too much.
Play The Grinns Tale The Grinns Tale Mar. 12, 2013
Damn, not enough space to name my Archer "Oliver Queen"
Developer response from nexontgt

Haha!

Play Clockwords: Prelude Clockwords: Prelude Mar. 10, 2013
THANKS FOR KILLING MY FINGERS, BADGE OF THE DAY.
Play Mechanical Commando Mechanical Commando Mar. 07, 2013
After about a fifteen minute first level, I am given the choice to escape. Naturally, I tried to push through to the end of the base, to no avail. I then proceed to follow my tracks around every place I went, but considering I cleared the place, I quickly realized my error. So I ran to the helicopter, got there, exploded, helicopter took off, then a victory screen popped up and I got the badge. What?
Play Shadow Snake 3 Shadow Snake 3 Mar. 03, 2013
Was Unity really necessary for this? Could you at least tell us our upgrades don't stack?
Play MedievalShark MedievalShark Mar. 01, 2013
Copy of another game, too much button mashing, sticky keys, and slowdown. 1/5
Play J-J-Jump J-J-Jump Mar. 01, 2013
GREAT game. Loved the design, the lack of tutorial, and the last level. Hated how it wasn't J to jump. Tip for last level: Do the first turn climbing, then shoot up to the next part without following the path.
Play FPS-MAN FPS-MAN Mar. 01, 2013
Needs badges and a highscore list. Great game, but it needs a "hold on while I shit my pants" button.
Play Bearbarians Bearbarians Feb. 28, 2013
Capture the flags are too long, lag is too terrible. Other than that, alright game. But the lag makes it unplayable in the later levels.
Play Renegade Racing Renegade Racing Feb. 23, 2013
Levels were very repetitive and annoying, especially towards the end. I found myself going through a level ust to memorize all the parts that were intended to troll. Very poor implemetation of the boost as well, and most of the missions were tedious or too simplistic. Obviously an unoriginal idea and it does not do the original justice. Reading through the other comments, there are a lot of complaints for glitches in the game. Poor game overall.