Rehash on a common game type and mechanics. My short gameplay didn't yield much noteworthy as far as distinguishing features are concerned. Biggest gripe is that the game design made the units and towers so tiny that I can barely see them. If you have a common game mechanic and everything is so-so, you should be setting yourself apart with graphics, at minimum. Overall, decent execution, but kinda boring because it's nothing special.
I suspect that your "autosell not paying out" bug is due to a race condition between the depositors (producers) of the stone and the autosell as a consumer of the stone. See if adding in a little synchronization protection in the form of a mutex works to clean it up
Honestly, trying to play this against myself was a little difficult, so I'd like to see a mode where you can battle AI for single player, and would even love to see you add an online multiplayer down the line. This game has so much potential. Your work thusfar as been great. Keep up the good job.
Well, I have to agree with LifeOnTop, it was really hard after the main objective ended until I focused only on culture. That really sped up my society's growth. My culture points overflowed to "Null" :P Anyways, it was fun.
Very entertaining, simple game. I really enjoyed both playing it, and getting various endings. Any chance you'd integrate with Kong API to track getting all the endings (so you get badges)? Thanks for a great game.