The so-called random weapons aren't really random: they occur on fixed levels and always give that same weapon on that level.
Ground Zero Forces
First Encounter Assualt Recon
Gangbeast Company *
Orange Sun Army *
Doom Company *
Forced Rockets II
Mega Bot Rush *
Forced Spreadshot II
El Pollo Diablo
Clark Tommy’s Ghost Recon Advanced Warfighter III
Big Angry Mob *
Forced Pierceshot II
Galaxy Guardians * (huge blue tank + blue speedsters)
Doppelganger Elite (easy)
Forced Flamer II
Galaxy Guardians II
Forced Bounce II
Galaxy Guardians III
Galaxy Guardians IV
Galaxy Guardians V
Heaven * (hard)
Did anyone figure out the ideal tower placement for level 12 (for a 3-star game) yet? I've tried dozens of different ones, and managed to last all the way to wave 13, but either the ogres or the trolls eventually get the best of me. Every time.
Heh. I guess the people who are complaining about unfairness, of how often they die and all...never really played the original Rogue. Talk about a game where you could be on level 17, all full of scrolls, rings, +3 weapons and then, boom! Struck by a dragon or whatever that would instakill you...
This game is a "rogue-like" game! It's in the description...
the last few increases are just pure evil! I need more hours at the current rate, just to go from 990 to 1000 newsstands. The problem is that all I can manage is to double my rate every few hours (by doubling the AIs), while the exponential curve for getting more newsstands (and donut shops, pizzas, etc) increases much, much fasters. Without better upgrades this will take forever!
@cookiedestroyer: when you buy something with AIs, it's just like postponing the actual buy. Ie. your starting point becomes that new number. So, if the first newstand costs $ 1200-ish, and you buy 110 newstands with AIs, the 111th will now cost $ 1200-ish, and things start from there.
Hi Nico, first of all, awesome game! I mean, really: gameplay, sounds, graphics...all top notch. Now, if I may suggest: the gameplay is very dynamic, especially in the phases where you have several enemies and even more in the phases with the dark matter. Setting the slider for every transfer is a bit cumbersome (I haven't tried the hotkeys...). I would suggest something like: if you simply grab and move the troops, it will use the slider setting. However, if you press and hold the mouse button for, say 1/2 a second (or whatever), some kind of circle with preset 25/50/75% will show up allowing you to quickly choose that specific amount to move. That may add dynamism to the player's actions as to how many units to move at the snap of a finger.
To everyone that has a "bug" with not finding the last master (or more of them): masters can show up more than once in a single quarter! Someone tipped me off to that and I went back to a quarter that I had already "greened", and one in which I had previously found a master, and there he was: the last master.
Started out well, but became pointless in the last few stages: you can continue at will, and your weapons, no matter how upgraded they are, simply aren't enough to face the onslaught. So you die and keep "continuing" until the very end.
Ever since the Sarkinon update, I'm finding the game difficult to play. The lag increased greatly and now I see enemies teleporting all over the place, things exploding where they shouldn't be and my weapons shooting at things that, in reality, aren't there. The Kaludon elite system, for example is undoable for me now, as the dread moths and algae "pop-up" all over the place now, and it has become really hard to damage them, due to the above-described factors.
Has anyone else seen this?
Anyone else having problems with the game since the last patch (the one that fixed the bug loot with the Dread Queen)? I connect, but as soon as my ship appears, all is frozen, if it appears at all: many times the screen will stay frozen at the big spinning "A", with the music playing in the background, forever.
Hey Kinto, I know this has been said before, but a complement is never too much: you are doing a SUPERB job in hearing out the community regarding suggestions, bugs and general development. Really cool that you read the comments, comment back and actively continue to develop your game in that sense. Kudos!
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