Find it a bit hard, feel like I am hitting a wall with my mage - no summon powers, and invested in fireball, paralyze, and 'forcefield' and have to rely on stuns to have a chance at winning battles... which is rough. All early equipment pick-ups were all for rogue, would be nice to have relavent equipment pick-ups early on too.
@ pain_191: The Last boss took a few tries for me. Got thru by spamming potions, health steal, and stun. Increase my life by 15% (had not put any in it before) which might of helped too.
@Derkassierer I couldn't figure out how to win in 6 turns taking while Ukraine on the 1st. I took it later - turn 2 or 3. I suppose you might be able to if you divide your forces turn 1 and get really lucky.
AD: "Wanted. Onsite full time fireman in a busy very flammable growing Bed and Breakfast Business. Must have acces to bulk extinguisher supply. None narcoleptic preferred. Looking to pay a one time Salary between 2000-3000 for a undisclosed amount of time"
Took a few times to understand the win conditions (perhaps i am tired). On level one you have to burn 9 (all) the squares, which means you have to use rain on the purple (the enemy) fire. Hope this helps someone.
Loved the previous one, and this one. I agree with all the comments about the impossible achievements, I don't what to grind levels and can feel pretty hardcore for escaping guard after being alerted and still getting away (It is always about perfection). To make this game great as a sequel would be some sort of buffs or abilities unlocked by achievements or difficulty level. (I have just played through easy levels so far)
I think the star on level 5 is a little too well hidden - no hints, nothing to base the search on (ended up using walkthrough). I enjoy the game though.
I think it is worth saying that everything in this game comes with the unity free install. You get access to this models and script. I think people might be more inclined to donate if there was more here.
Wishlist for the next chapter:
I think adding a feature that made your healer "autoheal" units if she had unspent actions would help streamline the game - allowing to heal group while moving around between battles. Glad to see a move all button. Would like a clear deselect button (might of missed it in the tutorial). After clicking move group by accident wasn't sure how to deselect. Haven't finished it yet so can't comment on the challenge of the last boss but so far I am having fun.
@aquar
you might be having problems with the "leveling up" quest in chapter 1? Make sure you assign points and press "accept" in both char and skill - this had me confused for a sec because I just scanned instruction quickly.
@KalaOfer The is a limit to ammo fired in "manual control" by your team leader you can see the limit in the top right (the light brown bar) under each respective leader for each main tower type. The ammo is replenished a little after each wave ("commander ammo increased"). This was not clear to me at first either.
Arg! got stuck on the last level for a while, just had to switch the two fans around, watch out for silly brain blocks. Needed a 2nd hint for temporary idiocy.