Direction keys tend to get stuck at the worst moments. Can't count the number of times when I've cleared a section, stepped on the Upgrade Tower square, and had my character march off to the side of the screen and get stuck while the hordes sweep in.
How about letting us add resources to the FUEL generator a little at a time, instead of all at once? I'm currently overstocked on wood and would like to get rid of some by dump ingit into the generator, but it won't let me unless I also add metal and cloth at the same time.
I like how the game just randomly ends with no warning. It teaches us that life is uncertain and that the cold hand of Death may snatch us away at any moment. Who knew that a cute little game about balls could be so philosophical?
Was two-thirds of the way through before I realized that the doodles on the tiles were representing what was happening with that instrument (upswept line = rising notes, etc). Was nearly done when I noticed the Hint button. All in all, a fun and original diversion.
Graphics have certainly improved over A.M.2, and the voice is a nice touch. Option to have planes circle or switch runways is a nice touch. However, as others have said, a free game site should contain free games, not demos.
The War Against the Balloons was going very badly, until that happy day when our scientists constructed a bold new defensive weapon. Since the deployment of the Row of Giant Fans, our country has been at peace.
Nice humorous commentary on the inane reasons that people downvote. Best part: the people who downvote this one will need to come up with other reasons than the listed ones, or prove the developer right.
Very frustrating when you issue a plane an order to STOP before crossing a runway, and the pilot blithely ignores you and crosses anyway. "The deaths are on your hands!" I scream at the screen. At least the sequel addresses this issue.