I like how the game just randomly ends with no warning. It teaches us that life is uncertain and that the cold hand of Death may snatch us away at any moment. Who knew that a cute little game about balls could be so philosophical?
Was two-thirds of the way through before I realized that the doodles on the tiles were representing what was happening with that instrument (upswept line = rising notes, etc). Was nearly done when I noticed the Hint button. All in all, a fun and original diversion.
Graphics have certainly improved over A.M.2, and the voice is a nice touch. Option to have planes circle or switch runways is a nice touch. However, as others have said, a free game site should contain free games, not demos.
Stungun wol: The answer to all three of your questions can be found by pressing the "Menu" button while in-game; it can be found to the left of the Order Station button.
The War Against the Balloons was going very badly, until that happy day when our scientists constructed a bold new defensive weapon. Since the deployment of the Row of Giant Fans, our country has been at peace.
Nice humorous commentary on the inane reasons that people downvote. Best part: the people who downvote this one will need to come up with other reasons than the listed ones, or prove the developer right.
Yeah, the game does love to toss planes right in the path of AF1... but if you click and hold a plane, you can freeze it in its tracks until the president has passed.
Very frustrating when you issue a plane an order to STOP before crossing a runway, and the pilot blithely ignores you and crosses anyway. "The deaths are on your hands!" I scream at the screen. At least the sequel addresses this issue.
Pretty cool. Throw in being able to control departing aircraft and let the chaos commence.
For some reason, when I (finally) do have a collision, the game locks up and won't let me go back to the menu.