I was playing Protector 4 and came back to enjoy some classical goodness (and maybe finally finish the last map as I've been meaning to do forever) when I came across a weird phenomenon; none of my buttons seem to work. The game loads fine and flash is running alright, but the game just refuses to do anything.
Since I know I've played games coded in previous versions of flash even with flash 10, I'm wondering what could be the problem. Is it flash being incompatible with itself, or maybe firefox?
Argh....
That game is addictive, but evil. Some of the stuff that happens on insane is just mean, like columns that are actually walls because they're literally right on top of each other.
I will reiterate the same problem other people are having: fame is broken, and evil. It seems to me, though, that fame should be generated by graduation, tournaments, AND quests. After all, if a bunch of students came over and solved your meteor problem, it would be all over the papers, and there would be an official thanking ceremony of some kind... etc. The fame numbers you have would be fine, maybe even in need of raising, if you allowed fame to be built in quests.
To Kahlas, I must clarify. I finished a level, and then gave up through annoyance and boredom. And secondly, Protector two easily has more combinations through a much more effective use of the "Create your own tower" system.
You're right that perhaps I could have tried harder, but unless the game suddenly started making sense there was no reason to continue. I was not enjoying myself nor the challenge.
Finally, of course the final towers should be worth it! that's the whole damn point of making your towers more powerful! The problem lies in that I can't see that from the get-go. I should have a sense of where a tower can go if I decide to fully utilize it. Again, look at the protector series.
HOLY EXCREMENT.
This was not something to play at five in the morning when tired from work.
gah. I couldn't hit that stupid monster one round because I was shaking.
I'm giving this game a low rating for two very specific reasons.
The first is the arbitrarily high starting costs. If I want to make any shroom effective, it takes roughly five hundred gold to build, add a gem, and then level. Even ten of these won't do any good on the twentieth level or so. Perhaps I should have saved a little more than I should, but this would not have any effect on it taking an inordinate amount of dosh to even begin fighting.
My second problem is that the play style is not tailored to.... anyone, really. The solid TD player is going to be annoyed by the lack of maneuverability due to high cost, and the beginning TD player will not understand why their only option, 1 tower style, is sucking so much.
All in all an okay game that could have been better had just a few points been made more accessible.
It's not bad, just unplayable due to some fatal design choices. With different choices, I would have enjoyed this game and its challenge.
friction is too powerful. there's so much that something dropped from a distance onto a slope will start rolling after a complete stop rather than sliding like real things would.
Hmm..... There's a glitch that when a purple opponent plays a "enforced Silence" card, sometimes it won't go away. Also, for everything other than "brink" a solid purple/black deck mix is almost an assured victory. Too easy to win.
I actually like this game. It's fun, short, and deceptively simple as far as strategy goes. The arguing points aren't really there, but then the INSTRUCTIONS tell you it's all for kicks and giggles anyway. 5/5
Would have enjoyed it, but for lack of a save so I could come back to it and a lack of volume control. The music is good, but not what I want to listen to over and over again.
The problem with your "four games in one" thing is that you're dealing with 4 completely different games, but to advance the campaign I have to become really good in all of them. This isn't that hard, except for the occasional ball-stuck-in-wall-making-you-unable-to-fight glitch. I wouldn't mind it as much is maybe you seperated them out into four different parts of the game or four different games entirely.
But now it's just a clusterf- too often.
This game is very reminiscent of the the fallout series.... except with ninjas running around rather than super mutants. This game could be a lot better. First off battles results in a lot of scrolling, trying to see where everything was. A minimap would have cured this instantly. In needs more NPC influence. other traders or people I could talk to. Not a lot much else i can do. Cotton should be better balanced- I shouldn't transport 200 kilos and get twelve bucks from a city "in deseperate need" of it. It's a strong idea, and could be a great game. Just a lot of tweaking needs to be done.
Why does the weight effect the steering so much? I know it's sand, But half the time it felt more like hover steering that like I had wheels on the ground.
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First attempt. Love some feedback