starts out as a nice game, but the concerningly small vocabulary makes it unenjoyable after a while. I mean, come on - you don't know what Europe is? Or Zeus?
i lose an average 2 lives per game because the jump i'm charging just randomly triggers itself after a short time. also, you get way too many impossible situations. frustrating.
i'm well aware that it is kind of physics compliant (in a world scribbled on a whiteboard; but oh, well) and that it is possible to guard the carrier - but it just takes away two important gameplay features of flyer-shooter games: one, flying around, and two, shooting stuff. pretty crucial, if you ask me.
oh god, this sucks. sorry, but it does.
why, you ask? because of two reasons: 1. the bullets fired keep moving sideways in the chopper's direction, which makes it almost impossible to hit anything that is not directly in front or behind you.
2. there is NO WAY you can protect your carrier that way. you have to do the mission, right? so you have to move out and about.why the vulnerable carrier?
after those hours and hours of protector, i didn't think any TD could be interesting for me anymore... thanks for proving me wrong, this is full of win. 5/5