Am I the only one who does not understand why the hell ranged units keep walking towards enemies even when they already are within shooting range? Is it just so they can get killed faster? Give a + if you are bothered too, maybe the programmer will do something.
One of the nicest games on Kong! 5/5 for sure.
Oh, and a suggestion: is there any way to add keyboard shortcuts to the game?It would surely help out, specially on later levels where you need to upgrade LOTS os units between waves.
Amusing game. The only problem I found while playing is the rather extreme screen bounce when enemies die. It can get annoying in latter levels, where you need to shoot energy ball after energy ball, but can't click onto your base because the screen is shaking so much.
YES! Finally did the impossible badge adter getting a 3:30!
A tip: try to be picky about the random levels you play. Levels with too many pieces, too many 0s or 1s or too many fixed pieces are a definite no. 6s and 5s are good, and so are puzzles with a lot of locked spaces where you can't put pieces in.
Overall I liked it, but it needs more detailed instructions. I only understood what the game was about after playing it once, and that can probably keep some less-persistent players away from your game.
I love how this game looks so simple in a first glance, yet it is so deep and involves so much strategy. Not to mention it is pretty hard to resist to "only one more try to break my last highscore". :P