For survival mode, get fully upgraded cavalry and catapults, then all remaining squads. Move everything to the lower left corner (were most enemies spawn) and try to keep both archers and catapults in the center of your troops, using the cavalry's speed and might to finish off stray enemies (but don't let them get too far from your "circle"). You should get around 800+ gold easily.
This is more of a toy than a game, but don't let that stop you from playing it and decorating gingerbread cookies that you can "send" to your friends. The artwork and music fit the Holiday Season spirit, and the gameplay is very simple.
This gameplay may be simple, but physics engine is great. The artwork is cutesy and the music is what you would expect from a game about collecting presents in a penguin driven raft. All in all, great fun, but could benefit from extra features for flavour and replayability, such as achievements and random actions (background animations, power ups, etc.).
Good graphics and remarkable control responsiveness combined with great overall gameplay. A bit too easy once you unlock the more powerful blocks (which makes getting gold souls trivial) and once you buy the shop upgrades it's pretty much straightforward. Nevertheless, the game is enjoyable and a great variation of the tower defense genre.
The graphics could use a revamp and the concept is dated, but the gameplay is good and responsive. The music is okay but gets annoying after a while (easily muted, though). Nevertheless, nice puzzle game.
This is a simple and cutely designed game where you drop a cat onto a pinball-like table filled with sushi. The gameplay is as simple as can be, and the graphics and sound effects are perfectly adequate to the theme. Level 13 needs to be redesigned because it's easy to get too fat to finish the level. Last but not least, I want that cat!
This is a great asteroids game with an interesting twist (you play the asteroid!). The graphics and sound effects are just right, and the gameplay is flawless (I didn't suffer any of the glitches others have complained about). The achievements seem impossible at first, but with the right strategies they can be obtained: for Rock Mobster, upgrade speed until 9 and thereafter always upgrade armor - in the final stage after the boss, just launch your allies and circle the screen to gain mass, remembering to re-launch the allies every time you pick up a new one; for Speed Demon, upgrade speed until 15, then armor - you also need to memorize the levels so you can optimize your route.
Finally, it sucks that ALL the top 100 all time highscores for time to kill the boss are hacked (it's impossible to have a < 6000-ish time), it makes me wonder how many of the 2,874 Speed Demon awarded badges were actually earned :/
This is a nice game with extremely simple mechanics but a lot of puzzling potential. Unlike other users, I found these levels rather easy (completed all thirty in about 20 minutes), but perhaps the pay version is more challenging, with less 1-move and 2-moves levels. Also, the animations and sound effects are right on, blending nicely with the cute tone of the game (and the reward penguins).
Yes, it's immature, pointless and weird. Also, it's much better than most other so called "crappy" games on Kongregate, because this one has good gameplay, semi-ok graphics and the music is not annoying at all. I didn't find any glitches either. One of the best worse games!
The game itself is not very original (see Use Boxmen or Chronotron) and the graphics are nothing special. The plot is decent and the music is rather good. Gameplay is good and the overall difficulty level is rather low - only the last level is remotely challenging. In summary, good concept with mediocre execution.
This game was terribly disappointing, having played several other difference games by the same author. The differences are extremely obvious (mostly shadows) and the illustrations do not provide the elements of a true, coherent story. I don't particularly like the stylization of the illustrations, either. Oh well, you can't win them all...
This game is ridiculously easy and completing all missions is not worthy of a medium badge, let alone a hard badge.
Nevertheless, this MGS wannabe is fun and the simple gameplay will entertain you for a while. A future version would benefit from different goals, guard patterns and special abilities per level.
This is yet another short art game with so-so controls and a mildly amusing storyline. The background music is nice, the ending not so much, IMHO.
The title is Portuguese (Brazilian variant) for "We Are Thinking". The in-game English translation is fair.