Ah, had a lot of fun with this. A bit disappointed there isn't a 100% completion extra thingus... but that I did it anyway says a lot about how much I enjoyed the game. :P I especially love the secrets, hahah.
TDs arent really my thing nowadays, and it starts slow, but its pretty fun once you get beyond a certain point. The enrage thing really makes all the difference. :P Atmosphere is fantastically eerie, with the music and especially with the forgotten... even when I was expecting her I still got a jump. Regarding the pouch, well... some pretty good gem skills are put behind it but you don't need it to obliterate the regular game. I'd honestly tell people to go buy the steam version rather than get the pouch though.
Short, but I liked it! The killing yourself on lasers to disable them thing was really fun. Double jump can be a bit touchy though, and I thought I'd end up seeing more stuff than lasers - I really thought I'd see the saws again. :P
Ah, its unfinished. That explains the rough edges (e.g. the save/load bugs when maniacally saving/loading continuously and some of the attempts I made in intentionally breaking the game like running into the door during the chase part). I've heard of the issues with Flash that killed this game's development, from The Binding of Isaac. Anyway, about the game. The game's foundation is solid and its very much like the oldschool RPGs its a tribute to. Enjoyed it a lot, even though it was a relatively short ride (for RPGs, its pretty long by Flash standards).
Kinda average, and the game doesn't really change much through the playthrough, but I still enjoyed it. Didn't have to grind much either, so that was nice. Couple of things that bugged me though. The screen/bullet/mob size is strange for this type of game... things feel very cramped. Effects tended to be really distracting and cover up stuff, especially on explosions - was worst with plague nova. And the controls for spells are really awkward, I'd like to be able to use the mousewheel to select/cast.
Eh, okay idea but the unforgiving pinpoint accuracy needed with the very very sluggish response of the monster things really made it more frustrating than anything else. Especially once the fireballs with changing trajectories started showing up. Also the timer seems kind of pointless much of the time, I mean so often the stage is over before a star is even gone.
Yawn. Still the same thing. Pretty looking but standard and rather boring. Leaks to lagginess after a bit of playing. The AI breaks often and stands around doing absolutely nothing, so its not exciting to fight them at all. Weapons and some stars have wonky balance. Only thing I really liked about this game was the music. Rest was meh.
You know, I liked this a lot more than the first one (and a lot more than I was expecting), but I can't remember the first one enough to tell why. Its slick, you're highly mobile, but its still quite challenging. All the difficulty comes from reacting fast enough to recognize and avoid mobs/attacks... you can pretty much beat anything if you react quickly and accurately. I'm pretty sure was what the game went for and it does it well :P
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