Eh, okay idea but the unforgiving pinpoint accuracy needed with the very very sluggish response of the monster things really made it more frustrating than anything else. Especially once the fireballs with changing trajectories started showing up. Also the timer seems kind of pointless much of the time, I mean so often the stage is over before a star is even gone.
Yawn. Still the same thing. Pretty looking but standard and rather boring. Leaks to lagginess after a bit of playing. The AI breaks often and stands around doing absolutely nothing, so its not exciting to fight them at all. Weapons and some stars have wonky balance. Only thing I really liked about this game was the music. Rest was meh.
You know, I liked this a lot more than the first one (and a lot more than I was expecting), but I can't remember the first one enough to tell why. Its slick, you're highly mobile, but its still quite challenging. All the difficulty comes from reacting fast enough to recognize and avoid mobs/attacks... you can pretty much beat anything if you react quickly and accurately. I'm pretty sure was what the game went for and it does it well :P
I really liked this one. Funny, simple, has great mob variety, and lots of those little tricks that reward you for playing smart. Fire got shafted somewhat compared to ice/lightning cause of anti-synergy, but... still had its uses. Occasionally I'll get stuck trying to swap elements though which really screwed me over... but that didn't happen too often.
What do we have here? Yet another game with poor performance from a dev whose games all memory leak to unplayable levels? And its even MORE vague than the previous games! Looks like the dev learned... well, nothing. Again. Bravo. Blames it on PC performance too. Again. How did this manage to get badged?
This... was just kinda meh. Memory leaks like mad, the flying powerups forcing you to take firepower off enemies (I ended up ignoring all the coins), and generally just destroying everything on the road before they get on the screen. At least there's checkpoints.
Well, this was very engrossing and very entertaining. Did one straight run from floor 20 to the end on my fourth go without really trying, heh. Were you supposed to be able to do that? Skipped the whole town sequence though. Maybe I should play this again, but slower, to see how the town actually changes through the floors... :P
This is all it takes to win awards? I wonder what kind of awards they are... This is really a standard mobile thing - looks pretty, but not much of a game behind it. Repetitive, ends up with you spamming arrows vs a horde of mobs, the infinity shield wall with archers behind, upgrades are expensive and give marginal boosts so you need to grind a LOT... ugh. Mediocre at best.
An average game, with frustrating platforming in places. The shots hitting each other/friendly fire was kind of amusing, heh. There were also a few places where you needed destructible boxes to get out... got stuck that way a few times. Good thing you can kill yourself with your own arrows, I suppose.
This game has nice atmosphere, at least. Good art and music. Too bad the game itself is a grindy, imbalanced mess of baffling design choices and terrible monetization tactics. Can't rate this very high.
Wow, this game is amazingly easy. Got to the level before the boss on my first go and the second run just obliterated everything. In fact the boss only lasted a while cause I was having fun killing endless groups of mobs, hahahaha.
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