Why no post game continuity :(
I bet many of us want to hunt more rune. It doesn't matter if we become too strong post game. We just want to see what spell we will manage to stack.
Pls do a simple update hax such that after beating the archmage, we go back to floor 1 again with all our rune intact.
And if you are feeling lucky, you can try to recover your deleted save files with http://www.piriform.com/recuva No guarantee here because if the space originally occupied by the deleted file is being used by a new file, then you cant recover it anymore.
For those lamenting on lost savefile, http://www.kongregate.com/forums/60-anti-idle-the-game/topics/298432-too-lazy-to-backup-your-savefile-on-a-per-minute-basis-here-is-a-solution-to-that-issue
The instruction will prevent future losses and allow you to access/play your save game across multiple pc.
Help to + so others can see.
pls get rid of the alert box that appear after you click auto assign and also the start button. That is 2 redundant click per auto battle. Everyone pls help to + my comment so Dev will know how irritating those two clicks are.
Oh and I forgot to mention, the next upgrade to focus will be drill speed and optics(lv3 is sufficient). Fuel and heal is never a problem because you can just consume the mineral if you really need to, though if you are using tele pad, just tele back and heal.
Ok now that I have finish all upgrades, ti/au/ag are rare at the start due to the depth you can go, but you do not need huge quantities too. The most frequently needed resource is iron, mostly for your bolts and screws. Use dynamic to get lava. Crystals are also needed in huge amount. Get your cooling and storage upgrade up(save your ti for these 2) and just rush down to depth 150 and below and mine there and use your tele pad back to ship.
The battle system is a huge step up from previous title. However character system took a wrong step in the direction. Players could have been given more choices, both skill and job wise, which I am sure most will agree. Improvement on graphic is appreciated, however resource issue need to be taken into consideration. This is especially so if there are intention to port your games over to mobile. Biggest downside is lack of grind I think. Just hope the next release can take more of players suggestion into implementation. 5/5 as always.
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