Favela heros aka homeboy heros has a couple of spots for improvement. First make it possible to control which enemy is targeted. Setting shooters to target strongest, weakest, fastest, slowest, nearest, farthest would make the game more playable as there would be more control given to the player. Second: Often an enemy will have no life left an…
show moreFavela heros aka homeboy heros has a couple of spots for improvement. First make it possible to control which enemy is targeted. Setting shooters to target strongest, weakest, fastest, slowest, nearest, farthest would make the game more playable as there would be more control given to the player. Second: Often an enemy will have no life left and still make it through. If it has no life it should count as a kill. Third: There should be a way of negating a unit choice. If player chooses wrong unit to place it gets frustrating early if the choice can’t be undone. Fourth: The entrance and exit points should be a bit more recognizable. It wasn’t untill my third time through that I had in/out points figured out. Fifth: Multiple dificulty levels can make a HUGE difference. Making everyone play on hard mode isn’t fun. Extreme, hard, medium, easy, and sandbox are always good options.
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