(An inspiring example of the script): GRALEON: The Zeon have always relied on military force to get their way. My daughter, is ready to assist you... although she is already dead. KATHERINE: Father,please don't be sad. You are a great farther and you can still see my face. I will explain all to the young summoner and help protect the kingdom.
I thought Kongregate was for free games. I understand the need of revenue for running a huge site, but giving badges to these "MMOs" with no original script, design, or gameplay, is pretty insulting when there are great original games that do not get badged. I don't want this achievement.
If you ever wanted to further develop this project, I think it would be amazing if, when you shoot the symbol, the person says "ku!" or "sa!" (for example) to help learn pronunciation. Great learning tool and certainly helps in remembering the characters.
I'd like to see the name of the building I built when I scroll over it. Just a little text at the top, to know what you built, would be a nice addition for city planning. It'd also be cool to have a list of all the buildings you unlock. Wonderfully fun game.
Actually found the game challenging and enjoyable, one of the few card games I enjoyed. I thought having it based on myths was neat, and I liked the art. However, the settings only have two options to change - music and sound - and I wish I could change the resolution lower because it lags hard on my computer.
Quite like the descriptions of the creatures, especially the blobfish. Wish moving in overmap was quicker and had markers for longitude and latitude for direction-challenged people like me. Loved that you could see the upgrades whilst playing. Writing needs to be edited (punctuation was especially off), but the message was very nice and often humorous. Good game, I hope to see more!
Really love this game. Remember that the objective is seemingly to push yourself to the enemy boundaries, and that push is VERY important! I kept a mostly balanced upgrade, but mostly focused on attack and push. Really fantastic game, I hope to see a longer and more complex version I can spend all my time on someday!
A very enjoyable game certainly! A few things that would make this game (or rather, a sequel to it..?) even more fun: Shorter levels and more of them! I wasn't fond of grinding for XP on long levels, I found myself kind of glazing over. It would also be nice to have some of the skills you buy for the characters be passive (and usable when the character is not selected): like Selene's reviving power. Still a great game, 5/5!
Although I had problems with the space activation (I had to press the game to get it to recognize or something?), and collecting coins was annoying at first, I really enjoyed this game. My method was increasing magnet and amt of shots first, and continuing to upgrade them til max, but adding a little damage and rapidity of shots on the way.
Something else that was kind of lame was the Cactus guy, since it feels like you're always getting the shield anyways, so his "big shot" was kind of a disappointment - especially since you move to the center and miss some of your items on the way!
Only thing that I think I'd change about the money system is turning off the coins after you get all upgrades, but it isn't necessary. I still rated 5/5! I love the design and fast paced shooter environment.
I am quite frankly really enjoying this game. Here's a few tips: Once you get past a few levels, retry the first and get expert. Rinse and repeat. Upgrade points. Upgrade whatever. Continue this cycle - a few levels, another expert. Just use the basic tower for it, it's really a very good tower. Just upgrade and send waves coming. Once you get a really good hang of it, increase your starting money to whatever you need to get the super tower. Use the super tower. Sit back and relax. Send waves early. Expert earlier waves. Upgrade points rolling in.
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