... the bottom section of lifts and spikes is immpossible- there is a buzzsaw that is moving perfectly in tangem with the lift that doesn't let you run over the lift, and the lift (for some reason) kills you when you stand under it u_u
I found a glitch! In the bombtopia level - subroom Diner's ready to the other (frustrating) subroom just above that, if you reset the level twice, you go to the end of "Diner's ready" except the spring is locked because creatures are in the room...
Also I'm fairly certain there's a monster you can't get in the room after dinners ready due to a block in the way you can only push the bomb to that area after all the monsters are dead...
Total weight of ship: 99.6+150 pay load =249.6 lbs
Boosts: 2 F1 Bell Nozzles (max level +3 on both) Max lift: 102, Power 4.2, total of 16 lbs.
First stage: Shuttle reactor (max level) Weight 25, Power 4, Max lift 80
Second stage: Shuttle reactor (level 7) Weight 25, Power 3.44, Max lift 72
Third stage: Shuttle reactor (level 6) Weight 25, Power 3.3, Max lift 70
*runs first stage with boosts (not turned on)* Max speed after launch: 16
*fires off boosts* Max speed after boosts run out: 15
*second stage with boosts (not turned on)* Max speed: 11
*second stage without boosts* max speed after boosts run out: 11
*third stage with boosts (not turned on)* Max speed: 4
*third stage without boosts* Max speed: -2 I'm actually falling
As you can see there is something wrong here - I am WELL over the listed "Max lift" Yet in all cases removing 16 pounds by removing my boosters ends up making my max speed lessen... What is going on?
That moment when you have a maxed out crate with two Banshees and two sets of multi-rockets and you ask yourself "Where are you even putting all this stuff"
Also I'm using a grenade to launch currently
3/5: trying to use pills when they aren't availibe causes you to not being able to shot again after... using pills but animation not finishing causes them to be used POINTLESSLY when you restart/start next mission...
I know that a comment like this I mentioned got negative but: What even is the point of the reputation system? At -100 and leader of the buccaneer clan buccaneer's will still attack you and enforcers will still just ask if you want to be searched and you can easily flee from them without any penalty (They never chase unless you actually enter combat) at +100 and leader of the enforcers the buccaneers will still attack you, and enforcers will still just ask if you want to be searched. (which you can still just run from without even losing rep if you have contraband) That whole Rep system is a whole lot of Whopla for a whole lot of nothing
Ok - what the heck is even the point of "You don't want to get on the bad side of the enforcers" If all they do is ask you if you want to be searched... even at -100 Reputation and a guildmaster of the Buccaneers? also neither the Buccaneers or the Enforcers have a guildmaster right now...
OK this is bothering me - in the first island there is 2 places where you can build things, (outside of forced ship build) and 3 skematics, on the 2nd island there's another schematic and no where to freking put it, I even tried going to the islands below and there is NO WHERE TO PUT IT!
The single complaint I have is that I feel like the waves NEVER END! I'm only gotten to level 2 - have everything on 0% bonus, and I already feel that 4x speed is a requirement to get any enjoyment out of this game...
It looks much better crafted than most TD games... but oh my gosh the never ending waves...
For those of you complaining about the game being grindy: For the first few levels you should aim for roughly 5 points into MP Plus (5 points total) 5 points into fireball and 7 points into homing missle (You should be roughly level 13 at this point - skill points are fairly easy to come by) - Use alternate routes as your friends: go as far as you can before going back to the main route and clearing it - buy some stuff and you should be able to come back to the alternate route to finish it off. As soon as you hit level 20 reset your points and put as many ranks into item spawn rate as you can - if you followed my first set of instructions the main quest should be easy enough for you to clear. as soon as you hit level 25 same thing for gold - level 30 - your going to want a high item spawn rate AND a high rare item rate as the rare items will often be better than you own...
COME ON! I perfected the second boss (as in no damage to me OR my ship what so ever destroying every enemy) And I don't get a piece of gold or 1 xp because Wardrake 1 hit kos me? (that extra ship slot isn't that useful without money to buy things with) now come on!
Range is BY FAR the weakest thing - heres why. If you have 2 shotguns (which bye the way take up more space than ANYTHING ELSE IN THE GAME) one with 5 shots - the other with 6 shots that increases your range by a total of 3 points... 2 of the large potions that take up 7 squares (14 total) is enough to max out your magic gauge - a couple of breastplates taking 7 squares (14 sub - 28 total) is enough to max out your defense a handful of swords taking up 14 squares is usually enough to max out your attack...