@MeekalMykee The game is apparently functional for you, that's the difference in hate level. When I run the game (with as much memory as it wants on a top of the line computer) even the menus lag so badly that I can't click the buttons. It's absurdly bad.
@alexx 90 - Completing an adventure doesn't give you skill points; it's experience based. It's entirely possible that your two adventures' experience combined to give you a single level up. You can repeat early adventures for bonus xp. This is particularly useful when you're able to beat the higher level opponents in the dungeon for lots of XP. It's an easy way to level quickly.
I really wish that the text went faster. Having to Next through several sets of "..." was a bit much at times. Most anyone who can figure out the game by a method other than trial and error is going to be able to read.
I really like this type of puzzle, but I am not a fan of this execution. If you're going to count pixels against the player, implement a check button rather than penalizing every misclick, particularly with the clunky marking system you've set up.
I wish kong hadn't screwed with serving their Unity games to Chrome. They're still entirely playable if you know what you're doing, just a flag to switch, but they won't even let you try. Very frustrating.
It tells you what to do in the badge description... Dunno why so many people are having trouble with the boffin/dog combo. That said, man this is a tedious game. No real inventory means that if you pick up items too soon, you'll wind up having to grind for them to beat the extremely difficult bugs at the end. Not fun.
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