Does the Armor Upgrade ("Your troopers are equipped with better armor and have 30 additional HP") mean that when your attacked, you take LESS damage when attacked? Or would they still be taking the same damage as before, it's just now they have more HP?
SUGGESTION for player aid to gauge hex distances: this being a turn/hex-based game, it's really important to know distances. sometimes, you need to find the distance from an Echo to the player, and it's not easy! How about: when you MouseOver an unoccupied hex, it -slightly- highlights the outline (only) of that hex? This would really aid counting hex distances!
The more I play this game, the more I appreciate the care that went into it. In particular, the UI. You guys are the *gods* of UIs. One look at the screen, and you can tell exactly which resources are being used by which player. And, given, the extremely cramped nature of a flash game, this is an accomplishment in and of itself. It has clarity, is unobtrusive and concise. And, its a fun, clever game too (sorry, about burying the lede.) It's "Aliens meets Chess." Noone shd be dismayed by the turn-based nature of the game; that's what makes it great. So, please (please) make more missions. Those tentacle-aliens must be stopped! Plus, I need to know more about Taylor; I think we had a moment.
Question to developers/long-time players: When the glue monster attacks, you see a yellow "-1" effect upon the victim... Surely that -1 isn't simple physical damage? Is it some sort of malus? I can't see what the effect of the -1 is ...
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