Great concept and very well polished by the game starts off way too hard, I would recommend toning down the difficulty at the beginning a bit given that the games nature is so unforgiving to begin with.
The instructions are confusing and some of the text is extremely hard to read. Additionally this game has some serious performance issues which shouldn't be present. This game needs a lot of work, and I highly recommend using a performance tracker such as adobe scout to see where your issues are stemming from. Additionally you need to explain what the upgrades do because this game just leaves a lot of questions that need to be answered.
I'll never understand alot of kong users. They always complain about ccgs being pay to win but then a great ccg comes along with no pay to win function and a large amount of in depth strategy and NOBODY FREEKIN PLAYS IT!
Sir, there is a rogue ship destroying our tanks, what shall we do?"..."A rogue ship?! Quickly, send all of our tanks in single file to destroy his dirt, it shall demoralize him!"..."But, sir why don't we just destroy..."..."I said destroy his dirt! Quickly before it consumes this small square of space! And make sure all the tanks go in single file! They will be harder to detect that way!
Playing against the paladin hero on hard mode is really ridiculous. He's not hard to fight but his hp pool is just so huge and so well sustained that by the time you even start putting a dent in it you get a loss popup on your screen because the game has decided the match has ended in a stale mate even though you have creatures wearing him down. Please fix this.
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