pjt33's Comments

Game Comments
Play Cube Escape: Harvey's Box Cube Escape: Harvey's Box Jul. 10, 2015
Why does this game keep asking for 10MB of storage space? There's no way it needs that much.
Play Disaster Will Strike 2 Disaster Will Strike 2 May. 28, 2015
Most games of this genre have a final level which is a few orders of magnitude harder than everything which went before. This one curved much more smoothly: there were some levels where I had to think, but none which felt unfair, and the final level had a bit of complexity but didn't require pinpoint precision. Thumbs up.
Play Live Puzzle Live Puzzle May. 23, 2015
I'm not sure why they chose this for the badge of the day. The sequel is much better.
Play Reactance 2 Reactance 2 Mar. 23, 2015
I love the homing lasers!
Play Don't Escape 2 Don't Escape 2 Mar. 12, 2015
I can't understand why putting spikes in the pit should prevent me from getting the Governor achievement. That's much more frustrating than the usual point-and-click issue of the obvious being disregarded in favour of the obscure (e.g. requiring me to find a length of hose rather than being able to take the axe to the pump and acquire some hose from that).
Play Family Rush Family Rush Mar. 09, 2015
I assumed that I was supposed to avoid shooting my family, but that's actually the way you unlock them. Hope this helps someone else.
Why is this a medium badge? It takes about 30 seconds.
Play Fracuum Fracuum Mar. 03, 2015
The fractal maze idea is fun, but the end boss lets the game down. The only reason I didn't give up running around and shooting it is that convention dictates that that's what you do with an end boss - but the same convention also dictates that there should be a power bar or progress meter showing how close it is to dying.
Play Gravitee Wars Online Gravitee Wars Online Oct. 19, 2014
If it's not already on your TODO list, please add a "Mute player" button. I play games to play games, not to read unimaginative crude insults.
Play Creeper World: Evermore Creeper World: Evermore Oct. 14, 2014
2014-10-14: 1:40
Play Creeper World: Evermore Creeper World: Evermore Oct. 13, 2014
2014-10-14: 1:50 with 5 collectors and a SAM.
Play Creeper World: Evermore Creeper World: Evermore Oct. 08, 2014
Thanks, @chilese. Tried again and got it to work. Not sure what I did yesterday.
Play Creeper World: Evermore Creeper World: Evermore Oct. 08, 2014
@carusoo, how do you stretch the relays that far on http://imgur.com/JZ7NrOm ? I can't bridge that gap with relays.
Play Freeway Fury 3 Freeway Fury 3 Sep. 28, 2014
I see to have accidentally enabled a debug feature which shows fps and the amount of time spent in various parts of the game loop. How do I disable it without refreshing the page?
Play Creeper World: Evermore Creeper World: Evermore Sep. 28, 2014
And I was pleased with 1:49 on 2014-09-28.Is there some way to do it with only 5 collectors, or is it something else that's the trick to doing it so fast?
Play Command & Control Command & Control Sep. 03, 2014
A battle briefing really ought to include the location of the thing you're trying to defend. At present the only way to find out where the enemy will come from and go to seems to be to let them through.
Play Billy the Pilot Billy the Pilot Aug. 04, 2014
I find it immensely frustrating that I have to hover each item in the shop to see its price. It might give a tiny aesthetic improvement, but the decrease in usability is not worth it.
Play Creeper World: User Space Creeper World: User Space Jul. 21, 2014
Hadn't played this for almost 3 years. The Settlers level brought back memories of failing many times, but not the key memory of how to succeed. Took about a dozen attempts. The trick is to start by building a tight cluster of reactors and blasters around the city in order to survive when the floods really start. Nothing else seems to be quite fast enough.
Play Battalion Commander Battalion Commander Jul. 09, 2014
@fissionx, it's easier than plenty of other hard badges.
Play The Valley Rule The Valley Rule Jun. 24, 2014
For anyone who feels they're losing the Will to Live on the hard-core wall which is designed to dump you right at the bottom if you make a tiny mistake: the key to timing it is to jump when there's about 1 pixel of clearance between the spikes of her hair and the ceiling.