pjt33's Comments


Specter Knight

Play Specter Knight

Sep. 17, 2015

Rating: 1

Warning: don't kill enemies right next to doors, or you may not be able to pick up their drops.

Sentry Knight Conquest

Play Sentry Knight Conquest

Aug. 07, 2015

Rating: 0

On the fourth level it's refusing to advance to the second wave, even though I haven't seen a live enemy for a couple of minutes. Hitting a bug which forces me to restart before the game has really got anyway => 1/5.

Cube Escape: Harvey's Box

Play Cube Escape: Harvey's Box

Jul. 10, 2015

Rating: -6

Why does this game keep asking for 10MB of storage space? There's no way it needs that much.

Disaster Will Strike 2

Play Disaster Will Strike 2

May. 28, 2015

Rating: 1

Most games of this genre have a final level which is a few orders of magnitude harder than everything which went before. This one curved much more smoothly: there were some levels where I had to think, but none which felt unfair, and the final level had a bit of complexity but didn't require pinpoint precision. Thumbs up.

Live Puzzle

Play Live Puzzle

May. 23, 2015

Rating: 0

I'm not sure why they chose this for the badge of the day. The sequel is much better.

Reactance 2

Play Reactance 2

Mar. 23, 2015

Rating: 0

I love the homing lasers!

Don't Escape 2

Play Don't Escape 2

Mar. 12, 2015

Rating: -1

I can't understand why putting spikes in the pit should prevent me from getting the Governor achievement. That's much more frustrating than the usual point-and-click issue of the obvious being disregarded in favour of the obscure (e.g. requiring me to find a length of hose rather than being able to take the axe to the pump and acquire some hose from that).

Family Rush

Play Family Rush

Mar. 09, 2015

Rating: 0

I assumed that I was supposed to avoid shooting my family, but that's actually the way you unlock them. Hope this helps someone else.



Mar. 07, 2015

Rating: -8

Why is this a medium badge? It takes about 30 seconds.


Play Fracuum

Mar. 03, 2015

Rating: -1

The fractal maze idea is fun, but the end boss lets the game down. The only reason I didn't give up running around and shooting it is that convention dictates that that's what you do with an end boss - but the same convention also dictates that there should be a power bar or progress meter showing how close it is to dying.

Gravitee Wars Online

Play Gravitee Wars Online

Oct. 19, 2014

Rating: 0

If it's not already on your TODO list, please add a "Mute player" button. I play games to play games, not to read unimaginative crude insults.

Creeper World: Evermore

Play Creeper World: Evermore

Oct. 14, 2014

Rating: 0

2014-10-14: 1:40

Creeper World: Evermore

Play Creeper World: Evermore

Oct. 13, 2014

Rating: 1

2014-10-14: 1:50 with 5 collectors and a SAM.

Creeper World: Evermore

Play Creeper World: Evermore

Oct. 08, 2014

Rating: 1

Thanks, @chilese. Tried again and got it to work. Not sure what I did yesterday.

Creeper World: Evermore

Play Creeper World: Evermore

Oct. 08, 2014

Rating: 0

@carusoo, how do you stretch the relays that far on http://imgur.com/JZ7NrOm ? I can't bridge that gap with relays.

Freeway Fury 3

Play Freeway Fury 3

Sep. 28, 2014

Rating: 2

I see to have accidentally enabled a debug feature which shows fps and the amount of time spent in various parts of the game loop. How do I disable it without refreshing the page?

Creeper World: Evermore

Play Creeper World: Evermore

Sep. 28, 2014

Rating: 2

And I was pleased with 1:49 on 2014-09-28.Is there some way to do it with only 5 collectors, or is it something else that's the trick to doing it so fast?

Command & Control

Play Command & Control

Sep. 03, 2014

Rating: 3

A battle briefing really ought to include the location of the thing you're trying to defend. At present the only way to find out where the enemy will come from and go to seems to be to let them through.

Billy the Pilot

Play Billy the Pilot

Aug. 04, 2014

Rating: 1

I find it immensely frustrating that I have to hover each item in the shop to see its price. It might give a tiny aesthetic improvement, but the decrease in usability is not worth it.

Creeper World: User Space

Play Creeper World: User Space

Jul. 21, 2014

Rating: 7

Hadn't played this for almost 3 years. The Settlers level brought back memories of failing many times, but not the key memory of how to succeed. Took about a dozen attempts. The trick is to start by building a tight cluster of reactors and blasters around the city in order to survive when the floods really start. Nothing else seems to be quite fast enough.