Status update: making progress with the next batch of content, but I still don't have an ETA. In other news, I think for this next version I'll let you replay the Angel's levels and the Student's levels without actually having to unlock those characters. (It's easier than explaining why the levels are locked...)
Status update: I'm working through a massive overhaul of the UI, after which, if all goes well, you won't notice anything different. Yep, I've spent two weeks on something that will hopefully have no visible effects, and I'm still not quite finished. In the long run, this will make things faster, but right now all I can say is "sorry for the delay."
Status update: still quite possible this update will come out at the end of the month. I've done a first draft of everything and a second draft of almost everything, but I need to do some more revisions and draw a few new poses.
Status update: mostly done with the various new cutscenes, but not quite. I'd say it would be out soon, but there's a different update coming in a few weeks that may take priority. (Depending on timing, I may or may not merge the two updates into one.)
Late status update: I've written a first draft of all but one cutscene, and I'll do that last one tomorrow. I'm also considering how to handle the two story threads that everyone's still waiting for. I might end up releasing them in stages, with a few levels and a cutscene each time, which should buy some time as I work on the conclusion to each one. Note: both storylines end with a Cool Thing(tm), I haven't programmed either Cool Thing(tm) yet, and I won't give out any more hints about either Thing(tm).
Status update: Who else is tired of the "end of the line" messages at the end of each tunnel? Because I'm working on cutscenes to replace every single one of those, after which I'll finally be ready to get back to the story. Disclaimer: this will take a while, and the story will take even longer, so don't get too excited yet.
Status update: finally done! Sorry if you were expecting a longer update here; even this much took longer than expected. Hopefully that cutscene is worth it. ... I'm not sure what's next, but I'll let you know in the next status update.
Status update: I seem to be falling behind (as usual), but I should still be able to get the update out this week. On the plus side, I made some extra content, but on the minus side, that content won't be released until later.
Status update: the new content is getting close, except for the second cutscene, which still needs a fair amount of work. I'm also working on tidying up the main menu, preparing some other content (no details yet, sorry), and choosing a service to handle cloud saves.
Status update: got sidetracked from the Duplicator+Child content. Have this balance update instead! Now... what else could I do instead of working on that content? (Just kidding, I'm not deliberately avoiding it. It'll be next unless someone finds a serious enough bug in today's release.)
Status update: I've been working on some character rebalancing (Student buffs, Gentleman buff+nerf, Pastafarian nerf+buff) in response to user feedback. Two of three are done, and the third will be done soon. I expect to have it out this week, but sadly the new Explore levels will probably not be included.
Hi everyone, and sorry for being out of touch. I have a bad habit of fooling myself into thinking I'm almost done, when really I'm not. And then I have another bad habit of saying nothing when I think I'm almost done, because if I'm almost done, I should obviously focus on finishing up, right? Right?
Anyway, from now on, I'll try to keep you more informed about what I'm doing, how long it's taking me, and why I'm missing my deadlines. Also, I'll try to keep a better eye on the comments section, and respond to more of your questions.
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