If you can't turn left while boosting, it's a problem with your keyboard. Some keyboards aren't able to detect all key combinations, and one such combination is (usually) left+up+space.
Try using a different boost key, or use WASD instead of the arrow keys (or vice versa).
If you calculate that your 75-hp monster with stats in the 5-10 range has a 70% chance of beating my 680-hp monster with stats in the 40-100 range, you're doing something horribly wrong.
"Flying Mutant: mutant, flying."
Jim: "Thanks for clearing that up for me. I might never have figured it out on my own."
KongreBot: "No problem, boss."
I agree with karlwithak - you should be able to ride the orange spike traps if you jump on the non-spiky side. It would give the game that little extra bit of depth.
So physicists have long thought that energy can neither be created nor destroyed. Yet one of the very first spells you get here is "Create Energy."
Take that, physics!
So I visited an island with both "The Lilendo Ruin" and "The Lelendo Ruin," and I thought to myself, "How would you tell them apart if they came up in conversation?"
Most mobile devices cannot use arrow keys for Flash games. That makes this game completely unplayable.
Until you update it to use the touchscreen and accelerometer, my rating is going to stay 1/5.
Huh... It took me a while to notice this, but a blue teddy bear appears elsewhere in the level when you unlock the exit door. For an extra challenge, bring this to the exit, too.
Also, if you want a better view, try holding space and using the arrow keys/mouse.
Enemies need to notice you when you touch them, not just when you're in front of them. Standing inside a boss and chipping away at their health while they ignore you, while funny at first, gets boring quickly.
Additionally, the moves are completely unbalanced. Spin attack deals 9 damage (12 only if you're lucky) and takes four seconds to recharge, whereas slash deals 10 and takes under a second. To make matters worse, staff deals 16 and is recharged the moment it ends.
Projectiles (except perhaps shock and fire breath) deal damage at a much lower rate (and they can be harder to land). Summoned creatures take way too long to recharge as do status effects (which don't do much anyway).
At the moment, there's really no reason to use anything other than staff.
This game isn't very friendly to people whose keyboards have ghosting issues (look up "keyboard ghosting" to see what I mean). If I were to mash all eight keys as you intended, only one or two shots would actually be fired.
The puzzles written in C and Assembly are too obscure. I couldn't figure out the C one, despite understanding the code, and I didn't bother trying to understand the assembly code.
This is another concept we don't see much of... a guy shooting marbles out of his ears in order to propel himself into a golf hole. I don't think it'll revolutionize transportation any time soon, but it certainly does make for a fun game.
As the glass is cracking, the letters get rearranged repeatedly, to different anagrams of "DECEPTION." In order, these are "DEPICT ONE," "PIC DENOTE," "EDICT NOPE," "CEDE TIN OP," "DICE NET OP," "COPE END IT," "EPIC TONED," and "POETIC END." (The spaces aren't actually there in-game; I had to figure them out based on an anagram solver's list.)