player_03's Comments

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Run 3

Play Run 3

Dec. 14, 2015

Rating: 0

Status update: does everyone remember what the Angel was up to? Because we'll be checking in on him and his cohort in the next few weeks.

Developer response from player_03

As of this writing, I've just finished choreographing a very short fight scene. Which character do you think the Angel is fighting?

Run 3

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Nov. 30, 2015

Rating: 3

Status update: making progress with the next batch of content, but I still don't have an ETA. In other news, I think for this next version I'll let you replay the Angel's levels and the Student's levels without actually having to unlock those characters. (It's easier than explaining why the levels are locked...)

Run 3

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Nov. 24, 2015

Rating: -1

Status update: I'm working through a massive overhaul of the UI, after which, if all goes well, you won't notice anything different. Yep, I've spent two weeks on something that will hopefully have no visible effects, and I'm still not quite finished. In the long run, this will make things faster, but right now all I can say is "sorry for the delay."

Developer response from player_03

I'm working on other things (like the trip home) at the same time, but nothing is progressing very fast. Hopefully by next week I'll be back to full efficiency.

Run 3

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Nov. 09, 2015

Rating: 1

Status update: currently working on the path home. Next update, we're going to check in on the Angel and co.

Run 3

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Nov. 05, 2015

Rating: 1

Status update: new cutscenes released! That means instead of that "end of the line" popup, you'll get a bit more of the story each time you finish a tunnel.

Developer response from player_03

Still figuring out exactly what to work on next. I'll let you know in my next status update.

Run 3

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Nov. 03, 2015

Rating: 2

Status update: the new cutscenes are nearly ready. I still need another day or two to revise them, so check back on Thursday.

Run 3

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Oct. 26, 2015

Rating: 0

Status update: I've been delayed trying to fix a nasty bug that shows up on Android/iOS, but I'll try my best to have the new cutscenes out by the end of the month.

Run 3

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Oct. 20, 2015

Rating: 1

Status update: still quite possible this update will come out at the end of the month. I've done a first draft of everything and a second draft of almost everything, but I need to do some more revisions and draw a few new poses.

Run 3

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Oct. 13, 2015

Rating: 1

Status update: mostly done with the various new cutscenes, but not quite. I'd say it would be out soon, but there's a different update coming in a few weeks that may take priority. (Depending on timing, I may or may not merge the two updates into one.)

Developer response from player_03

Check back weekly for more status updates.

Run 3

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Oct. 07, 2015

Rating: 2

Late status update: I've written a first draft of all but one cutscene, and I'll do that last one tomorrow. I'm also considering how to handle the two story threads that everyone's still waiting for. I might end up releasing them in stages, with a few levels and a cutscene each time, which should buy some time as I work on the conclusion to each one. Note: both storylines end with a Cool Thing(tm), I haven't programmed either Cool Thing(tm) yet, and I won't give out any more hints about either Thing(tm).

Developer response from player_03

Next status update: October 12, or maybe October 14 if past performance is any indication of future results.

This is Mike

Play This is Mike

Sep. 22, 2015

Rating: 0

My favorite part is the wall jumping bug, and the fact that you can get really huge jumps that way. Maybe instead of fixing it, you could design levels around it?

Developer response from djdudes100

Thanks for the feedback

Run 3

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Sep. 21, 2015

Rating: 2

Status update: Who else is tired of the "end of the line" messages at the end of each tunnel? Because I'm working on cutscenes to replace every single one of those, after which I'll finally be ready to get back to the story. Disclaimer: this will take a while, and the story will take even longer, so don't get too excited yet.

Developer response from player_03

Next status update: October 5. (The delay is because I'm moving, which is also the reason why the next update will take so long.)

Run 3

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Sep. 15, 2015

Rating: 2

Status update: finally done! Sorry if you were expecting a longer update here; even this much took longer than expected. Hopefully that cutscene is worth it. ... I'm not sure what's next, but I'll let you know in the next status update.

Developer response from player_03

Next status update: September 21.

Run 3

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Sep. 08, 2015

Rating: 0

Status update: I seem to be falling behind (as usual), but I should still be able to get the update out this week. On the plus side, I made some extra content, but on the minus side, that content won't be released until later.

Developer response from player_03

(I hope that made sense...) Next status update: September 14.

Run 3

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Sep. 01, 2015

Rating: 1

Status update: new content should be ready next week. This content will include a brief overview of each character, hopefully in an entertaining way.

Developer response from player_03

Next status update: September 7. I'll try not to be late this time.

Run 3

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Aug. 24, 2015

Rating: 4

Status update: the new content is getting close, except for the second cutscene, which still needs a fair amount of work. I'm also working on tidying up the main menu, preparing some other content (no details yet, sorry), and choosing a service to handle cloud saves.

Developer response from player_03

Next status update: August 31. (Starting to see a pattern here?)

Run 3

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Aug. 17, 2015

Rating: 2

Status update: got sidetracked from the Duplicator+Child content. Have this balance update instead! Now... what else could I do instead of working on that content? (Just kidding, I'm not deliberately avoiding it. It'll be next unless someone finds a serious enough bug in today's release.)

Developer response from player_03

Next status update: August 24.

Run 3

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Aug. 10, 2015

Rating: 0

Status update: I've been working on some character rebalancing (Student buffs, Gentleman buff+nerf, Pastafarian nerf+buff) in response to user feedback. Two of three are done, and the third will be done soon. I expect to have it out this week, but sadly the new Explore levels will probably not be included.

Developer response from player_03

Next status update: August 17.

Run 3

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Aug. 04, 2015

Rating: 1

Status update: working on a level set for the Child and Duplicator. Won't have much story, but hopefully I'll be able to get it out quickly. I'm still thinking about cloud saves.

Developer response from player_03

Next status update: August 10.

Run 3

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Jul. 21, 2015

Rating: 6

Hi everyone, and sorry for being out of touch. I have a bad habit of fooling myself into thinking I'm almost done, when really I'm not. And then I have another bad habit of saying nothing when I think I'm almost done, because if I'm almost done, I should obviously focus on finishing up, right? Right? ... Anyway, from now on, I'll try to keep you more informed about what I'm doing, how long it's taking me, and why I'm missing my deadlines. Also, I'll try to keep a better eye on the comments section, and respond to more of your questions.

Developer response from player_03

Current status: still working on a short update. It'll involve the Child and Duplicator. Next status update: August 10.