player_03's messages

Public messages for player_03

avatar for mathwiz100
mathwiz100

15 hours ago

Player 03,
I had a quick question (more of a request, really). When you add the new changes to Run 3 (whatever those might be), could you inform the people via the game news on the right side of the page?
Thank you.
-Mathwiz

avatar for player_03
player_03 15 hours ago

Will do.

avatar for portugal2000
portugal2000

22 hours ago

The Gentleman doesn’t double-jump when he gets a power cell from a box.

avatar for player_03
player_03 21 hours ago

This should be fixed in the next version.

avatar for mathwiz100
mathwiz100

2 days ago

Player 03,
I read your message. I understand perfectly that you were/are busy, of course. Thank you for taking the time to look at my level sets. I will not be able to send out the 13th level set as I planned, but there was nothing new there, anyway. If I do make anything else, it will not be for a long while, and it will only be for you to see, no…

show more
avatar for player_03
player_03 2 days ago

The storyline? Well, I’m making progress, but I keep second-guessing myself and re-writing everything. Problem is, I’ve never written a story that was seen by this many people, and I’…

show more
avatar for mathwiz100
mathwiz100 1 day ago

Don’t worry. You will do fine; I have faith in you, Player 03.

avatar for jason100
jason100

2 days ago

What program did you use to make the run games?

avatar for player_03
player_03 2 days ago

Flash Pro for Run 1 and Run 2, then FlashDevelop for Run 3. See also:

http://www.kongregate.com/forums/4-game-programming/topics/160453-how-to-make-flash-games

avatar for mathwiz100
mathwiz100

Dec 14, 2014 4:29pm

http://www.kongregate.com/forums/91-game-design/topics/445766-run-3-level-creation-contest?page=3#posts-8749686
Yeah, I got done a week early. In any case, here it is, the set which you have been waiting for.
The 13th set is also ready, but I will wait for you to respond on this one and for me to respond to your response.
Meanwhile, I am guessing t…

show more
avatar for mathwiz100
mathwiz100

Dec 13, 2014 4:29pm

Player 03,
A thought here. Lest I call incorrectly, you once said that Kongregate would want you to keep working on the Run series (because of its popularity). Obviously, there is still the rest of Run 3 to do (which we are all patiently waiting for), but what would there be after that? I mean, if there was to be a Run 4, then what would it have to…

show more
avatar for mathwiz100
mathwiz100 Dec 13, 2014 4:33pm

By the way, here are your exact words:
4) I’ve certainly thought about it, but as long as Run keeps doing well, Kongregate wants me to keep working on it. (So what I’m saying is, it’s your fault, not …

show more
avatar for player_03
player_03 Dec 13, 2014 4:54pm

I have some ideas for the next game in the series. If they work out, I’m confident it will be sufficiently different from what you’ve already seen.

avatar for mathwiz100
mathwiz100 Dec 13, 2014 7:46pm

You thought of everything, I see.

avatar for mathwiz100
mathwiz100

Dec 13, 2014 7:52am

Player 03,
Two quick questions here:
1) Correct me if I’m wrong here, but in the level editor, you have the options of a tunnel from.. 8-24 sides with everything in between? Is that right?
2) How long of a level is too long?
I ask because I am preparing for the last two levels in my ten-level set and I want to make sure I do this correctly. …

show more
avatar for lla_26
lla_26 Dec 13, 2014 3:26pm

Indeed, Winter Games Part 20 is the lengthiest. Based on my calculations, the length is about 20100 pixels long.

avatar for lla_26
lla_26 Dec 13, 2014 3:27pm

And the shortest one is Level 29, at only 2175 pixels long.

avatar for mathwiz100
mathwiz100 Dec 13, 2014 4:16pm

Interesting. I measure how long a level is not by its pixels, but by the amount of time it takes to complete it (less accurate, but you do whatever works). I put WG20 at 32 seconds long, and 29 at 4 1…

show more
avatar for mathwiz100
mathwiz100

Dec 12, 2014 7:41pm

http://www.kongregate.com/forums/91-game-design/topics/445766-run-3-level-creation-contest?page=3#posts-8743881

I am just going to leave this here. No questions for once, surprisingly.
-Mathwiz

avatar for mathwiz100
mathwiz100

Dec 11, 2014 4:33pm

Player 03,
Just out of curiosity here… how much time do you actually spend looking at one of your levels (or someone else’s, for that matter)?
-Mathwiz

avatar for player_03
player_03 Dec 11, 2014 4:46pm

If it’s good enough to use, I could spend anywhere from 15 minutes to a half hour on it.

avatar for mathwiz100
mathwiz100 Dec 12, 2014 3:07am

That’s good. I wanted to see if I was spending enough time on my own levels, so I asked you for comparison.

avatar for mathwiz100
mathwiz100

Dec 11, 2014 4:42pm

Also,
I had a thought. We (well, you, really) have been rating and evaluating the levels created by the people (including mine). However, whose levels do we not think to rate/evaluate? The actual levels that get put into Run 3 by you, Player 03.
Could we do something like that? I think the people might enjoy it (I would).
-Mathwiz

avatar for player_03
player_03 Dec 11, 2014 5:25pm

I worry that if the levels had a rating attached, it would break immersion.

avatar for mathwiz100
mathwiz100 Dec 12, 2014 2:42am

Good point.

avatar for lla_26
lla_26

Dec 11, 2014 11:22pm

I found another error in the level database. I have noticed that you mentioned A-4 twice in the 1001.bin file (both are id-145). One on the A-levels, while the other one on the working path, under the levels made without considering the child.

avatar for player_03
player_03 Dec 11, 2014 11:25pm

Yeah, I did a search and found all the remaining duplicates. I’m considering editing that one level, but I don’t like changing them after release.

avatar for mathwiz100
mathwiz100

Dec 10, 2014 3:41pm

Player 03,
So, as I have mentioned, I am currently working on my last of the birthstone sets. After that… well, that is the question. As I said, my goal was to give something that the people enjoyed and that you enjoyed. I have, in my opinion, satisfied the people. But what about you? Do you want me to still keep coming up with level sets?
Wh…

show more
avatar for mathwiz100
mathwiz100 Dec 11, 2014 2:43am

Probably should have expected that answer. Okay, then let me ask this: if I make another level set, would you use anything in it if you liked it enough?

avatar for player_03
player_03 Dec 11, 2014 11:00am

Probably, yeah.

avatar for mathwiz100
mathwiz100 Dec 11, 2014 12:24pm

Then… we shall see.

avatar for mathwiz100
mathwiz100

Dec 9, 2014 4:17pm

Player 03,
Yet another question here. On the Galaxy Map, our characters keep going to the right. Why not left? Is there nothing in the other direction?
- Mathwiz

avatar for mathwiz100
mathwiz100 Dec 10, 2014 6:29pm

But thank you for the response, anyway.

avatar for player_03
player_03 Dec 10, 2014 6:49pm

I try not to answer questions that I don’t understand. If you want a response, you’re going to have to clarify.

avatar for mathwiz100
mathwiz100 Dec 11, 2014 2:42am

Well, thanks for telling me that, but to specify further, the “why” question was basically rhetorical; you did not have to answer that.

avatar for lla_26
lla_26

Dec 10, 2014 7:49pm

Hi!
Noticing something strange, but one of the unofficial “home” levels is actually a duplicate of an old level – Level A-3.

avatar for player_03
player_03 Dec 10, 2014 7:53pm

You’re right; that was a mistake on my part.

avatar for mathwiz100
mathwiz100

Dec 9, 2014 3:03am

Player 03,
1) http://www.kongregate.com/forums/91-game-design/topics/445766-run-3-level-creation-contest?page=3#posts-8730000
2) Now that I took a look at it, I noticed that there were a few levels that were taken fro Run 1. Why is that?
3) If I may ask, I also noticed that someone by the name of XelaO had helped you with the first two Runs but not…

show more
avatar for player_03
player_03 Dec 9, 2014 3:21pm

1) Kind of reminded me of this.
2) “A few”?
3) We fell out of touch over time, and he didn’t actively contribute during the development of Run 3. Though as I’m still using his …

show more
avatar for mathwiz100
mathwiz100 Dec 9, 2014 4:14pm

In response to #2…
For example, there is level 20 of Run 3, which you used in Run 1 (& 2). To rephrase my question, did you pick certain levels from Run 1 because you liked their design? Or …

show more
avatar for player_03
player_03 Dec 9, 2014 4:29pm

At first I imported Run 1’s levels because it was faster than making new ones, and I wanted to have some content in the prototype. Then I got used to them. I removed ones that were obviously bro…

show more
avatar for mathwiz100
mathwiz100

Dec 8, 2014 6:16pm

http://www.kongregate.com/forums/91-game-design/topics/445766-run-3-level-creation-contest?page=3#posts-8728931

(thanks for the responses, by the way. The helped.)

avatar for mathwiz100
mathwiz100

Dec 8, 2014 2:25pm

Player 03,
So I went to go and look at the some of the user-made levels/level sets, but when I clicked on them, they would not load. You wouldn’t happen to have an idea of why that is?
-Mathwiz
P. S. – here is the link I was trying (hint, hint)
http://www.kongregate.com/games/player_03/run-3?level-set=771817

avatar for player_03
player_03 Dec 8, 2014 3:37pm

Maybe it was a temporary error? It works for me…

avatar for mathwiz100
mathwiz100 Dec 8, 2014 3:52pm

Hmm… yeah, it seems to be working now. I guess it lost connection for a moment there. Sorry for bothering you….

avatar for mathwiz100
mathwiz100

Dec 6, 2014 7:02pm

Player 03,
So, here is what I have from all of the info I know. Right now, 132 Run Levels exist. Lla hinted that 32 more were in the making. There are also the user-made levels which you said you would likely use. That is going to make Run 3 about 200 levels long. The question is, and I know that you cannot really be sure on this, but how large do …

show more
avatar for player_03
player_03 Dec 6, 2014 8:21pm

We’ll just have to see.

avatar for lla_26
lla_26 Dec 8, 2014 12:23am

Update: 37 new levels, in fact. The developer has added 6 new levels to the U-x series, and also removed one of them.

avatar for bonesmusher
bonesmusher

Dec 7, 2014 7:23pm

wazz uppp pepz

avatar for lla_26
lla_26

Dec 4, 2014 11:43pm

Aside from the (almost-implemented) U-x levels, is there something new in the newest version? All I could see is that U-1 requires a different path (it’s not level 14 anymore), and there are 5 new U-x levels.

(BTW, is the new update going to be 1.9.5? I could sense a .5 because it’s between 1.9 and 2.0.)

avatar for player_03
player_03 Dec 5, 2014 4:11pm

Uh… I don’t think I’ve used any of those levels in a cutscene. Some of them look similar to levels I did use… are you guessing based on the image files I linked to a while ago?…

show more
avatar for lla_26
lla_26 Dec 5, 2014 11:25pm

I haven’t seen the image file, but I’ve saw these levels inside the 1003.bin file of this game.

avatar for player_03
player_03 Dec 7, 2014 3:59pm

Oh, right, those. Those were chosen arbitrarily and aren’t relevant.

avatar for mathwiz100
mathwiz100

Dec 7, 2014 2:56pm

By the way, it looks like I had more time than I originally thought I would, and it looks like I got past the creator’s block, because my eleventh level set is ready and waiting for you to rate.
As for my twelfth level set… I do not know when you plan on making that update, but in any case, I am going to set myself a deadline to get the…

show more
avatar for mathwiz100
mathwiz100

Dec 6, 2014 7:58am

Player 03,
Not surprisingly, I have a question. What do you do when you get “creator’s block”? Because I am currently at a point where I have used ten designs and I cannot think of another two. I am sure that I will, but… you wouldn’t happen to know anything that might motivate/inspire one, would you?
-Mathwiz
P.S. …

show more
avatar for player_03
player_03 Dec 6, 2014 6:26pm

Some suggest trying to draw inspiration from things around you (or things on Google Image Search). It’s never quite worked for me personally.

My strategy is just to make a bunch of levels and th…

show more
avatar for mathwiz100
mathwiz100 Dec 6, 2014 7:02pm

Thanks for the advice. I’ll try that.

avatar for portugal2000
portugal2000

Dec 6, 2014 1:55am

Have you implemented any bounce tile in any level in Explore Mode? Because you can use them in Level Editor.

avatar for mathwiz100
mathwiz100 Dec 6, 2014 7:46am

Wait for the new levels to come out.

avatar for player_03
player_03 Dec 6, 2014 6:06pm

I haven’t made any myself, but I’m going to start adding user-made levels…

avatar for mathwiz100
mathwiz100

Dec 5, 2014 2:43am

Player 03,
In regard to Lla’s question, how will we know when you have made the update that gives the exposition?
-Mathwiz

avatar for player_03
player_03 Dec 5, 2014 4:11pm

You’ll notice.

avatar for mathwiz100
mathwiz100 Dec 5, 2014 4:19pm

Good to know.

avatar for mathwiz100
mathwiz100

Dec 5, 2014 4:12pm

By the way, in addition to the Aquamarine/Turquoise Set, the Peridot Set is now available. Just letting you know.