primeoffense's Comments

Game Comments
Play Time Clickers Time Clickers Mar. 26, 2015
Stronnnnnng strong suggestion. Make the user gun auto-fire on it's own normally. Why? Because the player has to be engaged in the game/playing to AIM it anyway. The clicking and aiming just gets annoying. The first power-up could double auto-fire rate of the gun, rather than setting autofire. And then you could add upgrades involving rate-of-auto-fire for the player gun. It's a good idea, trust me.
Play Idle Test Idle Test Mar. 10, 2015
I broke this game so hard in like 5 minutes.
Play Anita's Job Anita's Job Mar. 04, 2015
Still a longer game than The Order: 1886.
Play Pinata Hunter 3 Pinata Hunter 3 Feb. 23, 2015
Gets super super grindy as it runs along.
Play Super Sky Climber Super Sky Climber Feb. 12, 2015
This game has absolutely no difficulty.
Play Wrath of Hephaestus Wrath of Hephaestus Feb. 04, 2015
Losing eneregy for changing lanes is ridiculous and defeats the purpose of the game resulting in a crazy, grindy, poor experience. Timing is strange for the encounters. Basically, could be decent if it got out of it's own way... but it just refuses to.
Play Die Robo alien Die!! Die Robo alien Die!! Dec. 31, 2014
The autoguns do not increase by the stated value. The first one goes up by 5 with every upgrade. The second goes up by some lesser number than what's stated. I can't upgrade my main guy over level 100. And frankly, the autoguns are very very underpowered. The tesla gun ran me 300k and started out with damage of 3 or something.
Play Idle Planet Defender Idle Planet Defender Dec. 30, 2014
Same gun still won't upgrade. Sorry. Thanks for the quick response though.
Play Idle Planet Defender Idle Planet Defender Dec. 30, 2014
The third gun won't upgrade. It's the second from the left. I have the money, I click the + and nothing happens.
Developer response from WhirlwindGames

Now it should work. Tell me if you still can't. Refresh the page to see.

Play Sleepy Giftman Sleepy Giftman Dec. 18, 2014
The boards are long and the guy moves slow. Staying interested is the greatest challenge here.
Play Simplest Idle Game Simplest Idle Game Dec. 17, 2014
Wow... this is quite possibly the scammiest game in history. You're bribing me to get me to watch ads? If you're going to do that, you could at least put some work into the game.
Play Sentry Knight 2 Sentry Knight 2 Dec. 16, 2014
Annnd realizing that there are "premium levels" killed it for me. So basically, I'm playing 2/3rds of the game. So I'll rate it 2/3rds of what I'd originally given it. 2/5 stars! Yayyyy!
Play Sentry Knight 2 Sentry Knight 2 Dec. 15, 2014
Biggest issue that I see here is that the upgrade increments (especially with regards to damage) are so small that they feel almost pointless on their own. For example, the first enemy that I see in level 1 is an annoyingly small, fast bat... that takes 2-3 hits to kill. 4 damage upgrades, and it STILL seems to generally take 2 hits to kill him unless I hit a crit. The levels are passable without MAJOR grind, but you just never feel particularly powerful, or like the 21,000 gold to upgrade damage is actually going to be worth it.
Play Bob the Inventor Bob the Inventor Dec. 09, 2014
Very very good idea. Nicely executed. One little thing. When you create something, if you miss on the quality spin, or if the result isn't particularly great... you can just hit main menu, and start over. Kind of an easy way to cheat.
Play Party Of Heroes Party Of Heroes Nov. 20, 2014
Hate the energy system. That's what's going to kill you here, to be completely honest. People aren't going to sit around and wait to play the game. They're going to go play another game... enjoy it, and forget about your thing. And this business with resources to build even early upgrades is also going to hold the game back, because players will always see it as a cash-grab. Do yourselves a favor, and look at what the devs at War of Omens have done with their game. They've incentivized spending money on the game without screwing players or putting up a pay-wall, and they've done just fine in terms of making money off of the game. This game's good, it looks good, it's satisfying to play... until you can't play any more. And then it's just boring. This is a 5/5 game that's getting 2/5 because of the implementation of a pay-wall between the player and actually playing the game.
Play Sports Bike Challenge Sports Bike Challenge Nov. 17, 2014
The hit boxes for other motorcycles are wayyy to big. And the fact that other bikes drive through the cars is kind of annoying.
Play Fisk Fisk Nov. 14, 2014
Could use a pause button. And a way to know what fish you're bigger than. Gets hard to decipher. Maybe a color change or a lighter/darker shade kind of thing.
Play Revenge Dojo Revenge Dojo Nov. 12, 2014
Yeah... replaying a stage because you did everything perfectly, collected every coin and still didn't have enough coins to pass the monk completely kills my buzz. Nice try, cute animations... and a miserable failure in spite of it. Get rid of the monk, let us use coins for upgrades that add depth to the game. Double-jump, longer sword, dodge % or armor that blocks a hit. Then you can make the staged a tad harder and you might have something. As it's constituted, this blows after about 4 minutes.
Play Monster Clicker Monster Clicker Nov. 12, 2014
Hey guys, great work on this game by the way. Reminds me of another one I saw where, instead of weapons, we were buying heros... but the layout and whatnot was similar. Still, a very very quality effort. Now for the suggestions. (1) Achievements based on # of a weapon bought. At say 25, 50, 100, 200, etc. is a pretty standard thing. (2) Of course, more enemies/terrains are always welcome. (3) Upgrades to the weapons themselves that boost the base dps or dpc that can be bought. (4) Maybe add spells or skills or some form of time-based, click-activated boosters that could be used for boss fights or to maximize cash-gain. You'd click it, or hotkey #1 and gain 200% gold for 20 seconds with a 5 minute cool-down. Or get 150% damage for 10 seconds with a 2 minute cooldown. That kind of thing. Would also give us something to do with our clicking once DPS sort of takes over, for when we're not idling.
Developer response from BJ_Interactive

Hey primeoffense! We really-really appreciate your feedback, let's break it down 1. Yeah we admit it's a pretty standard things in idle games, but it's no harm to implement it, so we decide to implement it anyway :), we consider it as a 'bonus' achievement, you can get it while chasing others things, also every achievement add points to your exp and gold multiplier bonus, which is nice things to get. 2 & 4. a new terrain and skills!! we will make a serious discussion about this 3. this will make a new balance system, but we will take a discussion about this, this actually pretty good idea. once again thank you! *bro fist*

Play Coinfall Coinfall Nov. 12, 2014
Very probably a scam. And honestly, not much of a game. Might want to fix the "Main Memu" button that pops up after completing a game.