Couple of suggestions: 1) A hotkey to get to inventory. Whether it's (I) or the spacebar or whatever. Something better than clicking on the button. (2) I've seen on another recent idler where... rather than clicking until my hand hurt, I was allowed to simply aim the mouse pointer and HOLD the button down. Set the rate at a reasonable level for expected clicking and let it go. Or allow upgrades to hold-down click speed. Folks will play more if they're not getting wrist-cramps or having to use auto-clickers.
So I'm enthusiastic about the idea of the game growing. And I like that it saves my coins... gives me a sense that my clicking won't be in vain here.
Really looking for some upgrades, some more animation. Maybe visual improvements to the shop that are bought and have various benefits. Or more of a selling aspect once the goods are forged. Curious to see where this goes, because the basis looks good.
This feels like somebody took an existing escape game... like from 1997 or something. And added the ferret so that they could pass it off as a parody if they were sued.
"Your Honor, as you can very clearly see, we've added a conflicted and ridiculous storyline that has no bearing on the proceedings whatsoever. And a rodent. Combined, these constitute a poor attempt at satire, which is constitutionally protected."
Serious advice, because I'm loving this game... these distance penalties are absolutely brutal. Absolutely brutal. Going to the second system, I'm losing 37% of my force, 60%+ trade and around 75% culture. Just on the 0.746 distance. It's insane.
I mean, taking over system one bought me a nice boost to income, but it's not that nice.
Leprechauns need something man, as it stands, they're like mini-bosses with a time limit. And they don't give a particularly large reward. They should either have chests, or grand some kind of temporary bonus like scrolls. Something to make them worth the trouble. I pray that I miss them every time.
Sorry, I'm just not getting it. Played the first stage twice and just got bored. Not sure what fixes that. Got really excited when I saw the type of game it was, but this just doesn't do it for me at all.
Stronnnnnng strong suggestion. Make the user gun auto-fire on it's own normally. Why? Because the player has to be engaged in the game/playing to AIM it anyway. The clicking and aiming just gets annoying. The first power-up could double auto-fire rate of the gun, rather than setting autofire. And then you could add upgrades involving rate-of-auto-fire for the player gun. It's a good idea, trust me.
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