primeoffense's Comments


No Credit, No Problem!

Play No Credit, No Problem!

Sep. 28, 2015

Rating: 0

This game needs an ending where I decline the Blankenship loan because it's the most lucrative, and give the bad $1,000,000 loan to Iamnekid, which results in bankrupting the company.

Where is cat?

Play Where is cat?

Sep. 22, 2015

Rating: 2

This cat is getting very demanding. Cute game for sure. If you feel like making a sequel, by all means, go for the dog. We can just look for his tail 100 times. :D

Ferret Room Escape

Play Ferret Room Escape

Sep. 18, 2015

Rating: 2

This feels like somebody took an existing escape game... like from 1997 or something. And added the ferret so that they could pass it off as a parody if they were sued. "Your Honor, as you can very clearly see, we've added a conflicted and ridiculous storyline that has no bearing on the proceedings whatsoever. And a rodent. Combined, these constitute a poor attempt at satire, which is constitutionally protected."

First Empire

Play First Empire

Sep. 16, 2015

Rating: 1

Serious advice, because I'm loving this game... these distance penalties are absolutely brutal. Absolutely brutal. Going to the second system, I'm losing 37% of my force, 60%+ trade and around 75% culture. Just on the 0.746 distance. It's insane. I mean, taking over system one bought me a nice boost to income, but it's not that nice.

Developer response from HexagonGames

First of all, thank you for saying you love the game. Secondly, I welcome all balancing advice. I'm pretty stuck on the 1/d, 1/d^2, and 1/d^3 shapes - you'll find that's what keeps all three of the strengths useful (the outliers will always need to be occupied). I'm also pretty happy with the exponential growth of systems - that's what keeps you from just crushing everything in sight once you unlock some scientific fields. I could consider moving the systems closer together so that the initial drop-off is not so brutal, though. I've also thought of adding "minor" systems - ones that don't consume as much observation but also aren't nearly as difficult to occupy. I'd like to hear your thoughts on those and any other alternatives.


Play Trinitas

Sep. 14, 2015

Rating: 1

Not bad at all, except for the bit where you beat the first go-round and then start from scratch. I had zero motivation to basically do it all over again.

Vortex Point 6

Play Vortex Point 6

Sep. 11, 2015

Rating: -4

These games are so short.

Let's Journey

Play Let's Journey

Sep. 01, 2015

Rating: 4

Leprechauns need something man, as it stands, they're like mini-bosses with a time limit. And they don't give a particularly large reward. They should either have chests, or grand some kind of temporary bonus like scrolls. Something to make them worth the trouble. I pray that I miss them every time.

Developer response from PotionPlayer

For leprechaun better reward than ordinary monsters. For him, give coins and the probability of getting good items increased. But it is still random.

Let's Journey

Play Let's Journey

Sep. 01, 2015

Rating: 1

Do you have to release your old pet to find a new one? How does that aspect of the game work? Thanks.

Developer response from PotionPlayer

If you find a new pet, you will have a choice, keep the current or take a new one.

Gunball Reloaded

Play Gunball Reloaded

Aug. 20, 2015

Rating: 0

Sorry, I'm just not getting it. Played the first stage twice and just got bored. Not sure what fixes that. Got really excited when I saw the type of game it was, but this just doesn't do it for me at all.


Play Blackmarket

Apr. 20, 2015

Rating: 10

Game's doing this strange thing, where the top bar is dropping down over the selection options so I can't change from Shoot Upgrades to Dealers and Builds.

Developer response from TotomInc

It has been fixed! Thanks! :)

Creepo's Tales 2

Play Creepo's Tales 2

Apr. 07, 2015

Rating: 7

These games are just... alllllways too short now. Can't keep rating them highly, because I feel like we're encouraging you to make these 3 minute long games, rather than making some more effort. 2/5

Crazy Car Driver

Play Crazy Car Driver

Apr. 01, 2015

Rating: 0

Is this game's rating an April Fools prank?

Time Clickers

Play Time Clickers

Mar. 26, 2015

Rating: 10

Stronnnnnng strong suggestion. Make the user gun auto-fire on it's own normally. Why? Because the player has to be engaged in the game/playing to AIM it anyway. The clicking and aiming just gets annoying. The first power-up could double auto-fire rate of the gun, rather than setting autofire. And then you could add upgrades involving rate-of-auto-fire for the player gun. It's a good idea, trust me.

Idle Test

Play Idle Test

Mar. 10, 2015

Rating: 1

I broke this game so hard in like 5 minutes.

Anita's Job

Play Anita's Job

Mar. 04, 2015

Rating: 2

Still a longer game than The Order: 1886.

Pinata Hunter 3

Play Pinata Hunter 3

Feb. 23, 2015

Rating: 0

Gets super super grindy as it runs along.

Super Sky Climber

Play Super Sky Climber

Feb. 12, 2015

Rating: 2

This game has absolutely no difficulty.

Wrath of Hephaestus

Play Wrath of Hephaestus

Feb. 04, 2015

Rating: 4

Losing eneregy for changing lanes is ridiculous and defeats the purpose of the game resulting in a crazy, grindy, poor experience. Timing is strange for the encounters. Basically, could be decent if it got out of it's own way... but it just refuses to.

Die Robo alien Die!!

Play Die Robo alien Die!!

Dec. 31, 2014

Rating: 41

The autoguns do not increase by the stated value. The first one goes up by 5 with every upgrade. The second goes up by some lesser number than what's stated. I can't upgrade my main guy over level 100. And frankly, the autoguns are very very underpowered. The tesla gun ran me 300k and started out with damage of 3 or something.

Idle Planet Defender

Play Idle Planet Defender

Dec. 30, 2014

Rating: 1

Same gun still won't upgrade. Sorry. Thanks for the quick response though.