Sorry, I'm just not getting it. Played the first stage twice and just got bored. Not sure what fixes that. Got really excited when I saw the type of game it was, but this just doesn't do it for me at all.
Stronnnnnng strong suggestion. Make the user gun auto-fire on it's own normally. Why? Because the player has to be engaged in the game/playing to AIM it anyway. The clicking and aiming just gets annoying. The first power-up could double auto-fire rate of the gun, rather than setting autofire. And then you could add upgrades involving rate-of-auto-fire for the player gun. It's a good idea, trust me.
Losing eneregy for changing lanes is ridiculous and defeats the purpose of the game resulting in a crazy, grindy, poor experience. Timing is strange for the encounters. Basically, could be decent if it got out of it's own way... but it just refuses to.
The autoguns do not increase by the stated value. The first one goes up by 5 with every upgrade. The second goes up by some lesser number than what's stated. I can't upgrade my main guy over level 100. And frankly, the autoguns are very very underpowered. The tesla gun ran me 300k and started out with damage of 3 or something.
Biggest issue that I see here is that the upgrade increments (especially with regards to damage) are so small that they feel almost pointless on their own. For example, the first enemy that I see in level 1 is an annoyingly small, fast bat... that takes 2-3 hits to kill. 4 damage upgrades, and it STILL seems to generally take 2 hits to kill him unless I hit a crit. The levels are passable without MAJOR grind, but you just never feel particularly powerful, or like the 21,000 gold to upgrade damage is actually going to be worth it.
Very very good idea. Nicely executed. One little thing. When you create something, if you miss on the quality spin, or if the result isn't particularly great... you can just hit main menu, and start over. Kind of an easy way to cheat.
Hate the energy system. That's what's going to kill you here, to be completely honest. People aren't going to sit around and wait to play the game. They're going to go play another game... enjoy it, and forget about your thing. And this business with resources to build even early upgrades is also going to hold the game back, because players will always see it as a cash-grab. Do yourselves a favor, and look at what the devs at War of Omens have done with their game. They've incentivized spending money on the game without screwing players or putting up a pay-wall, and they've done just fine in terms of making money off of the game. This game's good, it looks good, it's satisfying to play... until you can't play any more. And then it's just boring. This is a 5/5 game that's getting 2/5 because of the implementation of a pay-wall between the player and actually playing the game.
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