Not sure why, but when I reached the screen with the princess and the sword in the stone, my mouse disappeared. I could click around and the character would walk around the screen to where I clicked, but I couldn't interact with anything or leave. Paused the game and couldn't click any of the menu options either.
The screen turned black when I was trying to talk to Randy as Cricket after finding something important in his room. Clicking outside the screen would give me the options menu, but clicking resume did nothing. Lost a lot of progress.
Combat was a little annoying, recovery time from swinging the sword was a little too long. The acrobatic bits weren't very fun, particularly the ones involving the magic rope swinging. Would've been nice to use the coins we found for upgrades, to specialize in either swords or magic.
So yeah, it's like Loops of Zen. That's not necessarily a bad thing. But why does it have to be in unity? There's nothing here that really seems to require it. Loops of Zen did just fine in flash. You didn't really seem to add anything in the transition.
It was neat, but a little lacking in depth. And maybe a little too easy. I had 1400 food by the end of it and didn't even have a boss fight to go through. But a solid game. The artwork is interesting as always. 4/5.
Keeps freezing on me. First it did right after I chose my character, reloaded and it was working. Then it froze upon entering the second floor. From what I played, it's not bad, but it could use more depth. More active skills or skill trees, a more complex loot system, etc.
You really should have given us the fast forward option from the start, or at least after we've completed the game once. Also, you need to clean up the spelling and grammar mistakes in the game. I normally don't see it as a major problem (to a degree), but when the it's an interactive faction, such errors really detract from the game.
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