propane_mailbox's Comments

Game Comments
Play Flash DROD: KDDL 3 Flash DROD: KDDL 3 Feb. 19, 2015
Controls are a bit cumbersome, especially since we can't move diagonals w/ the arrow keys.
Play Pixels for Christmas Pixels for Christmas Feb. 18, 2015
Yeah, maps and giving the player some idea of where to go definitely ruin the true fun of games. Good thinking.
Play Find them all Find them all Feb. 12, 2015
Yeah, I'm not restarting this game more than twice.
Play Raze 3 Raze 3 Feb. 11, 2015
Jesus christ, what is w/ the stupid ass aim assist on the sniping level? I can't even control the camera, it just pulls towards a different target on screen (including allies) every 2 seconds and insists on completely centering on them, even though the camera doesn't even turn fast enough to keep up w/ character movement speed.
Play  Just Button Just Button Feb. 05, 2015
I can't jump, press space, and move horizontally in the air. Controls not responsive enough/jumps need to be timed too closely. Result: inaccessible and less than entertaining game. I'm done at level 6.
Play Ghostscape 3D Ghostscape 3D Feb. 04, 2015
Finding that fifth note was a little ridiculous (having to click in that exact spot to get any results? come on). But all in all, a really solid game. Excellent use of unity to revamp the point and click genre. 5/5
Developer response from Psionic3D

Hey, it can't all be easy ;-)

Play Escape Eternity Escape Eternity Feb. 04, 2015
Much more fluid than the typical flash escape game. Really looking forward to seeing a full-fledged project.
Play Hunt The Yeti Hunt The Yeti Jan. 28, 2015
Why can't I use the arrow keys?
Play Strikeforce Kitty 2 Strikeforce Kitty 2 Jan. 26, 2015
Although several people have already mentioned the same thing, I feel that my upvoting their comments on the matter simply wasn't enough. So to reiterate, how in the hell does this game lag so badly, even on low quality?
Play Abandoned Abandoned Jan. 09, 2015
Also like Submachine, this game does not support cinematic mode and forces you to look at a really tiny screen for minute details.
Play circloO circloO Dec. 09, 2014
Discovering new physics mechanics in-game is great and all, but the levels that are strictly timing based (like the balls that disappear) are just frustrating. That kind of difficulty just feels artificial.
Developer response from flori9

Thank you for your comment. I quite like a few timing-based challenges myself, but I'll make sure to include less of them when I do an update with more levels.

Play Max Mesiria Chp1 RPG Max Mesiria Chp1 RPG Dec. 06, 2014
Yeah, I did ring the bell and I still can't pull the lever. I found it before the bell and he said 'I don't want to touch it,' then when I rang the bell and talked to the captain (who told me to go pull the lever), I couldn't interact w/ it anymore. So yeah. Great glitch. 1/5.
Play Typing Ninja Hunter Typing Ninja Hunter Dec. 06, 2014
I found the words incredibly difficult to see, especially on the fast moving units. This is obviously a problem in a typing game. On stage 8, against the demon boss, the fact that missing one key press results in automatic death (and having to replay the entire stage just to try it again?) is stupid. Oh, and you spelled 'piranha' wrong.
Play The Awakening RPG The Awakening RPG Dec. 05, 2014
Why does the movement speed on the world map have to be so ridiculously slow?
Play A Dance of Fire and Ice A Dance of Fire and Ice Dec. 02, 2014
It might not be a bad idea to do a lives system or something, because having to redo a long level over and over is just not entertaining.
Play Battle Beavers Battle Beavers Nov. 24, 2014
Fantastic game, but I could really stand to see more exact numbers for my stats, like what my critical percent chance is, my damage percent reduction is, etc. 4/5
Play Higher! Higher! Nov. 21, 2014
The mouse isn't entirely responsive in the period of time where you ascend after collecting a balloon. Frequently I ended up clicking furiously after collecting a balloon to try and keep myself from lifting straight into a bomb (which takes out multiple balloons upon hitting). Certainly doesn't lend to a "relaxing" atmosphere.
Play Onomastica 2 Onomastica 2 Nov. 20, 2014
Would've been better if all the words were actually related to the surroundings (pen and turban? just there for no real reason?). And absolutely no recognition for completing the game makes me feel like I've just wasted my time. Also, math problems are not a part of onomastics. 2/5.
Play Zombo Buster Rising Zombo Buster Rising Nov. 20, 2014
Mainly in the earlier levels, I found that my allies and I focused the same enemies much too frequently. If you don't include a way to select which enemies our allies target, you could at least show us which ones they are targeting. Highlighting/outlining the enemy would be helpful.
Play Rose Dungeon Rose Dungeon Nov. 18, 2014
Great, 2 different mystery objects and absolutely no textual descriptions of anything at all. 1/5.