So yeah, it's like Loops of Zen. That's not necessarily a bad thing. But why does it have to be in unity? There's nothing here that really seems to require it. Loops of Zen did just fine in flash. You didn't really seem to add anything in the transition.
It was neat, but a little lacking in depth. And maybe a little too easy. I had 1400 food by the end of it and didn't even have a boss fight to go through. But a solid game. The artwork is interesting as always. 4/5.
Keeps freezing on me. First it did right after I chose my character, reloaded and it was working. Then it froze upon entering the second floor. From what I played, it's not bad, but it could use more depth. More active skills or skill trees, a more complex loot system, etc.
You really should have given us the fast forward option from the start, or at least after we've completed the game once. Also, you need to clean up the spelling and grammar mistakes in the game. I normally don't see it as a major problem (to a degree), but when the it's an interactive faction, such errors really detract from the game.
Art style is still cool, and it has a surrealistic dream feel to it, which is great. But a little more dialogue in game would be helpful (e.g. you don't have all the proper materials) and make items stand out more (the sticks were the only real issue).
It's not a bad game, after completing it. But it does feel a little overly simple. None of the levels are very challenging (even to collect all the stars), there's absolutely no story to hold it together, and none of the gameplay mechanics are original. But it did have good music, so 4/5.
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