propane_mailbox's Comments

Game Comments
Play Rencounter Rencounter Oct. 22, 2014
Map is still inadequate. Difficult to tell which end of the room the map considers me to be, making navigation just as difficult.
Play Hook Hook Oct. 11, 2014
A little too easy. I really didn't like adding in the timing of clicks at the end. I really don't like the idea of having to redo a puzzle because my timing was slightly off.
Play Quest for Milkshake Quest for Milkshake Oct. 09, 2014
Un batido de coco.
Play Barons Gate 2 Barons Gate 2 Oct. 07, 2014
There are definitely improvements from the first, but it still feels a little too easy. By about halfway through, I was out regenerating any damage that I couldn't manage to dodge. Either add a little more depth to the weapon system, or maybe incorporate some variable skill trees (that you can't completely max out) to make the game feel a little vaster. Still, 4/5.
Play The Most Amazing Piano in the World The Most Amazing Piano in the World Oct. 06, 2014
These controls are just terrible.
Play Eien Eien Oct. 02, 2014
I instinctively clicked the blue light when it appeared in the intro.
Play Zombinsanity Zombinsanity Oct. 01, 2014
Gets to be too laggy. Give us a quality option, and make the little windows that tell us about posting guards and buying weapons disappear.
Play Blackbeard's Escape Blackbeard's Escape Sep. 30, 2014
Honestly, I was just randomly combining items for most of it. But the riddle (although it could've been tougher) was a nice touch. All in all, executed well. 4/5.
Play Bear Escape Bear Escape Sep. 30, 2014
What was the deer antler for?
Play Still Alive Still Alive Sep. 29, 2014
Recoil w/ all of the guns is way too harsh. Rate of searching for weapons drops off sharply at 20%, leaving us w/ the shotgun (almost useless due to the recoil mentioned above) as our offense until we can (somehow) manage to grind out the search percentage for something better. Honestly, everything takes too much time to do. Either give us more stamina, or don't totally sandbag us by making us use all of it for 5% on the weapon search stat.
Play Battalion: Vengeance Battalion: Vengeance Sep. 29, 2014
Bonus map is bugged for sure. Enemy moves a couple of units and then doesn't end turn. Ever. Little icon in the top left makes it seem like the enemy is thinking, but I doubt that I've completely stumped the computer on the first turn.
Play 1Quest 1Quest Sep. 28, 2014
Would be helpful if items we trashed disappeared and didn't remain on the field. Sometimes I'll forget that I left the items in a particular spot and waste time going back to check and make sure they aren't items I missed.
Play Titania Titania Sep. 28, 2014
Kind of creepy, once you see 'HELP' written all across the screen. Admittedly, I feel like it could stand for some degree of expansion to qualify it as a full version for kong.
Play Nuclear Justice 2084 Nuclear Justice 2084 Sep. 28, 2014
Incredibly repetitive.
Play Notes from a Mad Mage Notes from a Mad Mage Sep. 28, 2014
I don't know why I kept randomly dying. Do previous versions of you need to stay alive as well? If so, then that's an unbelievably useless and annoying mechanic.
Play Tiny Dream Tiny Dream Sep. 27, 2014
The visual style of the game was great, and the music seemed to fit nicely. But the gameplay was somewhat lacking. No real difficulty along w/ no real length and it just doesn't last long enough to really immerse yourself in it. I understand this was a Ludum Dare entry, but maybe you could do a revamped sequel, and call it Big Dream. 4/5 overall.
Play Dragon Rescue Dragon Rescue Sep. 26, 2014
I could be wrong, but I'm pretty sure that I got none of the money from a level that I died on. And if that is indeed the case, it really shouldn't be.
Play Freeway Fury 3 Freeway Fury 3 Sep. 26, 2014
It was short. And not really all that innovative compared to the previous games. I'm a fan of the series, but this one was kind of disappointing. 3/5.
Developer response from Vasco_F

I'm sorry this one disappointed you, we tried to keep the game a bit more focused this time (i.e. one great play-through with lots of variety instead of having to repeat some areas several times to get to the boss, for example).

Play Rogue Soul 2 Rogue Soul 2 Sep. 25, 2014
A pretty good game. But we shouldn't have to fight the boss every time we play one of the levels ending in a boss. It makes going back to redo challenges and free people a huge pain, to the point where I've decided it's not worth it. 4/5.
Developer response from SoulGame

Sorry to hear that. As nothing forces you to get all objectives on a level, you can still go on your adventure and come back later, better trained (That's what I did...)

Play Elventales: The Arcanery Elventales: The Arcanery Sep. 24, 2014
Necromagi are stupid, and are what made me quit playing on floor 4. And all in all, the game is rather shallow. Enemies requiring specific spells (even going so far as to say so in the spell descriptions) over simplifies combat. Combine that w/ a meager selection of spells and equipment, plus no leveling/skills and you have an rpg that really doesn't live up to the genre. 2/5.