@ ThorMcBalbo: on the first sniper, the bullets land within 20 pixels of were you shoot, and this decreases as you upgrade your sniper. Damage done also increases with the snipe upgrade.
@ Alator: It should be fixed now, thanks.
@ furrymessiah: Wave 20 is the final wave, it should be fairly hard, give it another try!
Thanks for the positive responses! I appreciate it.
@ Thernan: I like this idea and I'll keep it in mind if i make a sequel, I think its a bit late to include it in this game, seen as its already published. Thanks.
@ Comicsartist: The bugs been fixed, Thanks!
@ saber7: I've tried to include a bit of sniping and a bit of defense into the game, However i think that the turrets are more of a feature, than a necessity, You could go through the game without a single one (Although it would make it more tricky).
@ synomonia: I would have liked a reload function in the game, but the way i developed the game made this hard to implement because of the amount of shooting you need to do! There's no time to stop and reload otherwise you'll get over-run :)
@ Omegnight: The game used to not allow the user to hold down the mouse, this made the game more energetic, but also gave you a cramped hand and a broken mouse. I'll try and work out how to make it more energetic if i make a sequel!
@ SshekyS: some cool ideas there, I like the XP for the cannons, and different weapons. I'll try to include these ideas if i make a sequel!
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