I missed so many things because the cursor for 'move screen' and 'look closer at that thing on the table' are identical. Then I somehow managed to backtrack to town from the Observers Nest without using the truck and so the truck got left there and I couldn't leave town. Oh well.
Great game but I had NO IDEA that the item in the well was a battery. I mean, it's ok making the puzzles cryptic but when you get stuck because you can't work out what an item is when it's sitting in your inventory it's a bit steep. Would little tooltips have hurt?
Great art and concept but the controls are too sketchy for the fine control required to progress. I found myself having to tediously repeat sections because I slid too far or couldn't stop in time. Other than that a great little game.
A decent little RPG but there's too much emphasis on spending real cash. Almost all the decent items in the shop are bought with rubies or inordinate amounts of cash (250000 or so) which would take hundreds of hours to collect in-game. After you've spent gold in the shop, recouping it by selling items is impossible; I bought a sword for 700G and then found a better one but could only sell the sword I bought for 30G! That's insane!
That aside, the level estimates for the stages are woefully inacurate. I'd go through an entire stage at lvl 5 killing every monster, then to be told the next stage was for lvl 8+ with no way of grinding to level up.
Kind of boring and poorly translated. You need to ideally get someone who speaks English and Russian to proof read your text next time. Also, having 'Loading' pop up so many times during battle just doesn't feel very good.
Wow. You got the makings of a great game here and you certainly have bags of talent. Only two weeks?! I'm genuinely excited to see what you could do with a year. I'm also interested to see how this story continues, although some tightening of the controls needs to be had and maybe some combat of some sort. Great work so far though mate.
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