Very nice game from what I've seen, deserves many more plays. Might want to have p be a pause button, or, alternatively, (or maybe both) add the ability to play by pushing a button on the keyboard. Also, if you click/unclick the second after a block breaks, it counts against you, which is quite annoying for a game like this, it ought to be fine as long as it breaks.
All these people ragequitting because they put time into the game but aren't winning... it's not like they didn't have a million clues of P2W before starting. They came because they wanted to play, but now that they have and aren't in the top 100 or whatever, they're complaining! Remove the multiplayer aspect, but keep energy in, and they wouldn't be saying a thing. Honestly, if you don't like it, don't play it.
After he said "I am you from the future..." I was expecting him to be grabbed by a giant monster the whole game :P Also, I clicked the pause button and the menu didn't show up and now it's frozen. I can still hover over stuff but time isn't passing and I can't move
Bleh. I really liked Magic Barrage, but now... well, I figure your profits are probably decreasing with each game. The only factor, really, in keeping players from leaving, one far more effective than that of gambling, is interactive game play in which one may actually *control the characters* to the extent which in a fight between A. a really bad player with twice the stats/level/moneyspent of a B. really good player without very good equips comparatively, B will usually win. Also, less annoying cut scenes and "battle reports" are good. Also, try a creative plot that's not blatant "good vs evil". Something I'll actually think it's worth the effort to follow.
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