Full list of tips/glitches for training:
*Strength* - There's very little cooldown after attacks: keep mashing so you don't miss apples for being too late/early.
*Block* - Keep your mouse near the center for faster rotations.
*Accuracy* - Draw back, then double click. This should make it so you automatically draw whenever you aren't firing.
*Dodge* - When you dodge, keep mashing the same button. It will register as "perfect".
*Critical* - This is probably the easiest one to leave running, then come back for tons of free stats. Other than that, I got nothing.
Tip/glitch for the archery training: Draw back, shoot, then during the firing animation, click again. For me, this made it so that as long as I didn't click during the firing animation a second time, I would automatically draw whenever I wasn't firing.
Unfortunately, with the current turn system, you often are stuck clicking madly to try to get all of your attacks off. Especially with the small margin between your speed and enemy speed in the beginning, with even just two knights, it becomes mad clicking (often with infuriating misclicks) followed by waiting. If you could queue actions, or heck, just be able to target different enemies with different knights while waiting, this would be a lot more fun and a lot less frustrating.
This game is incredibly unforgiving when it comes to missing story points. It doesn't indicate when something would just end the storyline and make it impossible to continue, and when you miss it, you're screwed and have to restart - but you don't actually know that until you realize there's nothing to do in the world anymore. Then you have to wade through your massive log of save files and find the one that is before that - or if you don't have one, since you tried to clean up that log, you'll just have to start the game entirely over. That is ridiculously punishing. Please, put warnings on things when you're about to cut off players. Something like "If you don't do ____ before moving on, you will not be able to proceed in this storyline.", or "Warning, you probably want to save now". Seriously, why would you screw players over like that?
Please make autosave a default. It is far, far more frustrating to lose your progress of half an hour or an hour (and possibly more) than to have the game save for you. I'd rather be slightly irritated by the saving and turn it off if I feel it unnecessary than to lose so much progress.
Honestly, it's not as good as the original. The instructions and UI are more cluttered, the graphics' new detail hurts my eyes more than pleases, and there's not much I can say is better. It's still decent, but I hoped for more.
Just to comment @ WesleyD: It's fairly easy to get committee missions done efficiently by CCing bills with your Clout character (or asking someone else to). Ability play missions are easiest when playing for a bill, since then people can SFD snipe more effectively, and you can do most ability play bills that way. With that in mind, it's not too hard to get an acceptable price, though finding willing players is a different story.
Okay, see, taking ideas from another game isn't inherently bad. That said, did you have to keep the unit types exactly the same as Kingdom Rush? And the mechanics exactly the same? And... pretty much everything? This feels like a reskin without fast forward and with more money grabbing. There are plenty of budding developers with ideas that aren't just "copy", and they're probably willing to give them for free. Help them out instead of wasting your time with a crappy game like this. 1/5.
It would be really nice if you could have a keyboard-only config - something like an up and down aim key plus an attack key. For example, the setup I'd use would be wasd to move, space to shoot, up and down to aim, and enter to "enter". That way I can play much better on a laptop.
Not a bad game - I liked the way the cats grew bigger and acted as gears and such, thus adding a layer of complexity. However, I found the whole game pretty easy to figure out, but there were some levels that were frustrating not in thought but in execution (level 23 requires you to bounce perfectly off a cat and into a candy), or where a new aspect of physics or machinery forced me to replay the level just to understand it. Even worse was when the physics of the level just flat screwed me over, getting things stuck or having things drop. Not what you want in a puzzle game. It seems others are enjoying it, which is fine, but my experience reflects a 2/5 or 2.5/5 game.
It seems people are having problems with getting on - I haven't, but I think I'll be emailing them anyway. Is it possible to petition or otherwise organize protest against this kind of thing? Or is the best any given person can do just send them emails? If they're not doing what you pay them to do, they're doing something illegal, and it's also inconsiderate and deceptive if they're trying to lie about it. I hope this issue can be resolved.
There's a few problems I have with this. The first is that the frantic pace of actual combat leads not to action but to surgical assassination - It's pretty obvious how vision is dictated, so I slowly walk into one enemy's sight with a charged hammer, kill them, and repeat twenty times. Sure, I could run in to get some action... and then immediately die, because armor isn't guaranteed. I recommend (for future games) making most enemies slower but more durable or more ranged, so that dealing with chargers remains interesting. The second problem is, as already stated, the upgrades are severely lacking. I would have enjoyed this more if every enemy was tanky, but upgrading my weapon multiplied the damage. You could also give me more durability (like making armor automatic), then make everyone rotate every second or two, so I can't be sure when I'm safe. That'd keep the pace, but not instantly murder me for it (and I get permanent upgrades).
Tip: Play Scout, so you can get Pick Lock. It's basically like infinite, free skeleton keys. Then you'll have tons and tons of money and gear. You also get neat damage abilities and multiplicative damage combos, plus suppression, which is IMO the most amusing playstyle (after playing each class) and lets you beat the ridiculous frog at the end easily.