r2d2go's Comments

Game Comments
Play The Awakening RPG The Awakening RPG Jun. 06, 2015
This game is awesome! I really like how with a little extra timing you can dodge and attack while dodging to avoid the possibility of being counterattacked. Very cool, hope to see more.
Play Egg Knight Egg Knight Jun. 04, 2015
Unfortunately, with the current turn system, you often are stuck clicking madly to try to get all of your attacks off. Especially with the small margin between your speed and enemy speed in the beginning, with even just two knights, it becomes mad clicking (often with infuriating misclicks) followed by waiting. If you could queue actions, or heck, just be able to target different enemies with different knights while waiting, this would be a lot more fun and a lot less frustrating.
Play Caravaneer 2 Caravaneer 2 Dec. 13, 2014
This game is incredibly unforgiving when it comes to missing story points. It doesn't indicate when something would just end the storyline and make it impossible to continue, and when you miss it, you're screwed and have to restart - but you don't actually know that until you realize there's nothing to do in the world anymore. Then you have to wade through your massive log of save files and find the one that is before that - or if you don't have one, since you tried to clean up that log, you'll just have to start the game entirely over. That is ridiculously punishing. Please, put warnings on things when you're about to cut off players. Something like "If you don't do ____ before moving on, you will not be able to proceed in this storyline.", or "Warning, you probably want to save now". Seriously, why would you screw players over like that?
Play Caravaneer 2 Caravaneer 2 Dec. 13, 2014
Please make autosave a default. It is far, far more frustrating to lose your progress of half an hour or an hour (and possibly more) than to have the game save for you. I'd rather be slightly irritated by the saving and turn it off if I feel it unnecessary than to lose so much progress.
Play Caravaneer 2 Caravaneer 2 Dec. 09, 2014
Honestly, it's not as good as the original. The instructions and UI are more cluttered, the graphics' new detail hurts my eyes more than pleases, and there's not much I can say is better. It's still decent, but I hoped for more.
Play The Lobby The Lobby Nov. 15, 2014
Just to comment @ WesleyD: It's fairly easy to get committee missions done efficiently by CCing bills with your Clout character (or asking someone else to). Ability play missions are easiest when playing for a bill, since then people can SFD snipe more effectively, and you can do most ability play bills that way. With that in mind, it's not too hard to get an acceptable price, though finding willing players is a different story.
Play Vilesteel Vilesteel Oct. 19, 2014
Why do dwarves have more dexterity than humans? Isn't it supposed to be the other way around? I get that the races each have one 10 and two 15s but you could have just changed the name or something.
Play oO oO Sep. 21, 2014
You know you have a quality game when people guess that it'll get impossible badged before it actually happens. And by quality, I mean broken-monitor inducing ;)
Play Viking Valor Viking Valor Sep. 06, 2014
A little easy, though difficulty is swingy due to the nature of cannon upgrades.
Play The King of Towers The King of Towers Aug. 31, 2014
Okay, see, taking ideas from another game isn't inherently bad. That said, did you have to keep the unit types exactly the same as Kingdom Rush? And the mechanics exactly the same? And... pretty much everything? This feels like a reskin without fast forward and with more money grabbing. There are plenty of budding developers with ideas that aren't just "copy", and they're probably willing to give them for free. Help them out instead of wasting your time with a crappy game like this. 1/5.
Play Mark Of Darkness Mark Of Darkness Aug. 08, 2014
It would be really nice if you could have a keyboard-only config - something like an up and down aim key plus an attack key. For example, the setup I'd use would be wasd to move, space to shoot, up and down to aim, and enter to "enter". That way I can play much better on a laptop.
Play 1Quest 1Quest Aug. 05, 2014
Not a bad game, but I wouldn't call the campaign roguelike. You don't lose anything for death except the tiny bit of progress on the floor you were on.
Play Candy Thieves Candy Thieves Jul. 31, 2014
Not a bad game - I liked the way the cats grew bigger and acted as gears and such, thus adding a layer of complexity. However, I found the whole game pretty easy to figure out, but there were some levels that were frustrating not in thought but in execution (level 23 requires you to bounce perfectly off a cat and into a candy), or where a new aspect of physics or machinery forced me to replay the level just to understand it. Even worse was when the physics of the level just flat screwed me over, getting things stuck or having things drop. Not what you want in a puzzle game. It seems others are enjoying it, which is fine, but my experience reflects a 2/5 or 2.5/5 game.
Play Clout: The Game Clout: The Game Jul. 28, 2014
It seems people are having problems with getting on - I haven't, but I think I'll be emailing them anyway. Is it possible to petition or otherwise organize protest against this kind of thing? Or is the best any given person can do just send them emails? If they're not doing what you pay them to do, they're doing something illegal, and it's also inconsiderate and deceptive if they're trying to lie about it. I hope this issue can be resolved.
Developer response from delosford

apparently the problems have started up again. So feel free to email away.

Play Escape to Hell Escape to Hell Jul. 28, 2014
There's a few problems I have with this. The first is that the frantic pace of actual combat leads not to action but to surgical assassination - It's pretty obvious how vision is dictated, so I slowly walk into one enemy's sight with a charged hammer, kill them, and repeat twenty times. Sure, I could run in to get some action... and then immediately die, because armor isn't guaranteed. I recommend (for future games) making most enemies slower but more durable or more ranged, so that dealing with chargers remains interesting. The second problem is, as already stated, the upgrades are severely lacking. I would have enjoyed this more if every enemy was tanky, but upgrading my weapon multiplied the damage. You could also give me more durability (like making armor automatic), then make everyone rotate every second or two, so I can't be sure when I'm safe. That'd keep the pace, but not instantly murder me for it (and I get permanent upgrades).
Play Thing-Thing Arena 2 Thing-Thing Arena 2 Jul. 26, 2014
Pretty good for a game made in 2007.
Play Warlands Warlands Jul. 25, 2014
Spells are a bit broken, since the AI clumps everyone up and then they're all dead with a single lightning bolt.
Play Murloc RPG 2: Episode 1 Murloc RPG 2: Episode 1 Jul. 25, 2014
Tip: Play Scout, so you can get Pick Lock. It's basically like infinite, free skeleton keys. Then you'll have tons and tons of money and gear. You also get neat damage abilities and multiplicative damage combos, plus suppression, which is IMO the most amusing playstyle (after playing each class) and lets you beat the ridiculous frog at the end easily.
Play Running Fred Running Fred Jul. 24, 2014
Gotta say, kong's gotten a whole lot worse and a whole lot more moneygrubbing. I blame Gamestop takeover.
Play AI-Conflict AI-Conflict Jul. 22, 2014
Sadly, can't get past 94% loading. Seems like people find this game pretty good... I'll try again some time, but if it's a game specific problem you might want to have a look at it.