The real challenge in this game wasn't the puzzles. Anyone with spatial acuity can figure these out in their sleep. The problem was getting the parts to move how you want them to, then stay there once you've managed it.
Need to make the cards contrast more. And quite honestly, the field is huge for a memory game. Even if you do remember what cards have turned up you need a photographic memory to remember it's exact position.
Only problem I found is the hit detection on the anvils. Either the gods wrapped a forcefield around them just to be sure, or you made it just a lotta bit too big. Anvils would be lined up to miss me entirely, but I still get hit.
Just aggrivating... I can't tell you how many times I wanted to find the developer and rip his throat out because he fed my rocket directly into blimps in the famous style of Need for Speed which also fed you into oncoming traffic that would be near impossible to avoid. Luckily for me, though, this rocket handles like an Abrams tank driving over an oil slick.
Yeah, not at all good. 2 or 3 times the game ended before it ever actually began because my fish was hidden behind your massive start symbol as a boulder crashed right on top of his head. I'm sorry, but failsauce, sir... Failsauce
Just like in the movies, Rambo is unstoppable. He takes on hordes of zombies without taking a single scratch. In fact, he's so good at killing them that they never even get the chance to attack. It's like Rambo and Chuck Norris had a baby.
One of the most aggrivating pieces of crap I have ever had the displeasure to waste time on. About 1 out of 500000000000000 times did the ball actually go where your physics predicted it was supposed to end up. Horrendous.
I'd like to point out that the cpu cheats like a dirty little whore at every possible chance. I was up by several thousand points... Needed one more bank to win. What happened? (and this happened multiple times) Why... The cpu gets 3-4 rolls in a row with 3 pairs. I guess I'm not allowed to win. Way to make a bullshit piece of cheating AI garbage.
I have to agree with basically everyone here. This gets a 1/5 just because it's essentially pay to play... On Kongregate, for christ's sake. WTF is it with the increasing kred dependency? I thought that was supposed to be for players who found a game so epic that they wanted to donate to the dev team for additional upgrades / installments? Not just to get a few more days of in-game time. It's rather a load of bull
Holy tiny game window, Batman! Mmkay... So it's a snake game... With absolutely irritating music. Why are you able to go off the sides of the screen, though? That makes the game ridiculously easy. Got bored within not even a minute
Why does this bike want to lean forward no matter what I do? Why do the tires fly off with the greatest of ease? Why is this retarded stooge trying to go over a mountain with a damn street bike? So many questions...
Needs to be harder. After however many minutes, a tank, and 120-130 whatever it was capitalist pigs dead I got a bit bored with it. I will say it was amusing while it lasted to sit here shouting "DIE YOU COMMIE SON OF A .... Oh yeah" :D
I had to refresh the game 3 times to make it work, so maybe something is a bit buggy there, maybe not. The aiming reticle is off by a pretty large amount at times seemingly dependant upon which direction you aim. An auto-fire would be pretty sweet to save my mouse and my finger, too. Upgrades aren't really needed with the easy nature of the game in it's current form, but only 3 levels?
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