ragnarokio's Comments

Game Comments
Play Just Chatting Just Chatting Dec. 28, 2010
eelee, that's probably because having your's on the site is redundant, and because this has a lot of players and taking it off would hurt a lot of people's experience.
Play Developer's Point of View Developer's Point of View Dec. 25, 2010
I tend to judge games on their design before the coding ability, and a lot of new developers tend to submit a plethora of games with virtually no thought put into them, which is no good in my book. I can understand why you'd need a certain level of coding skill before making a game that applies some design principles in a fun way, but the games that i see posted are essentially spam games. I don't mind them being there, and i'm never for putting someone down, but it isn't unreasonable to call them bad.
Play Tower of Greed Tower of Greed Oct. 15, 2010
Yeaasssss, high score!
Play Heir Heir Aug. 26, 2010
Shadow of the colossus for flash? Coolbeans.
Play Tower of Greed Tower of Greed Jul. 23, 2010
woot, got a million points, now i'm going to have to go for the high score. >:D This game just gets funner and funner for me.
Play Tower of Greed Tower of Greed Jul. 21, 2010
blue guys are easy to deal with, just always keep an evasive item handy, 3/4 items can help you past them, you should be able to get by them without much trouble...
Play Tower of Greed Tower of Greed Jul. 21, 2010
impossible badge was really fun to get, but for the life of me i can not get this hard badge, i'm just too damn greedy and refuse to go through a door.
Play Air Pressure Air Pressure Jul. 18, 2010
i don't think it needs to symbolize drugs or cutting, the dialogue makes more sense when reffering to drugs, but the hospital scene seems to debunk it, i think that she might just symbolize addiction.
Play Don't Look Back Don't Look Back Jul. 09, 2010
i saw cerebus, don't know enough about greek mythology to pick anything else out. Not sure if this is meant to be allegorical but it seems pretty straight-forward to me, the guy imagines the whole thing, when he comes back with his loved one he sees himself, and snaps out of the illusion, would be interesting to hear what the artist intended here, since there seems to be some debate over it.
Play Homerun In Berzerk Land: Berzerk Ball Homerun In Berzerk Land: Berzerk Ball Jul. 09, 2010
i also don't think its a very good game :V. Gameplay is stale. essentially no new features are introduced throughout the whole game. Items don't really add anything, they just slightly change stats. Game curve is way to slow, you get barely any money per run, it takes forever to buy a new item, and most of the time you don't feel anything has changed anyway. Leveling up is slow and doesn't do much, and the game basically goes on with only periodic slight changes in how far you go, with nothing to look forward to.
Play Toss the Turtle Toss the Turtle Jul. 08, 2010
Hard badge seems mostly luck based, i could probably get 5 million without the use of nukes, if not for me hitting air spikes every time i blast off. Not once have i ever fired and stopped through natural causes, or been forced to use a nuke to continue, i always stop when i hit a spike or UFO, usually an air spike, i see no way to realistically avoid them, i just have to hope that they randomly spawn in convenient places and let me fly the full 3 million.
Play Homerun In Berzerk Land: Berzerk Ball Homerun In Berzerk Land: Berzerk Ball Jul. 08, 2010
yes, its another toss game, but this is very destinctly toss the turtley. You can tell that it is heavily influenced by it.
Play 99 Bricks 99 Bricks Jul. 08, 2010
i think i know the trick to the game, but i just can't get it. Your fate is essentially sealed the moment you get a single piece that doesn't fit, so you need to keep your tower accomadating as many possible pieces as possible. The most common problem i run into is with the small zig zag pieces and flat surfaces. You want to keep the top of your tower relatively bumpy so that you can always fit those in somewhere, hanging them off a cliff will come back to bite you later, and putting them on flat ground will create bubbles. And then, of course theres also the infamous line pieces. Placing these vertically in small gaps is my favourite way to work around them, if you just build up around them they usually don't cause too much trouble, although sometimes they can prevent an important piece (normally L pieces) from being placed.
Play Chaos Faction 2 Chaos Faction 2 Jul. 04, 2010
I'm not having any problem at all with the controls.
Play Great Game 1/5 Great Game 1/5 May. 13, 2010
What i'm trying to say is that ratings are biased and that they are supposed to be, its how the public voices its opinion. Now, that doesn't mean i agree with most things. When i rate a game, i rate it based on how well built it is, how buggy it is, and a lot of other standard qualities, not on if it appeals to me as an individual. I try to make my opinion as unbiased as possible when rating, but that isn't really the point, a good game is a game that most people like, and that involves bias.
Play Great Game 1/5 Great Game 1/5 May. 13, 2010
I disagree with the statement i feel the author of this game is trying to make. Yes, people complain about things, that from some peoples perspectives might not be very legitmite. Yes, the game is designed toward a differant audience, why are you rating me down for that? Well, its because the game doesn't appeal to that player. And thats kind of what the rating system is for, to rate how well the game appeals to you. Creating a game that appeals to a large audience is usually the best way to get a high rating, although high ratings really aren't everything. People could be bored of TD's, and rate it down for that, even though its a personal thing and isn't based on how well the game was made from an unbiased perspective.
Play QWERTY Warriors QWERTY Warriors May. 13, 2010
19120 first time (insane mode)
Play Streamline Streamline May. 03, 2010
Part 4 Snake (Phase 7) This one is also pretty easy, stick to the top of the screen before it starts and then circle around the snake until it leaves, then move to the middle of the screen, and be ready to dodge it and repeat when it comes back, use a wide circle the second time, to avoid its exploding segments. Double Cannons + Wall (Phase 8 / Final Phase) This is the same deal as Cannons + Wall, you just need to use a circle, its a short level but having the wrong arc here can kill you, it'll take a bit to get used to but this shouldn't be a lot of trouble once you are used to it.
Play Streamline Streamline May. 03, 2010
Part 3 Yellow Cannon (Phase 5) Stick near the bottom/middle of the screen, just wave your way through all the bombs and their shaprenel while strafing back and forth across the screen. Remember, you'll occasionally have shaprenel raining down on you from above, thats why your sticking low enough that you can see and dodge it before it hits you. Green Cannon (Phase 6) This one is easy, i just circle around the green ball when it fires, and be sure to be far away from it when it explodes. Be wary of remaining falling shaprenel from Phase 5.
Play Streamline Streamline May. 03, 2010
Part 2 Red Cannons + Wall (Phase 3) What i do here is move in a circle. You'll want the top of the circle to trigger a certain wall segment, so that its rattling as you move through it, but then you move down into the center of the circle before it clamps down on you, the bottom of the circle should be the same way. If done right you shouldn't have to worry about dodging the cannon fire, your horizontal movements will make it so the cannons aren't even close to hitting you, sometimes you'll need to adjust the speed or angle of your circling. Dual Red Cannons (Phase 4) Here i just move left to right, jittering up and down to dodge cannon fire, the most important thing is to know where the next balls are coming from, its easy to dodge them but if your to close to a cannon when it fires the ball will hit you before you have a chance to dodge it, try to stick to the middle as much as possible, but moving up and down is essential in dodging.