randomdragoon's Comments

Game Comments
Play Escape the Red Giant Escape the Red Giant Dec. 24, 2012
*ugh and by quickly i mean "slowly"
Play Escape the Red Giant Escape the Red Giant Dec. 24, 2012
Once I figured out how to play the game, getting 500k+ consistently is pretty easy, then it's about ~5 plays till the hard badge. At the beginning, when the sun is approaching quickly, do anything it takes to keep your combo up (including launching backwards -- that gives you a Sun Dive trick anyway). Your combo breaks if you stay on one asteroid too long, so as long as you launch off quickly your combo will keep going. Don't be afraid of breaking asteroids if you're approaching from a bad angle or if your speed is too high to control. Just practice reaction landings (remember, if you land on the underside of a asteroid, hitting left makes you go right!) and you'll soon be getting 700-900k off your first combo alone and well on your way to the hard badge.
Play Liquid Measure 3 Liquid Measure 3 Dec. 11, 2012
the flashing hurts my eyes :(
Play I Want My Mommy! I Want My Mommy! Nov. 03, 2012
I like this game. Some of the levels are really challenging but none are too impossible. The black hole mechanic is unique and helps this game stand out from other platformers. Some of the game engine needs to be polished around the edges - some of the jumping/landing on platforms is a bit unsmooth and I sometimes got stuck in walls somehow and had to press M to restart the level. Good game overall though!
Play Knightmare Tower Knightmare Tower Sep. 07, 2012
Oh man this is such a good game. 5/5
Play Bullet Heaven Bullet Heaven Jul. 03, 2012
man finally got an A rank on the 4th bonus level ... and the reason it took so long was because I thought I was fully upgraded but had actually forgot to take the last damage upgrade ><
Play Snakes On A Cartesian Plane Snakes On A Cartesian Plane Jun. 22, 2012
The ringneck progress bar is bugged; it will stop recording progress at some point (mine stopped at 35%, which is really weird since it needs 50 deaths so the percentage should be a multiple of 2) but once you get 50 deaths on your tail it will unlock regardless.
Developer response from netgrind

Yeah I just realized I forgot to use brackets before multiplying by 2. It's all fixed now.

Play Snakes On A Cartesian Plane Snakes On A Cartesian Plane Jun. 22, 2012
@AlanRoberC: Viper can only turn right.
Play Ballativity Ballativity Jun. 11, 2012
Has potential, but controls are quite unintuitive. Especially the bouncy stuff is hard to control on, that stuff should be saved for harder tracks. Having more easy levels at the beginning (levels that consist of mostly pressing right, maybe up a couple times to jump gaps) would make the game less frustrating and ease new players in better.
Play Nightmare Runner Nightmare Runner Jun. 06, 2012
The scoring gets a bit silly when you are jumping monsters for over 1 million each.
Developer response from clockworkmonster

That is very hard to do...

Play Epic Friends Epic Friends Jun. 02, 2012
wooo beat it on hard! It seemed like once I got through the early game the difficulty ramp couldn't keep up with my friends, maybe the difficulty should ramp up faster on Hard? My final friend composition was 2 shotgun (dps/aoe), 3 snipers (for fast enemies), an ice, a poison, and a random throwing star dude because I like throwing stars. Although the tutorial says selling weapons isn't recommended, I found it useful to give a early friend a slingshot when I can't afford anything else and then sell it later for a better weapon (you keep all upgrades when you sell a weapon, and selling the slingshot only loses you $20)
Play Tome Sweet Tome Tome Sweet Tome Jun. 01, 2012
The physics seem really wonky, especially those exploding blocks. For example, when running into a group of exploding blocks from the side (your character is 3 blocks tall) the top and bottom blocks will explode but for some reason the middle block won't until you jump or move away. It's really hard to tell how much time you have after landing on an exploding block to jump before you fall (it depends if you slide at all or not). Also, your character will slide if you try to change direction but can stop instantaneously, which means that if you're moving left and want to go right it's faster to let go of all keys for a split second then press right than it is to just pressing right and releasing left. The list of awards on the main menu also doesn't seem to work (I have "complete 5 consecutive stages" but not "complete 3 consecutive stages" ?????)
Play Epic Friends Epic Friends Jun. 01, 2012
This game is really fun! Having the defenders move makes it much more dynamic than the average tower defense game. 5 stars from me.
Play Labyrinthe Twist Labyrinthe Twist May. 30, 2012
If you're going to have the player have a hand on the arrow keys and a hand on the 1,2,3,4 number keys (you need to do this for some levels) please don't also make the player reach for the mouse between levels, it's really awkward.
Developer response from ketou

Just press "Space"

Play WereBox 2 WereBox 2 May. 30, 2012
I have to admit, I don't generally like generic physics puzzle games but this one made me laugh. Also the puzzles are above average in design, so that's a plus. 5/5
Play Hot Balloon Saga Hot Balloon Saga May. 28, 2012
When you pause, balloons keep spawning on the bottom and they all come at once when you unpause. Also, clicking the pause button again should unpause, the player shouldn't have to look at the instructions to find out that he needs to press P. Also, pressing P while the game is unpaused restarts the music for some reason. Good start but needs more testing and polish.
Developer response from damnsmiley

thanks for your input and new updates will be published soon.

Play Rollin' On Mars Rollin' On Mars May. 28, 2012
The game crashes if the character is on a moving platform and gets clipped by a wall, which can happen if the character is not fully on a moving platform and has half his body hanging out.
Play Hexar Hexar May. 28, 2012
Also, the game is listed as "Hexar" but in-game it says "Hexer"?
Play Hexar Hexar May. 28, 2012
This is a simple, but solid game. Everything runs smoothly and it is pretty fun to play for a while. The score system is extremely geared towards getting very large groups, to the point where the bombs become extremely secondary. Also, getting high scores relies heavily on getting several multiplier hexes, so if those don't appear early you might as well restart. If the increasing returns on larger groups was toned down, the bombs might feel more useful.
Play Maze 3 Maze 3 May. 25, 2012
If you ctrl-esc to bring up the start menu during a maze, you can use the start menu as a "bridge" to get over walls and get insane times. You should probably fix this.