its not that we can't take hard levels, its just that all of dim's levels rely on continually trying to get a bomb in between 2 indestructable walls to hit the vunerable part. this is a terribly uncreative design that doesn't provide any incentive to play. part of the apeal of the game is to see as your bombs knock down castles killing everyone inside, not "try at least 10 times to get the stone through that hole in the wall."
ehh..its ok. It looks like it took alot of work, and the multiplayer is pretty good, but you borrowed most of your mechanics from shattered horizons, and the multiplayer is laggy as hell. Also, work on the models.
obvious rip off of minecraft. it has better textures, but less content than minecraft classic. nothing is interactive, so its just stacking blocks. 1/5 for zero creativity. you could have at least credited minecraft.