rawismojo's Comments

Game Comments
Play Wish Upon a Star Wish Upon a Star Jul. 12, 2011
@hri1: It actually uses the fastest win stat for the badge, not the most stars stat. You have to beat the game in under 1,000,000,000 days to get the badge.
Play Castaway 2 Castaway 2 May. 31, 2011
@gkswell: You have to go through the Gaea Gate. I updated the badge information so it was more clear.
Play Refraction Refraction Feb. 03, 2011
@Moses78: You can disable that in the options if you want.
Play Desert Moon Desert Moon Dec. 17, 2010
@NormaTheNorman I adjusted the test in the badge description so it's a bit more clear now. Thanks for letting us know it was a bit vague.
Play Bubble Tanks Arenas Bubble Tanks Arenas Jul. 17, 2010
It seems like there's a very significant bug in the game. It continually tells me that I'm getting weapons (like I should have just gotten the 5-parallel), but they don't show up in my inventory.
Play Protector IV Protector IV Jun. 25, 2010
My biggest complaint is that paving multiple tiles at a time is way too tedious. Could we get a hotkey (hold T or something) to pave tiles without having to confirm each time?
Play Cursed Treasure: Don't Touch My Gems! Cursed Treasure: Don't Touch My Gems! May. 16, 2010
That is crap. I leveled up a white mana draining tower near the entrance, counting on the 25% chance to disarm the ninja boss from being able to cloak. He spawned in, the tower attacked him and the disarm symbol appeared above his head, so it procced, but he was still able to cloak and grabbed a gem. Does that tower just not work on bosses, or is it bugged with ninjas in general?
Play Mushroom Madness 2 Mushroom Madness 2 Apr. 02, 2010
All badges get.
Play Greedy Dice Greedy Dice Dec. 31, 2009
The instructions don't tell you the conditions for losing your turn. How high does your greed have to get?
Play A Knight's Story 2 A Knight's Story 2 Dec. 20, 2009
Where are the trophy descriptions?
Play A Knight's Story 2 A Knight's Story 2 Dec. 19, 2009
Actually, games by definition have a winning and/or losing condition. Games without winning conditions are just play.
Play Canabalt Canabalt Sep. 03, 2009
Pronell, you have plenty of control over your speed. You know that you gradually get faster, and that boxes slow you down. That's all you need to know to control your speed. Half of the game is the strategy of controlling your speed.
Play Canabalt Canabalt Sep. 03, 2009
You can't just hit all the boxes to make it easier, because then you don't have the speed you need to clear the bigger gaps. You need to wait until you get ~full speed, then hit one box and wait until you get back up to ~full speed. If you hit any more, you risk not being able to clear the largest gaps.
Play Canabalt Canabalt Sep. 03, 2009
6,270 meters and the badge. That wasn't all that hard.
Play Canabalt Canabalt Sep. 03, 2009
I think the game has a fantastic learning curve. It's easy to learn how to judge jumps, pressing the button very briefly to clear little boxes and whatnot. But 1/2 the game is planning and strategy. When to hit a box on purpose because you're going to fast, when to do a huge jump over a bomb instead of a short one because you can see the edge of the building, etc. A truly fantastic game overall.
Play Picross Forever Picross Forever Aug. 02, 2009
Many of these puzzles are just awful. You shouldn't have to be forced to guess in a picross game.
Play William and Sly William and Sly Jul. 29, 2009
This game just has fantastic atmosphere, if nothing else. The controls are very fluid and tight as well.
Play Street Fighter 2 CE Street Fighter 2 CE Jul. 08, 2009
Hadouken!
Play Battalion: Arena Beta Battalion: Arena Beta May. 22, 2009
Oh neat, I apparently haven't played a Blitz map since the latest update. That makes managing money easier. You're no longer screwed out of up to $160 because the cheapest unit was $200.
Play Battalion: Arena Beta Battalion: Arena Beta May. 22, 2009
Grenade: I think most of those are known issues. For ranged units, if you click on a different unit then back to the ranged unit, you usually can attack. Also, Morale will replace the need for a time limit. They've said that it's going to be rebalanced so it actually affects gameplay. Also, I believe that the height of the flag when capturing a building reflects the progress.