razy's Comments

Game Comments
Play Castle Guardian Castle Guardian Aug. 18, 2010
I couldn't play this game due to the explosions that happen after every click and kill. There's just not a huge need for fancy high end graphics, I'd prefer a game I can actually play without it stalling every few seconds.
Play Fantasy Online Fantasy Online Jun. 03, 2010
I liked the game yesterday, when it allowed me to manually log in. Today however, it's telling me that the "Kongregate Auto-Login" is loading and it's not doing anything. The game is superb and from what I hear is being expanded which is wonderful. I'd love to play it, but I can't! Give us manual log ins? :D
Play Abduction! Abduction! Feb. 10, 2010
I'd love a sequel!
Play The Nokkians I The Nokkians I Jan. 23, 2009
It gets stuck/frozen after I hit the ready button, I'd love to try this game out but this is keeping me...
Play Dodge Dodge Jan. 13, 2009
Where's the quit button man? You don't have one?! Add one! please!
Play Apocalypse Apocalypse Jan. 02, 2009
I'd love to see there be a quit button along with the new restart button...I was playing a game when I decided I want to quit and I ended up having 7 survivor kills thanks to kamikaze's...A quit to menu button, please.
Play Apocalypse Apocalypse Jan. 02, 2009
Love the improvements, thanks for taking the time to read all of these and hope you keep making the game better!
Play Apocalypse Apocalypse Jan. 02, 2009
I find this game amazingly fun, but it could be loads better. When your going for a good affiliation, it's hard to always avoid killing survivors and when you do there is no way to restart the level so you have to sit there and wait to die. My advice, add a "back to menu" or "restart" button to help ease the pain of killing a survivor... Another thing you could do is add some instructions into the "abilities" menu that tells you how to place things onto your bar, I know it seems simple and stupid but a little instruction goes a long way. And lastly, you could also add some text telling people what the "X" next to continue does...
Play Destroy All Zombies III Destroy All Zombies III Dec. 07, 2008
Love it! It'd be amazing if you added the Kong API so that this would be eligible for badges!
Play Now Boarding: First Class Now Boarding: First Class Sep. 15, 2008
This isn't a demo, its the entire game - save for a few exclusives... Great game, add API for badges!
Play Laser Wars - Fight to the Death Laser Wars - Fight to the Death Sep. 14, 2008
It'd help a lot of you could turn instead of having to get on top of your opponent.
Play My first maze game My first maze game Jul. 31, 2008
Good try, the levels are easily beaten and you can right click, left click and use tab most of the time...Fix up some of that and it could end up looking good.
Play Machete Chamber Machete Chamber Jul. 24, 2008
If RustyArcade wanted this on Kong wouldn't they have uploaded it?
Play Video Clip - Funny Video Buddy Dancing Video Clip - Funny Video Buddy Dancing Jul. 23, 2008
Kongregate is a site for GAMES not videos...
Play Maze Maze Jul. 21, 2008
Perhaps make a blank layer in the background and code it with: on(press){gotoAndPlay("Whatever you want to show people that they're failed)"}
Play Inquisitive Dave Inquisitive Dave Jul. 16, 2008
Add API for badges!
Play bmx backflips bmx backflips Jul. 12, 2008
This is a game by "Teagames" it seems since your not them, its stolen.
Play Jimmy The Eye Jimmy The Eye Jul. 12, 2008
Stop stealing these games, theres already a use who BELONGS to "AdventureQuest" and has uploaded their games.
Play Village Defence Village Defence Jul. 12, 2008
This was already uploaded by another member.
Play my first (real) flash game my first (real) flash game Jul. 08, 2008
Good try, seems a bit like my first game, but its easy enough for anyone to click and just drag... You can resolve this however...Make a new layer, one that matches your background, convert it to a button, code it so that whenever someone clicks they get sent to the start screen... Also perhaps instead of clicking on the rainbow button maybe just a on(rollOver){gotoAndPlay("whatever your frame instance name is")} would be better? Hope that helped and I hope you keep learning and making more games!