This game is sort of ruined by having to collect the coins. There isn't even a coin magnet so you literally have to move the mouse over each coin, sending valuable shots into areas where you don't need them just so you can collect the coins there before they disappear. 3/5. hard to focus on strategy when I'm frantically swiping around for coins
The one annoying thing is the animation when you choose a number to put in a box (where it shrinks and disappears). It's glitchy and doesn't disappear all the time. It's not a problem because it disappears as soon as you click again, but it is a bit distracting. 5/5 though. Also, wish Kong would add badges to some sodoku games =[
The lasers that the towers project should ALWAYS be visible. It's extremely frustrating to be walking and then suddenly get hit with a beam that instantly appears across the screen, with absolutely no warning. And they do so much damage that it's a serious problem.
Why do we have to activate quests and then click on them again to launch it? It's sort of annoying with a trackpad and it's still tedious with a mouse. Why not just put the skip quest button and activate quest buttons on the same screen, and launch the quest as soon as we activate? I don't see any reason to have separate activation and launch screens.
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