Sorry, I thought it had great art and sound, but didn't enjoy playing this. Even some of the simple jumps were annoying because of the controls. It felt tedious backtracking so often, and I hated randomly jumping around to hit things at the end.
I like the upgrade system.. the upgrades and items feel useful, and there's good variety. I agree with the comments about the balance (rabbits, etc). I think it would have been nice to have enemies that were strong against certain attacks, so you had to balance your team to match up well.
I played a later game (the Christmas one), so I know the game gets better.. but I found this one unfun because it wasn't obvious what some of the tools were doing. I ruined balls just because I didn't know what the tools did.
I felt bad that my strategy ending up being to toss a few patties on the grill at any spare moment.. I would flip when I had a chance, and throw out bad ones. Generally, there would be SOME ready when the customers wanted them, but I had so many leftovers at the end of each day!
Agree that it would have been nice to be have a helper, or more substantial upgrades.
I didn't think I would like this after feeling very weak and helpless the first few plays. The upgrades didn't seem obviously helpful. But once you get better guns, you really feel a sense of progress. I really enjoyed that moment when I actually saw the missile.
I like the game a lot.. it was a fun idea and plays well. I do think that the upgrades weren't very well balanced.. stealth was way easier than fighting, and by the end game, melee is way stronger than ranged.
I love this game! But I found a bug.. On the screen after you rescue the girl, I was crouch jumping around to figure out what to do.. I jumped off the screen to the left, and my guy is no longer on the screen, but it won't go to the next screen.
Excellent game! I really enjoy the gameplay and levelling.
I am having trouble getting the High Score badge to register though..
For upgrade strategy, I think people are over-valuing the flags. The flags are good when you have tons of money, but when I was first trying to beat the last boss, upgrading Loot as much as possible early was much more useful. That way, you'll have enough money to get the good offensive upgrades. Also, in the unlimited mode, I much prefer maxing out Speed over Firing Rate. The number of enemies will eventually be too many to out-shoot, so it's better to run away and dodge. My endgame strat is Lvl 4 Loot, Lvl 3 Flag,Lvl 1 Loot.
Once I can afford Lvl 4 Flag, sell Lvl 1 Loot, buy Lvl 4 Flag. Then Lvl4 Gun, Lvl 4 Speed.
I like the game but it needs polish. The keyboard controls are choppy.. the ship moves in increments instead of moving smoothly. The mouse controls are much better. The bosses could use more work to make them distinct. They all felt kinda similar.. dodge a bullet pattern, etc. there are lots of classic space shooter bosses that would have been fun to see
I really love this style of game, and Kongregate needs more of these. I do think there are a few improvements you could make to this game though. The building system needs work.. most of them are dead ends.. they should offer multiple strategies.. you should be able to do weak units rush, OR research into high-end. But here, the high end(sniper,samurai, giant) is obviously the route to go.
Very funny game. I enjoyed playing it all the way through.
If there is a sequel, I'd recommend thinking about improving the UI. There are a lot of mouse clicks required navigating the menu system. Assigning Patsies to missions seemed pretty cumbersome, for example.
Well done.. you managed to capture the essence of the tower defense game in a much quicker paced game. I like the graphics and story too. Short and sweet.
My main recommendation would be more unit feedback.. I felt unsure how effective the cleric was because I didn't know how much it buffed the units. I had trouble comparing the damage of different units. Yes, the dwarf shoots faster than the rogue.. but how much faster?
I like the basic premise of the game.. puzzle adventures to make money and level up. I got bored quickly because 1) the battles are too long, 2) the spells (at least in the beginning) are boring, 3) clogged boards feel frustrating.
I'd recommend providing spells that interact with the board earlier and either lower hitpoints or increasing damage.
relative to other games in this genre, this game has nice graphics, cute dialogue, and a nice use of lanes, but suffers from requiring too much button clicking. it focuses too much on high numbers of low-powered units.
@gazzag123 I don't mean brutal as in hard.. I mean brutal as in dull. I've read the guides, and I enjoyed playing up to Level 3, Score 200.. but after about 50 games, I'm kinda bored of my deck. What I'd actually like to do is try the other early game strats mentioned in the guides, but I don't want to lose my points and coins.
I'm sure the bazaar is fine for when you're high level and have lots of coins, but at low level, the cost of 1 card is extremely high. I find I don't want to buy many cards since I'm unsure if the card would actually help.
I really like this game, but I think the wrapper around it needs to be fleshed out. I'd put the goals at:
1) provide some way for a newbie to experience the feel of multiple decks before committing
2) a different way to distribute the cards (the bazaar would be nice end-game, but early game, I'd rather buy larger quantities of random cards)
3) support for multiple decks, and a reason to switch (maybe instead of random opponents, have a pre-made gauntlet.. a storyline would be fun)
4) there should be very little/quick grinding early game, and more grinding end-game (to get rares)