Furiosity Dec. 23, 2012
For the nerds: many of these levels can be solved using a SAT solver (that's how I got through level 32, 33 and 39). The only level I didn't get (solved it by clicking, clicking and more mindless clicking) is level 36; could someone explain the reasoning, because it's driving me nuts...
I Love Traffic Oct. 01, 2012
How about putting a nice big number/letter next to each traffic light so you can easily toggle them? Would make the later levels far more doable (I eventually completed the game, but had countless attempts fail just because mousing is too slow/inaccurate).
Jahooma's LogicBox Aug. 27, 2012
A way to skip ahead to a particular test case (or, enter your own) would be great; waiting for known-good cases to completely evaluate over and over while you want to test something else is rather boring. --- For recursion, you should really find a way to show what's going on; "skipping ahead" to the full evaluation makes debugging more difficult than it needs to be. --- It would be very helpful if you could show the contents of the stack somewhere.
Railway Valley Missions Aug. 16, 2012
Would greatly benefit from a countdown next to each station: "In X seconds a train will appear here, heading to station Y". Also, when something goes wrong, freeze the level and highlight the problem; it's not always obvious what went wrong (especially trains running into a switch in the wrong position are easy to overlook).
ir/rational Redux Jul. 24, 2012
On the final level, the legend doesn't include the meaning of the bi-implication / equivalence relation. Also, I only read the legend (thinking it would be the second column / part of the assignment) after solving the puzzle. ;) Seriously though, it might be better to put the explanation on the left / top, following standard reading order (first explanation, then assignment).
Stranded Jul. 24, 2012
Okay game... until the level with the burrowing enemies; they are invulnerable if you don't have the flamethrower and there's enough of them to kill you if you. After you die... you suddenly notice there's no save game mechanism at all. So, get the flamethrower in time or you have to start over from scratch... Sorry man, that's just broken. :-S
Death Call Jul. 03, 2012
Is it just me or has the decoding mini-game absolutely nothing to do with the game itself...? Also, please remember which upgrades I've already bought (so we can switch back and forth between two upgrades on a one-slot weapon for instance).
Midas Jun. 13, 2012
I think this could use a little explanation. King Midas is a figure from Greek mythology. At some point he wished that everything he touched would turn into gold. He got his wish. Pretty great for a while, until he tried to eat... and all the food he touched turned into gold as well. Oops! Objective of the game: touch the blue block to lift the curse (yes, turning everything you touch into gold is a curse, that's the moral of the story!), then touch the girl.
3 Slices 2 Jun. 09, 2012
Gaz, in a sequel, could you make it so that (during 3 slice mode) it already remembers how many slices I actually used (and, if it's 2 or 1, automatically carry it over to 2 slice mode and 1 slice mode). Thank you!
My Life is Yours May. 16, 2012
This game has a rather simple mechanic (kill yourself in the right way :p ) but it's still pretty fun (for a while; it's also a little on the short side).
Butterfly fantasy May. 02, 2012
Do NOT attempt to click the "options" button! When you move your mouse pointer over it, the options panel will slide upward, putting the "menu" button right under your mouse pointer... making you exit to the main menu without saving your progress... :(
Magic Factory Apr. 29, 2012
If you ever want to play at hard difficulty (which isn't actually all that hard anyway), play it the first time. The game has a very limited set of possible differences, so after playing easy and medium, you'll already know just about all of them, making "hard" way too easy. Other than that, one of the better spot-the-difference games if you ask me.
The Fabulous Screech Feb. 22, 2012
Don't forget to click on all the books on the shelves! :) For the Babylon 5 fans: In the third screen there's one called "Pleasure Thresholds" by Patricia Tallman. Just so you know, that's not an obscure reference (which I only got since I just happened to rewatch some eps a few weeks ago), that's an actual book with her memoirs, Google it if you're interested!
Chuck the Sheep Jan. 22, 2012
If anyone is wondering, one resource card gives you 20 of that resource, two cards are worth 50, 3x -> 100, 4x -> 300, 5x -> 600, 6x -> 1000, 7x -> 2000 and 8x -> 3000 (sorry, I didn't get to 9x or 10x). Hope this helps someone!
Backyard Monsters (removed) Dec. 14, 2011
Backyard Monsters (removed) Nov. 25, 2011
Did someone already figure out where all those bogus "We detected you tried hacking the game!!!111" messages come from? It would kinda suck to get banned for no reason (except a, badly, broken cheat-detector) right before getting the second achievement... :s
WarLight Oct. 19, 2011
@FizzerWL: Is it possible to select the initial number of neutral armies per territory? On a real board I kinda like playing without neutral and (amid the gazillion things we CAN edit :p ), I was kinda surprised there was no option to change that. I could imagine people wanting to play with 1 (or maybe even 3) as well. Other than that tiny detail: that's a pretty cool game you created, awesome job! I rarely rate higher than four stars; the fifth is reserved for gems like these. :)
Developer response from FizzerWL

In custom games, yes. Check the bottom of the "Initial Distribution" tab. You can set them to 1, or even 0.

WarLight Oct. 19, 2011
Tip for people playing on the Double Earth map (and maybe others): In order to transfer / attack "over the edge" you have to zoom out as far as you can because the game deselects the highlighted territory when you drag the map (clicking the arrow doesn't work either, you have to click the target territory). So far, so good, but when transferring from Alaska N, Tasmania S or New Sealand S to Anadyr N, you can't click Anadyr because the sound controls are in the way. Work-around: click outside the game and use your browser's zoom (Ctrl-+ on Firefox) once or twice. I'm not entirely sure why it works, but now you can click Anadyr.
Corporation Inc. Oct. 04, 2011
Desperately needs an easy way to "upgrade all". Ever tried upgrading forty janitors one level? Waiting until it's night, "pausing" the game, go hunting for them, click one (check you actually clicked the janitor and not the office he's currently in), click upgrade. Don't forget to count how many you've had, since otherwise there's no way to make sure you've got them all. There's a similar issue with upgrading offices: especially the generic offices become quite plentiful and upgrading them one by one rather cumbersome. Also, you cannot downgrade, so if you accidentally upgrade to the wrong kind (IT, Janitor, HR, Exec), you cannot undo that mistake... :(
PitSweeper Oct. 01, 2011
Strategy advice: don't ever fight a monster if you don't have to (don't even "open" their squares). Every monster is worth one XP; once you go to the next level you'll be awarded one XP for every undiscovered monster!